• 2

    posted a message on Did I just beat Firebat?

    I saw my wife playing against theChiv once, and was happy to see her win against him. Haven't played against any other famous players I'm aware of

    Posted in: General Discussion
  • 0

    posted a message on 45-50 Card Deck Constructed Format?

    Some card games with bigger decks also include mama cards in about a third of the card slots

    Posted in: General Deck Building
  • 3

    posted a message on Loetheb not as good now? With GvG coming soon.
    Quote from Peteravens05 »

    i dont disagree, but the reason loetheb was created was to counter Miracle rogue so now that Rogue is dead for the most part

    Loatheb certainly does counter Miracle when played at the right time, but to think that was it's only or even it's main purpose is a very narrow reading of why that card is necessary to the game

    Posted in: General Discussion
  • 0

    posted a message on Higher chance to get GvG Legendaries?

    The chance of drawing a legendary isn't related to the number of cards in the series, it is set pretty statically to be around 1% of the cards opened. What changes are your chances of opening any PARTICULAR legendary once you get one. With a large amount of legendaries in the expansion relative to the total card collection, that means you'll have to keep opening lots of packs to either open them all or get enough dust to make them all, but it won't make them any more common, unless Blizz changes the base chance of getting one. 

    Posted in: General Discussion
  • 0

    posted a message on Better get your arena runs in now.

    I don't understand: if you're a "pure arena player", why do you care about which cards you have in your collection? You won't ever have to worry about making a constructed deck. The type of card pack should be irrelevant. 

    Posted in: The Arena
  • 5

    posted a message on New card - Bouncing Blade discussion

    Link to the card animation: http://youtu.be/ydn00kJwOFE?t=36m23s

    Posted in: Card Discussion
  • 0

    posted a message on Craft one legendary or multiple epics?

    I'm 2 cards away from having a full collection (at least one of each card), and my preference has been to craft legendaries whenever possible, since the changes of opening up rares/epics in packs is much higher than legendaries

    Posted in: Card Discussion
  • 0

    posted a message on What have you learned from Blizzcon

    IMO, the Charge mechanic is the most broken thing in Hearthstone. A disproportionate number of the nerfs and changes to cards over Hearthstone's short lifetime have been either directly to a card with Charge or a card that interacts with Charge cards to produce immediate, OP effects. The more ways you can find to abuse charge, the more successful decks tend to be. 

    In recent metas, see: Leeroy, Doomguard, Grom, FoN, UtH, Raging Wargen OTK, Al-Akir, etc. 

    Posted in: General Discussion
  • 0

    posted a message on Handlock still dead?

    The higher ranks (20-7) tend to be flooded with aggro decks. If you run a slow deck, you are often at a disadvantage. Passing the first 3 turns and droppong a drake/giant turn 4 may mean you're  dead by turn 5. Try a different deck to rank up, and pull out handlock closer to rank 5

    Posted in: Warlock
  • 0

    posted a message on Poor ol' Nat Pagle can't even catch a buzz...
    Quote from Zukuu »

    The less RNG is in the meta, the better. They should remove most of the RNG effects entirely save for a few like Knife Juggler or Ragnaros.
    Still don't get why Storm deals 2-3 damage. Just make it 2 FFS.

    Storm costs 3 with a 2 mana overload. That's a a 5 mana cost AOE spell. Vs explosive track (2 dmg for 2 mana), Starfall (2 dmg or 5 dmg for 5 mana), consecration (2 dmg +to hero for 4 mana), Holy Nova (2 dmg + to hero+ heal you and your minions for 5 mana), and hellfire (3 dmg to everyone for 4 mana). 

    On that field, 2-3 sounds balanced correctly, as it doesn't provide any heal, doesn't hit the other hero, and doesn't help or hurt your own minions. If it's going to be made non RNG. it would be way underpowered at straight 2 dmg for 5, in which case it should be made 3 dmg. However, I like it how it is, even when RNG doesn't fall in my favor. 

    Posted in: Card Discussion
  • 0

    posted a message on Hopes and dreams in new card expansion.

    Agreed. I just mention that because having a normal weapon and just giving it spell DMG means they could sit on it and benefit from the +1 DMG over and over

    Posted in: General Discussion
  • 0

    posted a message on Hopes and dreams in new card expansion.
    Quote from Snow_King »

    Weapons with spelldamage + 1. 

    I could only see that if it was an x/2 +1spell dmg weapon that said "remove one durability each time a spell is cast

    Posted in: General Discussion
  • 1

    posted a message on players who have paid to play thoughts?

    ..... You do realize that they created this game and the game it's based on, and that it's continued existence rests on the fact that it is potentially profitable for them? 

    I have no problem whatsoever paying a reasonable amount for the activities that provide entertainment and fun. 

    I have purchased two packs of 40 cards for myself, and one for my wife. We both paid for Naxx with in-game gold. I am 4 cards away from having all of the cards in the game (2 legendary, 2 epic). So if I've spent $150 to play this game daily for the past year, that comes down to $0.50 a day, or $0.25 a day per person since it's both my wife and I. A pretty good deal for me, and I am glad to financially SUPPORT the company providing it and continued fun for the two of us. 

    Posted in: General Discussion
  • 0

    posted a message on So... Is Kel'Thuzad OP?

    I just did some testing. Fun facts: If you use Force of Nature with Kel'Thuzad and attack face, the treants die and stay dead. But if they die to other minions, then the come back at the end of the turn. It makes sense from a phase resolution standpoint, but I wasn't sure how it would work in practice. 

    Posted in: Card Discussion
  • 0

    posted a message on This meta is disgusting

    As someone playing hunter this season (14 to 8 so far, and climbing), the reason I chose it was because I am seeing alot more secrets everywhere - hunters, mages and now even palis, too (when I see them). The only class that  can effectively deal with secrets is hunter, so that's how I adapted to this current meta. When I reach rank 5, I plan on changing again, maybe priest. 

    Posted in: General Discussion
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