It makes a lot more sense to calculate the deck order once rather than each time you draw. Aside from server efficiency and other practicalities, I'm sure when Blizzard first created this game, they wanted to simulate a real card game as best as possible, and part of that includes shuffling a deck once and maintaining an order. Reshuffling seems to also be something that isn't commonplace (Jade Idol, Elise), but perhaps in the future there will be more support in HS to deck order, as there is in other TCG (for example, in Yugioh, how some cards are placed "at the top or bottom of your deck".
Say in the future there is a priest card that says "Choose a minion and place it at the bottom of your opponent's deck" your opponent will not see that card again until the end of the game. However, what if they play a card that says "shuffle your deck and draw a card" suddenly that high priority minion has a chance to make it to your hand again.
Or, take into account the fact that Gnomeferatu discards the top card of your deck, or say Naturalize mill druid received more support. It could lead to an offensive discard meta. A counter could be something like "place all your legendary cards in your deck at the bottom of your deck" to ensure they are safe. Maybe there's a legendary that says "Reorder your deck in mana-cost order" .
Plausible DK Gul'dan nerf would be: "Summon copies of different friendly demons that died this game". So that it is in line with Lesser Diamond Spellstone Hero power is fine, nobody needs to touch it
yeah sure, think twise. your version of nerf is actually even BUFF in some ways. just look. guldan now play only 1-2 kind of demons: voidlords and doomguards. coz they do simple work for u - defensive or offencive. addin some new good demons will mostly destroy this simple plan coz of RNG. u want to remove 99% of RNG from battlecry and summon single copy of almost every demon played. now we have guldan who gonn summon voidlord, doomguard, maybe voidwalker and 4 different GOOD DEMON u placed in deck. no longer control lock - its gonn be midrange demon warlock WITH ALL GOOD DEMONS RESUMMONED. and 100% resummon Malganis in wild is just too good to be a nerf
Right, because summoning 5x Doomguard is sooooo weak in comparison. Did you even think about your response?
Honestly, i think the OP is onto something however their recommendations are too extreme. Netdecking does kill the fun of this game (does anyone actually enjoy playing against the same 3 decks all the time?) and playing in casual mode offers no reward. Team 5's usual response to this issue is "Random makes the world go round!" but the community has voiced far too frequently how much they disdain random.
If anything, in upcoming expansions, Team5 needs to focus on creating a more versatile pool of cards that offers more creativity in decks, rather than forcing an archetype which pales in comparison to an actual metagame. As a player since the release of Naxx, I found they were onto something during the Un'goro meta. Although quests were the "forced archetype" it was the general pool of cards that really brought the game together and gave every class multiple deck options. It was during that meta you could really be experimental with deckbuilding and still create viable decks against the metagame. I could easily say the same thing about the introduction of Death Knights, but we all know they dropped the ball with the rise of Druidstone.
Plausible DK Gul'dan nerf would be: "Summon copies of different friendly demons that died this game". So that it is in line with Lesser Diamond Spellstone Hero power is fine, nobody needs to touch it
Oh please, 3 Mana would not break this card. Even in Miracle Rogue it's expensive. With a condition, it would be at the same power level as Darkbomb, which in itself is mediocre in comparison to Frostbolt or Quick Shot
0
WHAT!?
"As Kingsbane is not destroyed when its Deathrattle triggers, Rummaging Kobold will no longer retrieve it."
*edit*
oh. got scared and thought it was Cavern Shinyfinder
1
It makes a lot more sense to calculate the deck order once rather than each time you draw. Aside from server efficiency and other practicalities, I'm sure when Blizzard first created this game, they wanted to simulate a real card game as best as possible, and part of that includes shuffling a deck once and maintaining an order. Reshuffling seems to also be something that isn't commonplace (Jade Idol, Elise), but perhaps in the future there will be more support in HS to deck order, as there is in other TCG (for example, in Yugioh, how some cards are placed "at the top or bottom of your deck".
Say in the future there is a priest card that says "Choose a minion and place it at the bottom of your opponent's deck" your opponent will not see that card again until the end of the game. However, what if they play a card that says "shuffle your deck and draw a card" suddenly that high priority minion has a chance to make it to your hand again.
Or, take into account the fact that Gnomeferatu discards the top card of your deck, or say Naturalize mill druid received more support. It could lead to an offensive discard meta. A counter could be something like "place all your legendary cards in your deck at the bottom of your deck" to ensure they are safe. Maybe there's a legendary that says "Reorder your deck in mana-cost order" .
0
Right, because summoning 5x Doomguard is sooooo weak in comparison. Did you even think about your response?
0
Honestly, i think the OP is onto something however their recommendations are too extreme. Netdecking does kill the fun of this game (does anyone actually enjoy playing against the same 3 decks all the time?) and playing in casual mode offers no reward. Team 5's usual response to this issue is "Random makes the world go round!" but the community has voiced far too frequently how much they disdain random.
If anything, in upcoming expansions, Team5 needs to focus on creating a more versatile pool of cards that offers more creativity in decks, rather than forcing an archetype which pales in comparison to an actual metagame. As a player since the release of Naxx, I found they were onto something during the Un'goro meta. Although quests were the "forced archetype" it was the general pool of cards that really brought the game together and gave every class multiple deck options. It was during that meta you could really be experimental with deckbuilding and still create viable decks against the metagame. I could easily say the same thing about the introduction of Death Knights, but we all know they dropped the ball with the rise of Druidstone.
just my 0.02 :)
0
Plausible DK Gul'dan nerf would be: "Summon copies of different friendly demons that died this game". So that it is in line with Lesser Diamond Spellstone Hero power is fine, nobody needs to touch it
-13
these brawls are getting boring. the best are when you can acutally be creative and build your own decks
0
Really good with Defile as you can use this 1/1 as a trigger for more damage.
3
This will be fun to tack onto a Zombeast. Bloodworm + Nesting Roc +3/+3 ;)
2
Gul'Dangerous will deal 6 damage and heal for 12 :O
2
Oh please, 3 Mana would not break this card. Even in Miracle Rogue it's expensive. With a condition, it would be at the same power level as Darkbomb, which in itself is mediocre in comparison to Frostbolt or Quick Shot
1
let's also consider that shaman will likely get some juicy spells in this expansion
0
I think it will be "Explosive Wasp" because in the last expansion we had "Fluffy Runes"
0
wow that was a lot
0
0
fixed :)