• 1

    posted a message on Cards that never should've been printed
    Quote from DontFeedtheEmu >>

    LOL! I just realized almost all the cards you listed are pings. 

    Sooooo my question its....

    Do you main Zoolock, or Bubble Paladin?

     nope, random damage in the early game is simply an unhealthy mechanic, because it provides a huge amount of tempo that can snowball games
    Posted in: Card Discussion
  • 2

    posted a message on Cards that never should've been printed
    Quote from TheOmniDerp >>
    Quote from kkbubble >>
     The things with all cards mentioned here is that none of them effect the board in game winning ways on turns 1 and 2. Im fine with RNG, it's a card game so it inherently has random factors, but there shouldn't be RNG effects that effect the board that early in the game, and in such powerful ways.
     but they really don't! I mean, knife juggler is broken, but aside from that they're just 1 damage. 1 damage that almost never matters. Sure, when it does matter it ends up hitting your 4/1 azure drake, but that's just what will happen, and in no way  do they win the game on the turn they are played. (again, aside from juggler, firewalker (the knife juggler of spells), and totemic if he gets golem) 
     if you think that one damage on T1 2 and 3 don't matter i think you have never once played a game in which one of the decks was a aggro or midrange deck. Here;s an example
    Hunter plays [card[Fiery Bat[/card] on T1.
    shaman plays Tunnel Trogg
    hunter attacks the bat into the Trog, if the ping hits face the shame can play feral spirit and then the frog gets out of control and deals a huge amount of damage. Or it hits the Trog and the hunter gains a huge amount of tempo.
    or for example, if a Zoolock plays [card[Argent Squire[/card], then you play [card[Flame Juggler[/card]. if you hit face, the zoo lock can the Abusive Sergeant on the squire and kill the juggler for free, and then play another 1 drop on top of that. While if the ping hit the squire, the zoo has one less 1/1 on the board.
     
    Posted in: Card Discussion
  • 0

    posted a message on Cards that never should've been printed
    Quote from BarnacleEd >>

    No mention of Unstable Portal in RNG Ragethread. No mention of Purify in "these cards are crap" Ragethread.

    0/10

     
    Quote from TheOmniDerp >>

    Could you maybe learn to accept that the game has random qualities?

    everyone complains about this. Once we learn to accept it everyone will be happier.

     
    Quote from Baldassar >>

    Emperor Thaurissan. Turning interesting decks into OTK nerf-warranting monstrosities since April 2015.

     
    Quote from Brute625 >>

    4mana 7/7

     
    Quote from Tebruuls64 >>

    Call of the balanced

    Abusive Sargent 

    4mana7/7

    We need more balanced cards like these in skillstone

     The things with all cards mentioned here is that none of them effect the board in game winning ways on turns 1 and 2. Im fine with RNG, it's a card game so it inherently has random factors, but there shouldn't be RNG effects that effect the board that early in the game, and in such powerful ways.
    Posted in: Card Discussion
  • 4

    posted a message on Cards that never should've been printed

    Tuskarr Totemic

    Huge Toad

    Fiery Bat

    Flame Juggler

    Knife Juggler

    Arcane Missiles

    Flamewaker

    Flamecannon

    all of these cards are extremely unhealthy for the game, and unfun to play against. as early as turn 2 the entire game can be decided by a Fiery Bat 50/50. These are great examples of cards that have bad RNG, as opposed to cards like Netherspite Historian which is an excellent form of RNG, because it doesn't affect the board state. 

    Posted in: Card Discussion
  • 0

    posted a message on Top 10 Worst Legendaries including ONK

    moroes is ok, and Bolvar used to be insane in that Trump Midrange paladin deck for a month or two

    Posted in: Card Discussion
  • 0

    posted a message on Curator is proven awesome
    Quote from hyude1107 >>
    Quote from T4te >>

    Paladin has too good and synergistic hero power to go for FInley. If you really so desperately want to draw 3 with Curator (I'm happy with 2 or even 1 draw), then play Murloc Knight or jsut stick with Seer. Finley is counterproductive. LoH, I don't see LoH here. Acolyte>Loot Hoarder, you don't need to revive it with N'Zoth, in the late game you have actually too much cards in hand, so Hoarder can mill you, while in early game getting those draws is more important - acolyte is synergistic with Pyro, Aldor/Humility and Keeper. Overally I feel the deck is too greedy, even as for Reno. At least Rag seems to be too much.

    On contrary, paladin hero power is bad for control deck, as you need either ping ability, or survivability (warrior, priest). and you DO in fact need to turn 1 finley.

     that is quite simply not true at all. paladin hero power is by far the best in control v control. it beats priest and warrior by a lot, and is just as good as life tap. Paladin hero power is a huge part of the reason the control deck is even possible. it synergies with equality 
    Posted in: Paladin
  • 0

    posted a message on The sleeper OP deck

    sorry, i was referring more to notsoclutch's deck more there

    Posted in: Paladin
  • 0

    posted a message on The sleeper OP deck
    Quote from notsoclutch >>

    Honestly I think your deck has some serious consistency issues.  At times, you'll probably pull off a huge menagerie magician and feel like the deck is successful, but more times than not, you are likely going to just get run over by tempo and aggro decks and rarely activate your templar.  I think something like this could show better results

    Tempo Dragon Paladin
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    Minion (25) Ability (3) Weapon (2)
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    If you ever land a beast, dragon, and murloc on a board all at the same time, you've probably won anyway, so I took out the beasts completely and focused on the dragons (you can add warleader or murloc knight in too if you'd like, I personally felt that things like kings were a bit stronger, but as I haven't tested the deck obviously I cannot say for certain). 

     yeah that seems like the other route for this deck, i see your point for removing one tribe, but i just don't think that two buffs is strong enough to see constructed play, three buffs is unfair, and unfair wins. Regardless i fee like this deck has a large amount  of variations, and I'm curious and excited to see which one rises above the others. 
    Quote from muchvodkawow >>
    same thing here
    Posted in: Paladin
  • 0

    posted a message on The sleeper OP deck

    thanks for sharing, but this is not the place as I'm sure you're well aware.

    Posted in: Paladin
  • 0

    posted a message on The sleeper OP deck
    Quote from Tyranastraszz >>
    Quote from Rjomario >>

    Maybe in arena.

    But this deck is not really constructed level. It's slower than an aggro deck and fizzles out way before a midrange deck.

    I can't see it beating anything sub rank 10

     Savage 4Head.
     
    Anyway,not any boardclear,no draw! i dont expect this deck work without 2x  Divine Favor,is incosistent as hell,most drops are slow....you cant outzoo zoo in zoo things,you cant out tempo dragon  warrior,no single steward...just nope : D.
     The minions are the board clear, and the divine favor is solid card draw and has been the only card draw aggressive paladin decks have needed throughout the many iterations of that deck.
    Posted in: Paladin
  • 0

    posted a message on The sleeper OP deck
    Quote from Maximal18 >>

    lol 4 dragons is enough? I play Dragon Handlock, there are 7 dragons in the deck and you always maintain a huge hand so the probability of you having a dragon in hand is big, but even then you might not have a dragon from time to time.  You reduce dragon number to 6 and the consistency of dragon synergy goes down a lot. You want to tell 4 dragons is enough in an aggressive deck that dumps its hand? Not to mention the 2 dragons that you have are a 2 drops, they come before the templar, which makes it more llikely for you to play them on turn 2, leaving you with only hungry dragons to activate templars. No offense, but you need to work on your deck building, think how the deck is gonna work and if you ever played a dragon deck , you would know 4 dragons is nowhere enough for this kind of deck. The idea is interesting, but making a chaotic deck that works is really hard. Templars will see play in Dragon Paladin, I think there is plenty of cards to make a viable Dragon Paladin now.

     you have your experiences, i have my own.  i think two more dragons would be a lot better, obviously, but which dragons are actually good in this type deck? azure drake is too slow, spell damage doesn't matter, etc. Dragon kin sorcerer could work, but you would have to rework the deck to run more buffs. Drakonid crusher and Volcanic drake could work though, admittedly i forgot about them. here are plenty of two drops and early game plays in this deck that, guess what, if you have faerie dragon and templar in your hand, you might simply just not play the faerie dragon. And the point is, that this IS NOT a dragon deck. It's a zoo deck, that has multiple tribes in it that are all buffed by Zoobot. I never claimed that this was the best version of the deck, simply my rough idea, as i said in the OP. 
    Quote from Sherman1986 >>
    Quote from kkbubble >>
    Quote from Sherman1986 >>
    Quote from kkbubble >>
    Quote from Sherman1986 >>
    Quote from kkbubble >>

    The Nightbane Templar is the main card that put the deck over the tipping point, without it this idea is probably better in Warlock.

    LOL, this deck has only 4 dragons to trigger Nightbane Templar battlecry, which is a very low number. Just tell me you are joking.
      4 dragons is actually pretty consistent, seeing as people are saying that Tiger into Warden is Op and will happen frequently (and it will) there is no reason to believe that triggering the templar on turn 3 or 2 is unlikely.
    You probably have never played a dragon deck then.
     that is quite the assumption considering dragon mage and paladin are some of my favorite decks, no need to act that way.
    So, they are some of your favourite decks and yet you don't realise that having only 4 dragons in the entire deck is obviously not enough for triggering Nightbane Templar's battlecry consistenly? How is that possible? And of course, as Maximal18 mentioned, 2 of your 4 dragons are two drops (the two Faerie Dragons), and guess what, you are problably going to have to play at least one of them before the Nightbane Templars in many games, how do you think that is going to work?
    well, for one you may not always curve out the dragon cards, you may curve out the beats, or the merlons, or a mix. That's the point of the decks, it runs cards that are weak individually but work well together. You won't get tiger into warden on T6 every time as druid, but when you do it's insane. In the same vein, you won't curve out templar into hungry dragon every single time, but when you do, it's pretty good. I will secede that Drakonid Crusher would be a solid include, as i said it slipped my mind while deck building. To be quite honest i don't really care for your condescending approach, and i do not really find it constructive or overly helpful. 
    Posted in: Paladin
  • 0

    posted a message on The sleeper OP deck
    Quote from hillandder >>

    I think is a better option make the deck midrange, focus in individual minions and not in buffs and try to make a strong card advantage with The Curator and Brann.

    For Brann the deck run two 1/1 beast discover, two Azure Drake and The Curator, for the murlock part I prefer the 2/1 charge for trade with 3/2 opponent drop in turn 2.

    I will try, if works only the future says...

     that's the other route you can take with this deck, and also seems quite strong. i'll certainly be trying both versions.
    Posted in: Paladin
  • 0

    posted a message on The sleeper OP deck
    Quote from TundrazZ >>

    How the hell are you gonna run 2 warleaders without tide-hunter? it just won't work.

     two things
    1) I'm only running 1 war leader in the deck i posted
    20 the 1/1 taunt is significantly better than a 1/1 murloc, even in this deck.
    Posted in: Paladin
  • 1

    posted a message on The sleeper OP deck
    Quote from Sherman1986 >>
    Quote from kkbubble >>
    Quote from Sherman1986 >>
    Quote from kkbubble >>

    The Nightbane Templar is the main card that put the deck over the tipping point, without it this idea is probably better in Warlock.

    LOL, this deck has only 4 dragons to trigger Nightbane Templar battlecry, which is a very low number. Just tell me you are joking.
      4 dragons is actually pretty consistent, seeing as people are saying that Tiger into Warden is Op and will happen frequently (and it will) there is no reason to believe that triggering the templar on turn 3 or 2 is unlikely.
    You probably have never played a dragon deck then.
     that is quite the assumption considering dragon mage and paladin are some of my favorite decks, no need to act that way.
    Posted in: Paladin
  • 0

    posted a message on The sleeper OP deck
    Quote from Rjomario >>

    Maybe in arena.

    But this deck is not really constructed level. It's slower than an aggro deck and fizzles out way before a midrange deck.

    I can't see it beating anything sub rank 10

     it's about the same pace as zoo, and don't be deceived, paladin aggro decks do damage faster than you would think. The real question would be how it's matches compare to zoo, because if they're the same or a bit worse than there's no reason not to juts play zoo, but if it's significantly better than zoo in some matches, then it has a good chance of rotating in and out of the meta like other more fringe decks, like freeze mage. 
    interestingly enough, if this deck beats warrior, freeze mage will come back and crush this deck and have less warrior to worry about.
    Posted in: Paladin
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