I agree, definitely Doomcaller is better. Ancient of War has no place in this deck since we already got a shit ton of big taunts, getting a silenceable 5/10 taunt for 7 mana is just too risky. Twin Emperor is a much better deal. Having a doomcaller means you can potentially play C'thun twice in those control games, helps a lot against control warrior, since one C'thun can barely scratch his armor.
Its just a 4/4 with a superbad version of taunt. why the fuck call it OP?
It's a different form of taunt. Your taunts doesn't do anything against a spell based combo face deck, like freeze mage/malylock etc.... This minion will potentially stall for a turn, or 2.
I find that in heroic you need to draw an early "Consult Brann" to win, otherwise you simply run out of answers and lose since you only draw 1 card per turn but can play 2. The hero power is crap and avoid using it. Also a lot of luck is involved. In the game I won, the mine cart didn't generate any 6/6 minion from start to finish, which gave me a lot of room to play.
You don't really need reno in a tempo mage deck, your hp is usually full if you are winning, and if you are losing, reno isn't going to save you, since tempo mage can't really come back from losing.
Same as against control warrior, mulligan aggressively for early game win, but keep your fireball and frostbolt in hand, try not to use them, and hold them for lethal. Basically you need to drop their life quickly, so they start making subpar plays in order to stay out of your lethal range, but that just makes their situation worse.
You won't be missing that 3 drop usually, but you'll surely be missing the Archmage when you could have had lethal with a bunch of spare parts in hand.
Getting absolutely destroyed on ladder with this just like any other "version" of freeze mage. Simply not viable in current meta/Climbing Ranks. Freeze seems to be a tournament only deck now days.
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Antonidas isn't even in the list...
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I agree, definitely Doomcaller is better. Ancient of War has no place in this deck since we already got a shit ton of big taunts, getting a silenceable 5/10 taunt for 7 mana is just too risky. Twin Emperor is a much better deal. Having a doomcaller means you can potentially play C'thun twice in those control games, helps a lot against control warrior, since one C'thun can barely scratch his armor.
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My anyfin paladin is 52-6 against priest. I see priest I think "free win".
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Great combo with COH, it's basically a 5 mana 2 card combo that requires your own minions to have 3+ hp (not a big problem with priests).
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I find that in heroic you need to draw an early "Consult Brann" to win, otherwise you simply run out of answers and lose since you only draw 1 card per turn but can play 2. The hero power is crap and avoid using it. Also a lot of luck is involved. In the game I won, the mine cart didn't generate any 6/6 minion from start to finish, which gave me a lot of room to play.
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You don't really need reno in a tempo mage deck, your hp is usually full if you are winning, and if you are losing, reno isn't going to save you, since tempo mage can't really come back from losing.
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Same as against control warrior, mulligan aggressively for early game win, but keep your fireball and frostbolt in hand, try not to use them, and hold them for lethal. Basically you need to drop their life quickly, so they start making subpar plays in order to stay out of your lethal range, but that just makes their situation worse.
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Why take 2 lightning storm? mechmage don't take even 1 flamestrike
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I think take out a Harvest Golem and put in Archmage Antonidas
You won't be missing that 3 drop usually, but you'll surely be missing the Archmage when you could have had lethal with a bunch of spare parts in hand.