most people play close to correct
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most people play close to correct
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Overload is too high,so it‘s very up :'(
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If I may speed up this idea:
Everything other than Rogue, Mage and Pala is out of question, these are clearly the best 3 classes (if played correctly; rogue has a huge potential for misplays related to the heropower).
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Quote from AbusingKel >>Match 1: Paladin. Turn 1 he passes and I coin hero power (I think this was a mistake, but at the time it looked like a way to curve out). Turn 2 he drops Stonesplinter Trogg, I drop Flame Juggler, which hits face. Turn 3 he drops Puddlestomper and kills my totem, I drop Scarlet Crusader and trade juggler for puddles. Turn 4 he drops Blood Knight and hits my crusader with Humility. That pretty much ended it. 0-1.
Match 2: Warlock. Got a nut opening hand going first--worgen into trogg into spider tank. Cleared his board turn 4, leaving me with a fresh Scarlet Crusader and my tank at 3/1. Thought I had the match won when I dropped my Fire Elemental 3 turns later and cleared his only minion, but I got a harsh lesson in overconfidence when when he stole my elemental with MCT. I dropped him to 1 health, but he managed to clear every minion I had except my healing and spell damage totems. Top-decked Flametongue Totem ftw. 1-1.
Lessons learned: Match 1 - coining hero power turn 1 after opponent passes is stupid stupid stupid. If you don't see a good curve, pass the turn, save the coin, and hope for a draw. Match 2 - when you're ahead, start thinking about what can really f* you up and play to avoid it. I had 3 minions vs an empty board the turn before he played MCT. It may have left unspent mana, but not playing a minion would have been less of a tempo loss than how it played out.
Nice breakdown of the mistakes. With the coin, you never want to have its use result in a hero power play over the first 3 turns. At any point in arena, HP use in the first 3-5 turns is usually tempo death.
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Really cool card, not as good as the priest one, but I love the concept.
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Cool concept, 3/3 for 3 looks quite strong, but should be fine.
Just a little remark: "Can't attack" is not correct here, since technically it always is the hero who attacks (think of a weapon and then playing Heroic Strike). So it should say, "Your hero can't attack".
Also I liked the suggestion to call it Chilly Peace Axe to fit the flavour text.
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Except that before this card literally no one was playing paladin secrets - unlike hunter and and mage, paladin secrets were considered too much of a waste of space in a deck to be worth taking up slots - even with mad scientist. If it bothers you that much play mid-hunter with flares.
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"I've got the fun in my sights", makes just about every cool legendary in the game uplayable outside of warrior.
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Every expansion there are people who say that the expansion is crap and that the cards aren't worth playing. Every time they are wrong. Sure, the vast majority probably won't be super competitive, but even in BRM for example, when there were only roughly 30 cards, and there weren't any good dragon decks, the few cards among the pack that were really strong had a considerable impact on the game and the meta.
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You mean Nat Pagle before nerf? :P
Illidan: same effect, but 6/6 (sorry for lack of pic :P)
Next up: King Krush
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This card is actually ridiculous, maybe it's just me but i've seen no love for this card. It's an absolutely amazing card that will drastically limit design space, as now every class can go infinite or make a sick OTK (looking at you rogue, priest, paladin). It's a huge buff to control paladin because you can add more Zolas or brewmasters to your to deck with it, or a horseman, or tirion, etc. In priest it makes wild OTKs possible in probably a huge amount of ways, im personally looking at embrace darkness squashing OTK in wild. I love this card because it opens up entirely new lanes of decks that people might not discover for months, and yet I see very little appreciation for it. at 2 mana it's so aggressively costed that you can put it in any deck pretty much and get insane value with extreme flexibility depending on the matchup. I think this card will be gamebreakinig in some way; thoughts?
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Because we care about the game. Hearthstone is free, but that doesn't reduce the passion people feel for the game. I personally love this game, and want to see it get better and more balanced. People complain because they're frustrated sometimes, but out of love for the game too.
Additionally as linkblade said, if we didn't blizzard would take advantage of us in every way they could, they want our money not our love lol.
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Tuskarr Totemic
Huge Toad
Fiery Bat
Flame Juggler
Knife Juggler
Arcane Missiles
Flamewaker
Flamecannon
all of these cards are extremely unhealthy for the game, and unfun to play against. as early as turn 2 the entire game can be decided by a Fiery Bat 50/50. These are great examples of cards that have bad RNG, as opposed to cards like Netherspite Historian which is an excellent form of RNG, because it doesn't affect the board state.
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Freeze mage says hi
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By far Undertaker Hunter
that was the most ridiculous curve in the game. The only thing that comes close imo is old patron
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