I seen the title of this and my first thought: are you playing another game? In range of rank 5-legend you play a lot of priests, almost half of matches i played i played against priest(at least on EU)
You should craft first, then open packs, then prologue. Crafting at the beggining makes sure you're not getting non-golden versions of cards you wanted to craft as golden. You get DK you don't have from prologue, so if you open packs before you have greater chance for DK in packs, meaning you can end up with more DK's(unless you want greater chance for non-DK legendaries, if so:craft-prologue-packs).
I would be sure only about cost. There could be other minions on the board than Lich King to be traded.
Also, look how all shown DK heroes "fall" on already existing ones, while Uther falls on blank space. It's not to be asumed that DK was played on another DK, because logic says the new one should fall on existing one, not the blank space.
My opinion: Lich King does something to a hero, something that would justify possible battlecry, which could, in this case, be 'draw hero card'. Maybe a downsite that, in some way, destroys your hero, which would require you to play DK next turn.
Imoprtant question here: any place(besides google...) where i can find images good for custom cards? I'm tired of looking for good images in google, and, as you know, image should be effect or name-related, so sometimes finding just the right one can be harder than creating the card itself. Also, would you vote for a card like this? What do you think of this kind of mechanic?
I see that i'm alone in my votes :( I voted for Spirit Walk because it's new approach on already existing machanic, which i really love to see, and Dori'thur, as it can be played early just as a minion or late to look for remove spells/other minions(also original approach). In last case, only thing that's missing here is ability to just play it, even if condition is met(my first thought: priest/druid card with choose one: +1 health or{current card text}.
For some rules: "the ones drawn first" means if you discovered, for example, Jaraxxus, the first player to draw Jaraxxus have it for 1 mana, while the other is still there, without this discount. And then the same for the second card. Worth noting that the card that originally started in deck will not be discounted when drawn, even if it's the first with that name. And since you shuffle discovered cards you don't have them added to your hand.
Your thoughts? Last time i went straight to submission so this time around i decided to ask first.
i think it has lots of text, and Discover by HS definition is 'Choose one of three cards to add to your hand'. If you want to put that discovered card to your hand, it'll be too OP with that stat.
if it not going to add to your hand, it will followed by some text like 'and summon it' or 'and cast it' such as : Free From Amber, Tortollan Primalist. In your case i think it'll be "and return it to its owner's deck", and it'll make more longer text.
why not doing joust like? it'll be : "Reveal a card in each deck, reduce Cost of any revealed card that drawn first to (1) "
if you still want to go with Discover, i think it'll be: "Discover a card in each deck, and return it to it's owner's deck. Reduce Cost of any revealed card that drawn first to (1)"
BTW it's a good card, nice concept and art.
How about now?(this is what it meant to be at the first place but i forgot that discover must add that card to your hand)
I don't know if this is the right place to ask about it, but i'll do it anyway: Do you guys know why after some time few of the cards submited for competition appear as "Card not found"? I mean, i know links directly from card creator expire, but i submited it from igmur and it's still there, despite the fact here is shown as "not found". Not asking for solving it now, i don't have any chances this week anyway, just for the future use.
Just to make things clear: You don't know what spell was choosen until you play this minion. Opponent have only 10 seconds to choose(because it's your turn when it happens) and if nothing is choosen then it's choosen randomly.
To make things clear: Everytime anyone discover those upgrades they will show up in random order If your opponent's hand is full he will not get upgrade, however he still can choose and know if he choosen the right one Opponent will have only 10 seconds to choose, this is to prevent them from blocking rest of your turn Spell-up effect affect enemy spells and any kind of AoE(ex. Volcano will deal 2 damage with every hit on an enemy, doesn't matter who casted it). By 'type' i mean elemental/beast/demon/...(some refer to them as 'tribes')
Just to make things clear: "upgrade" works the same as Justicar Trueheart; "other class" means the other that can use the card(if casted by different class it can be either of these two hero powers(random)); casting it for the second time can't upgrade other class hero power's effect(best you can get is upgraded base power and not upgraded given power in one).
(uploading image for first time so if something goes wrong here's direct link)
0
Thank you man, did it at first try with this deck, and paladin was my last hero to defeat lich king with.
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I seen the title of this and my first thought: are you playing another game? In range of rank 5-legend you play a lot of priests, almost half of matches i played i played against priest(at least on EU)
0
It spawns one, then another if your opponent have more minions than you until you have the same number of minions. Therefore, no bug.
1
You should craft first, then open packs, then prologue. Crafting at the beggining makes sure you're not getting non-golden versions of cards you wanted to craft as golden. You get DK you don't have from prologue, so if you open packs before you have greater chance for DK in packs, meaning you can end up with more DK's(unless you want greater chance for non-DK legendaries, if so:craft-prologue-packs).
0
I would be sure only about cost. There could be other minions on the board than Lich King to be traded.
Also, look how all shown DK heroes "fall" on already existing ones, while Uther falls on blank space. It's not to be asumed that DK was played on another DK, because logic says the new one should fall on existing one, not the blank space.
My opinion: Lich King does something to a hero, something that would justify possible battlecry, which could, in this case, be 'draw hero card'. Maybe a downsite that, in some way, destroys your hero, which would require you to play DK next turn.
0
Imoprtant question here: any place(besides google...) where i can find images good for custom cards? I'm tired of looking for good images in google, and, as you know, image should be effect or name-related, so sometimes finding just the right one can be harder than creating the card itself.
Also, would you vote for a card like this? What do you think of this kind of mechanic?
0
I see that i'm alone in my votes :( I voted for Spirit Walk because it's new approach on already existing machanic, which i really love to see, and Dori'thur, as it can be played early just as a minion or late to look for remove spells/other minions(also original approach). In last case, only thing that's missing here is ability to just play it, even if condition is met(my first thought: priest/druid card with choose one: +1 health or{current card text}.
0
For some rules: "the ones drawn first" means if you discovered, for example, Jaraxxus, the first player to draw Jaraxxus have it for 1 mana, while the other is still there, without this discount. And then the same for the second card. Worth noting that the card that originally started in deck will not be discounted when drawn, even if it's the first with that name. And since you shuffle discovered cards you don't have them added to your hand.
0
0
Your thoughts? Last time i went straight to submission so this time around i decided to ask first.
0
I don't know if this is the right place to ask about it, but i'll do it anyway: Do you guys know why after some time few of the cards submited for competition appear as "Card not found"? I mean, i know links directly from card creator expire, but i submited it from igmur and it's still there, despite the fact here is shown as "not found". Not asking for solving it now, i don't have any chances this week anyway, just for the future use.
3
Just to make things clear:
You don't know what spell was choosen until you play this minion.
Opponent have only 10 seconds to choose(because it's your turn when it happens) and if nothing is choosen then it's choosen randomly.
0
To make things clear:
Everytime anyone discover those upgrades they will show up in random order
If your opponent's hand is full he will not get upgrade, however he still can choose and know if he choosen the right one
Opponent will have only 10 seconds to choose, this is to prevent them from blocking rest of your turn
Spell-up effect affect enemy spells and any kind of AoE(ex. Volcano will deal 2 damage with every hit on an enemy, doesn't matter who casted it).
By 'type' i mean elemental/beast/demon/...(some refer to them as 'tribes')
0
Just to make things clear: "upgrade" works the same as Justicar Trueheart; "other class" means the other that can use the card(if casted by different class it can be either of these two hero powers(random)); casting it for the second time can't upgrade other class hero power's effect(best you can get is upgraded base power and not upgraded given power in one).
(uploading image for first time so if something goes wrong here's direct link)