I want to make something clear here.
I am very aware that 'nothing good is free'. But then again, why make something half-assed for free? I'm not gonna complain about the content in this here Rumble Run, I want to talk about replay-value.
I would have enjoyed this expantions solo-content more if I had to work for it. I'm mostly disapointed that you only need to play (if you are lucky) once. Compared to Dungeon Run/Witchhunt (which I can still enjoy to this day, even if it was released a year ago), where they gave you motivation to play because you need to complete the scenarios with each class. If they made Rumble Run in the same way, I would have enjoyed it more, because it gave me a challange. The reward is the same, but the challange is (imo) ignored. The Dungeon Run didn't give you anything more in terms of rewards than this does, except motivation to play it again. This was like having a fun time, without the fun part.
I have read alot about people that expected something totally different than the earlier solo-content, but that is hard to do onoa limited platform. If they find a good way for players to enjoy a mode, I don't mind getting the same enjoyable mode again.
This time they gave us chickenbones with no meat.
Edit: Even if the reward is the same, you want to feel good about how you achieved it.
Edit #2: Everyone who play once every day will complete this in the first week, and that doesn't feel very speciall at all.
Done with the edits...
Edit #3: Actually just waiting for Fluxflashor to join the party :D