For warrior just go midrange= pick early pressure (pirate packages) AND late game (recruit, legendary packages). As for the treasures, i usually pick the one that fits the deck the best (if your deck is more aggro than value oriented, captured flag might be a good pick for eample). Also, forget about removal, its better to hit a good curve and then get good trades on board than relly on removal.
Hunter is my favorite class and the only one i have full collection, its doing good against priests and rogues, theres room for tech cards and the games are very short, especially if you play correctly and not fully SMOrc ("me go face" is not the winning play most o the time).
Plus its very, very good at low ranks where the skill level is bad.
any replacement for infested wolf? i dont like the card as it seems kinda slow... can i replace it for a nesting roc or a tor'vir warden(they are slow too but IMO they have higher value for a mid game one off card )?
Also: would you consider a tracking? I dont know, just some thoughts. Anyways...GREAT DECK!
Pick the strongest classes : Mage, Rogue, Priest and Warlock.
If you need good advice on how to play arena, watch some arena streamers on twitch.tv , the best ones are Shaddybunny, GrinningGoat, Kripparian and many others good arena streamers.
I wish there was a new mode for arena where every 3 wins or a loss you get to remove 3 cards and draft 3 new ones, that would make the arena more about skills and a bit less rng and also if you draft a really bad deck you still have a chance.
Flare most of the times is "2 mana: draw a card" wich is not good enough for hunter, the class needs to be on board and apply pressure to win and spending 2 manas just to draw will lose you tempo.
So IMO just tech it in your deck if you face a lot of mages, as its a great win condiotion in that matchup, but otherwise the card is not good enough.
I am currently rank 5 and all i see is pirate warrior( the wild version is very strong), egg druid and most recently some new un'goro decks but with a few wild cards such as quest rogue, taunt warrior and control quest pirest..
Hes a good late game and a game winner if you setup to charge him with thundra rhino. Also the deck has enough early game so drawning him early is not the worst, but definitely not the best draw of course.
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For warrior just go midrange= pick early pressure (pirate packages) AND late game (recruit, legendary packages). As for the treasures, i usually pick the one that fits the deck the best (if your deck is more aggro than value oriented, captured flag might be a good pick for eample). Also, forget about removal, its better to hit a good curve and then get good trades on board than relly on removal.
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lol no Corridor Creeper?
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good card, but the art is the same for all three tokens... kinda lazy.
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very solid for the dust cost. I would swap macaws for 2x Fire Fly for stronger early game.
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that would be great and refreshing.
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Hunter is my favorite class and the only one i have full collection, its doing good against priests and rogues, theres room for tech cards and the games are very short, especially if you play correctly and not fully SMOrc ("me go face" is not the winning play most o the time).
Plus its very, very good at low ranks where the skill level is bad.
Also Bearshark and Crackling Razormaw .
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Deathwing is the kind of card you craft, play a few games with and then realise hes pretty cool but not really good.
Iwouldnt recommend crafting since hes slow and very rarely will save you from near death.
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Nice deck,
any replacement for infested wolf? i dont like the card as it seems kinda slow... can i replace it for a nesting roc or a tor'vir warden(they are slow too but IMO they have higher value for a mid game one off card )?
Also: would you consider a tracking? I dont know, just some thoughts. Anyways...GREAT DECK!
1
Pick the strongest classes : Mage, Rogue, Priest and Warlock.
If you need good advice on how to play arena, watch some arena streamers on twitch.tv , the best ones are Shaddybunny, GrinningGoat, Kripparian and many others good arena streamers.
2
Doppelgangster, thing from bellow.
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I wish there was a new mode for arena where every 3 wins or a loss you get to remove 3 cards and draft 3 new ones, that would make the arena more about skills and a bit less rng and also if you draft a really bad deck you still have a chance.
The 12 win decks would be so insane!!
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Only if you face a lot of mages.
Flare most of the times is "2 mana: draw a card" wich is not good enough for hunter, the class needs to be on board and apply pressure to win and spending 2 manas just to draw will lose you tempo.
So IMO just tech it in your deck if you face a lot of mages, as its a great win condiotion in that matchup, but otherwise the card is not good enough.
1
Pirate warrior and egg druid are prety good decks to hit legend.
http://www.hearthpwn.com/decks/667248-pirate-warrior-wild-70-wr
http://www.hearthpwn.com/decks/690422-egg-druid-wild
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I am currently rank 5 and all i see is pirate warrior( the wild version is very strong), egg druid and most recently some new un'goro decks but with a few wild cards such as quest rogue, taunt warrior and control quest pirest..
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Hes a good late game and a game winner if you setup to charge him with thundra rhino. Also the deck has enough early game so drawning him early is not the worst, but definitely not the best draw of course.