there are no rules against that, people might have a quest to play druid and they prefer casual to do them, either way try and play a deck that counters them or play at a diferent time.
this interaction was known like when sylvanas was on board if it died and steal yogg it would cast for the opponent so its interesting to see that happening now with treachery.
if only there was some card that was created to tech against secret users. if mages get too strong and all over the ladder people just tech against it, also the ladder is getting more and more filled with paladins wich counters it pretty well.
play and create fun decks and interesting decks and take the game in a casual way by not caring about it and realise that defeat makes part of the game you cant win all
in a way for me is quest warrior, the reasoning is just that when you build a deck you mostly make it to have a bit of everything and a win condition but the decks can have the win condition stoped by cards like counterspell dirty rat etc, but quest warrior just fills the deck with taunts and hard removal and his win condition cant be stoped, you can kinda counter freeze mage with dirty rats or a really weird tech of eater of secrets wich is appearing more often now, quest warrior can barely be stoped and the way to stop it is to praise rng wich is well not a very good way to counter it or is to go wide on the board early and he not drawing removal else is really hard to comeback after the quest completion
elemental shaman and quest warrior are way more solid picks, specially warrior, is in a way annyoing but strong has his win condintion cant be denied and the amount of removal and taunts makes it hard to win against, elemental shaman has a nice curve and alot of value.
but in the end it comes to your preference, quest mage is good but it takes a while to prepare the combo and a dirty rat can ruin it, the regular freeze mage is more consistent and the burn mage is a cheaper variant
as for quest pally dont go for it, too unreliable and only trying to use 1 card as a win condition is really bad
as for some decks that i play, miracle priest is really good and fun and ofc the new miracle rogue
@OfekZadayou can play any minion, as long as you play 4 of one it will trigger, its not specific to the 1st minion or the minion that you played more times, but you have to mentally remember the minions that you play so you know who can trigger it becuse it only says 1 card in the quest sadly.
as for the quest deck it can be countered by dirty rats, really strong and fast decks becuse they lack removal, and overall just a strong board presence but if people that i can see are start teching vanish board presence becomes kinda weak against them. but also take notice that if the quest rogue draws badly they just lose super fast unless they play against a slow deck type, this version of the quest however is the one i used day 1 the firefly and igneous elemental make the quest more reliable to activate
the fact that rogue still has coins and preps can make it work, i tried a malygos giants with yogg and used evolved kobold, to do damage i used the new petals and the usual eviscerate sinister strike yadayada, its cool but kinda slow
i think noxious was the most correct one at evaluating it, but he forgot ferryman, i also did the firefly quest wich is more consistent to do the quest than the one that dog played but dog's one is better when you play the quest
coming soon might for some people define a timeline but in reality defines that it will ineed come, in the future, that is in the makings to be created and realized.
0
Battletag: kradoxthefox#2307
Region: EU
Trade Only?: Yes + players quest
[IN PROGRESS]
0
there are no rules against that, people might have a quest to play druid and they prefer casual to do them, either way try and play a deck that counters them or play at a diferent time.
0
this interaction was known like when sylvanas was on board if it died and steal yogg it would cast for the opponent so its interesting to see that happening now with treachery.
1
someone didnt watch the savjz video or read the post hearthpwn made
2
turn 5 meatwagon + coldlood turn 6 praise and get malygos and play the sax
not an insane card but can see play in more gimmick decks and ofcourse trolden
0
if only there was some card that was created to tech against secret users. if mages get too strong and all over the ladder people just tech against it, also the ladder is getting more and more filled with paladins wich counters it pretty well.
2
play and create fun decks and interesting decks and take the game in a casual way by not caring about it and realise that defeat makes part of the game you cant win all
0
in a way for me is quest warrior, the reasoning is just that when you build a deck you mostly make it to have a bit of everything and a win condition but the decks can have the win condition stoped by cards like counterspell dirty rat etc, but quest warrior just fills the deck with taunts and hard removal and his win condition cant be stoped, you can kinda counter freeze mage with dirty rats or a really weird tech of eater of secrets wich is appearing more often now, quest warrior can barely be stoped and the way to stop it is to praise rng wich is well not a very good way to counter it or is to go wide on the board early and he not drawing removal else is really hard to comeback after the quest completion
1
elemental shaman and quest warrior are way more solid picks, specially warrior, is in a way annyoing but strong has his win condintion cant be denied and the amount of removal and taunts makes it hard to win against, elemental shaman has a nice curve and alot of value.
but in the end it comes to your preference, quest mage is good but it takes a while to prepare the combo and a dirty rat can ruin it, the regular freeze mage is more consistent and the burn mage is a cheaper variant
as for quest pally dont go for it, too unreliable and only trying to use 1 card as a win condition is really bad
as for some decks that i play, miracle priest is really good and fun and ofc the new miracle rogue
0
@OfekZada you can play any minion, as long as you play 4 of one it will trigger, its not specific to the 1st minion or the minion that you played more times, but you have to mentally remember the minions that you play so you know who can trigger it becuse it only says 1 card in the quest sadly.
as for the quest deck it can be countered by dirty rats, really strong and fast decks becuse they lack removal, and overall just a strong board presence but if people that i can see are start teching vanish board presence becomes kinda weak against them. but also take notice that if the quest rogue draws badly they just lose super fast unless they play against a slow deck type, this version of the quest however is the one i used day 1 the firefly and igneous elemental make the quest more reliable to activate
edit: aparently the reply didnt work :O
0
the fact that rogue still has coins and preps can make it work, i tried a malygos giants with yogg and used evolved kobold, to do damage i used the new petals and the usual eviscerate sinister strike yadayada, its cool but kinda slow
0
i think noxious was the most correct one at evaluating it, but he forgot ferryman, i also did the firefly quest wich is more consistent to do the quest than the one that dog played but dog's one is better when you play the quest
source: https://youtu.be/d_5cEsi9AO4?t=28m54s
12
packs for free, i would understand if the cards were bad, but some people got triple legendaries and your are just giving them a bonus?
0
Battletag: kradoxthefox#2307Region: EUTrade Only?: Yes0
coming soon might for some people define a timeline but in reality defines that it will ineed come, in the future, that is in the makings to be created and realized.