- kremlincardinal
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Member for 8 years, 6 months, and 17 days
Last active Mon, Apr, 11 2022 14:08:22 -
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thebangzats posted a message on Weekly Card Design Competition #5.01 - Submission TopicPosted in: Fan Creations -
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Turkeybag posted a message on Weekly Card Design Competition #5.01 - Submission TopicPosted in: Fan Creations
Thins their deck and grows yours since often mill decks mill themselves just as much as their opponent. He can also steal jade idols! -
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RoboLeg posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I SubmissionPosted in: Fan CreationsIntroducing the Marksman class
Hero
Rorin Cliffhelm is the hero for the Marksman class. A dwarven rifleman who never misses his mark, Rorin prefers to work alone using his weapons and spells, though he will accept help from others to achieve his mission, be it slaying demons and dragons, or simply playing a game of Hearthstone. (Please note that the Marksman's spells are themed around actions like the warrior and hunter, rather than actual spells like mages or priests)
Hero power
Rorin's trusty rifle is much more powerful than any of the other classes abilities, but he must first take the time to load his gun before he uses it. He can fire his shot immediately if he has the mana, save it for next turn, or even store multiple rounds, ready for unloading in one big barrage of bullets.
Keyword
As with all good marksman, accuracy is important to Rorin. Getting a Bullseye by killing a minion will give Rorin additional bonuses on his cards, such as firing another shot, or remaining undetected to snipe another enemy. Bullseye activates whenever a minion is killed by a card, regardless of whether it is from attacking, a battlecry or spell, or even a deathrattle effect!
Example Cards
These cards give some examples of the Bullseye mechanic, as well as show how the Marksman class is mainly a control class, using many tricks to kill the enemy forces, from shooting two enemies with the one arrow, to fighting back when attacked, like a minion does.
(Edit: Fixing typos and the inexplicable white background on my cards)
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Crucinel posted a message on Weekly Card Design Competition #4.19 - Submission TopicSpell Taunt! Protect your face against Skill Commands, Skillblasts and Skillfires! Protect important minions from removal! Also be mean to buff decks as an added bonus.
It should only work if it is a natural eligible target for the spell though.
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Nobroam posted a message on Weekly Card Design Competition #4.19 - Submission TopicPosted in: Fan CreationsHave you ever wanted to only go face?...
The Ability:
Just in case you didn't understand, this means spells with SMOrc can only target face, minions and heroes with SMOrc can only attack face, and battlecries can only target face if they're on a card with SMOrc. Minions with SMOrc can't attack minions with taunt though (they can't go through taunts either).
The Entries:
Though the ability is a meme, it would also change the game so aggro decks would have to balance their decks more; into things that can trade, and things that are slightly overstatted and go face. "Korm, the SMOrc Minded" can even be good in control or midrange decks.
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thebangzats posted a message on Weekly Card Design Competition #4.19 - Submission TopicPosted in: Fan CreationsRewarding bigger hands = rewarding slower decks and cycle = punishing fast decks simultaneously. Very versatile, not class specific, and can be attached to any existing effect from Inspires to end of turns. Forsaken Hero:
Works with Goon Pally's various hand buffs and Control Pally in general. Divine Shield at the end of every turn if you have Advantage.
Bullet Time:
Works for Miracle Rogue (Draw three cards with Gadgetzan Auctioneer) but also Mill Rogue (since your opponent probably has Advantage).Scent of Blood:
Works with Goon Hunter, or the elusive Control Hunter. A replacement for Quick Shot when it rotates, with a buff attached if you have Advantage. -
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FrostyFeetEU posted a message on Weekly Card Design Competition #4.19 - Submission TopicA card with Infuse gains some extra effect when played with more mana than it's base cost (they become infused by the power of extra mana crystals). Infuse will trigger every time you have extra mana crystals available so it's not something that you can choose.
Righteous Protector: Let's you choose if you need to play that taunt NOW or if you want to wait one more turn so that it would also get Divine Shield. Simple.
Aimed Shot: A flexible removal that can deal 5 or 7 damage. A good example how Infuse would work with spells.
Furious Felhound: A choice between taking some face damage and getting a big early game minion or playing it later and getting a vanilla 4/5. I'm not sure whether this card would be unplayable or broken but it shows what kind of tactical choices Infuse would bring.
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StandardNezzi posted a message on HearthPwn Card Design Competition Season 4 - Hearthstone's Next Top HeroPosted in: News -
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ZiombalaBoms posted a message on Weekly Card Design Competition #4.15 - Submission TopicPosted in: Fan Creations -
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mavieferrari posted a message on Weekly Card Design Competition #4.15 - Submission TopicPosted in: Fan Creations:)
Edit: Added the orange crystal thing
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My first opponent went with Jades; too slow for all the Patches I threw at him. Sorry not sorry.