hmm, probably not very good then. I mean paladin based on the current revealed and existing cards kinda struggles to heal for 3 in an efficient way. Not very good in that case
Kinda agree, Jade druid is absurd as I predicted back in MSOG. The deck just inherently limits design. Priest is ok, but very unfun to play against, it really does fell like there's nothing you can do except sit and watch as they combo the crap out of you. I go through CW games healing upwards of 50-60+ armour and they still burst me down. Definitely not the best state of hs
But really, you can't get worse then MSOG. The worst meta and the worst expansion ever made
Basically any control deck that isn't based around ramping minions, stealing your cards or bursting you down. Those game's are really fun and feel really skilled base
It countered control decks. Not just jade. The issue was the power level. Not the raw wim rates. The deck was very uninteractive and punished slow decks whilst having little to no counterplay. Just because a deck is low tier. Does not mean its not op
Personally I play c'thun warrior. Jade has been made a lot easier with the addition of geist, but priest is a serious challenge. Even after playing four shield bearers I still can get burst out from the hero power. My main problem is that it like Jade druid, forces non heavy healing control decks out of the meta. Not to mention the draw RNG involved with the raza reaper combo. Still, it should get nerfed in my opinion, just a soft one, like making the death knight more expensive.
There early game is fine at the moment. It's just bad compared to the level of murloc paladin. In my opinion the early game is fine, I just think the highmane needs to move. Not because of the power level of hunter. But because it has been too strong for too long and has dominated the 6 mana slot. If they move it out it could free the games design space for another 6 drops and other beast copying mechanics. Right now highmane feels like an overstated minion which has been too good for too long. Which makes it especially frustrating when your opponent plays more than two in a game
0
hmm, probably not very good then. I mean paladin based on the current revealed and existing cards kinda struggles to heal for 3 in an efficient way. Not very good in that case
1
Seems decent, depends if restoring 6 health as one time counts for both upgrades. Still, not bad but I'm really not sure what deck this would fit into
0
Good thing Spell Breaker can counter your doomsayer
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Good thing Shadowreaper Anduin can target 5 attack minions
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Doomsayer
1
Kinda agree, Jade druid is absurd as I predicted back in MSOG. The deck just inherently limits design. Priest is ok, but very unfun to play against, it really does fell like there's nothing you can do except sit and watch as they combo the crap out of you. I go through CW games healing upwards of 50-60+ armour and they still burst me down. Definitely not the best state of hs
But really, you can't get worse then MSOG. The worst meta and the worst expansion ever made
0
I really think bloodlust, flametounge totem and highmane should be up there
2
Basically any control deck that isn't based around ramping minions, stealing your cards or bursting you down. Those game's are really fun and feel really skilled base
0
It countered control decks. Not just jade. The issue was the power level. Not the raw wim rates. The deck was very uninteractive and punished slow decks whilst having little to no counterplay. Just because a deck is low tier. Does not mean its not op
0
Piloted Shredder
Deathrattle summon
0
Personally I play c'thun warrior. Jade has been made a lot easier with the addition of geist, but priest is a serious challenge. Even after playing four shield bearers I still can get burst out from the hero power. My main problem is that it like Jade druid, forces non heavy healing control decks out of the meta. Not to mention the draw RNG involved with the raza reaper combo. Still, it should get nerfed in my opinion, just a soft one, like making the death knight more expensive.
0
Gnomeferatu
3 Health
0
Great Idea, really like it
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There early game is fine at the moment. It's just bad compared to the level of murloc paladin. In my opinion the early game is fine, I just think the highmane needs to move. Not because of the power level of hunter. But because it has been too strong for too long and has dominated the 6 mana slot. If they move it out it could free the games design space for another 6 drops and other beast copying mechanics. Right now highmane feels like an overstated minion which has been too good for too long. Which makes it especially frustrating when your opponent plays more than two in a game
0
That's why I really want highmanne to rotate out. It's been dominating the 6 mana slot for too long