I truly don’t understand why people get so angry about the brawl. If you’re a bad player or a player with a terrible deck wasting your gold on the brawl, then you deserve what happens to you. The brawl is only good for the very best players with great decks.
I don’t understand the appeal of the brawl. I’ve never felt the desire to participate in it. I didn’t even play in the latest brawl (the one that was right before this expansion).
The timing of the brawl has NOTHING to do with it being a “scam.” Even if it were after the mini-set, bad players shouldn’t participate.
By the way, it’s totally fine if you just want to play it for fun. I’m talking about bad players who expect to maximize their gold and number of packs by winning in the brawl.
Imagine a random player thinking they can profit from the brawl, saying, “I am rank 4284387 legend. I am so good at the game. Obviously, I will get at least 10 wins in this brawl.” LOL
PS: I just want to make it clear: when I said “bad player,” I’m including diamond and low-legend players as well.
There will always be classes that have a higher win rate than others.
Yeah, obviously. I’m talking about when there are extremely powerful decks or cards that make many other decks terrible—for example, Holy Wrath Paladin.
I feel like I am gonna argue with another wall unfortunately.
People are going to downvote your comment, but there’s truth to what you said. Conniving Conman and Mystery Egg are getting nerfed even though they were buffed before. They’ve nerfed many cards in the past that were previously buffed because they were considered “bad.” I remember Razzle-Dazzler, Treasure Distributor, Crescendo, and Tsunami getting buffed and then nerfed. I also remember Luna's Pocket Galaxy getting buffed and then nerfed.
Sometimes, certain decks or cards are bad not because they are actually weak, but because other decks or cards are problematic and don’t let them shine. With every balance patch, they nerf and buff many cards at the same time, which I don’t think is right.
And as you said, when there are many broken cards, they have to print even more broken cards to keep up and compete. "more broken" cards mean potentially problematic and hard-to-balance cards.
I’ve realized that discussing some topics about Hearthstone with people is often pointless because nobody seems to judge the game objectively.
For instance, debating the balance, gameplay, or power level of certain cards or decks feels futile.
The majority of players stick to a few classes and have favorite decks. Everyone always downplays the power of their own classes or decks while hyping up the power level of the decks they lose to.
Sometimes, I feel like I’m talking to a wall. I’ll never forget when The Ceaseless Expanse got banned in Wild. Some people defended Holy Wrath Paladin, saying, “It’s not even a good deck; it’s just popular, and they shouldn’t nerf it,” and others argued, “It’s not a good deck; people just play it because it’s fun,” or "The deck shouldn't get nerfed because you can use Kobold Monk to counter it"
The funny thing is that some people play certain decks that hard counter those insanely problematic decks or cards, so they think those problematic decks or cards are fine just because they can beat them with a hard counter. I saw someone say "I lost a lot to Holy Wrath Paladin, so I switched to Mage with Ice Block and started beating all the Paladins. Holy Wrath Paladin is fine and shouldn’t get nerfed."
Another topic is the freebies.
Sometimes, they announce an event or Twitch drops with 10 free packs, and nobody says anything. But when they announce another event or Twitch drops for 2 free packs, everyone complains, saying, “What??? Only 2 packs??? Blizzard is so stingy,” or “Classic Blizzard.”
The devs give out free skins during almost every in-game event, and nobody bats an eye. Yet, the moment they release an expensive skin, tons of people complain, saying, “Blizzard only cares about money,” or “Blizzard is so greedy.”
I found the deck broken and too interesting to keep just for myself
It’s strange. I’ve noticed that some people don’t engage with the community by reading comments or checking out decks on this website. They don’t even watch Hearthstone videos on YouTube. They only post decks but never check out other people’s decks. So, when they come up with a deck idea, they assume they’re the only ones who thought of it.
I recently saw someone who thinks they invented the “Spectral Cutlass” Rogue deck, even though it’s already being played on the ladder and many people have posted about it on this website or YouTube. That person just never checks those sources.
Many people are already familiar with this Velen deck idea. For example, there’s a recent article on this website called “Double Decker” that discusses this combo, and multiple YouTubers have posted videos featuring it. And some people have posted decks on this website using different classes.
Edit: I forgot that you said that this deck is inspired by SirTyrin's deck. I don’t understand. Why didn’t you notice (or search for) other decks that feature this combo or the YouTube videos that discuss it?
Instead of policing mana cheat broadly, we should police specific powerful instances of it that actually constitute a problem.
That's right. One of my motivations for this post is to sarcastically talk about those who complain a lot about ‘mana cheat,’ even though almost all of their decks contain it. I’m sure the people who complain about mana cheat are the same ones who love Marin the Manager, Eonar, Golganneth, Reska, the Ceaseless Expanse, Fye, Table Flip, Pop’gar, Eredar Brute, and some of the Titans’ abilities (like Amitus, Primus, and Argus), Exarch Maladaar, etc.
We all love mana cheat. Mana cheat is fun, but too much of it is bad and should be fixed.
I often see people complain about “mana cheat,” but what exactly is “mana cheat”?
Is “mana cheat” only for cards that say “costs less,” or does it include any card that allows you to do big things with little mana? Almost every deck we play and enjoy includes cards that let us do significant actions with minimal mana. For example, Razzle-Dazzler, Gorgonzormu, Product 9, Carefree Cookie (with the evolve mechanic), Wave of Nostalgia, Travelmaster Dungar, Chemical Spill, etc.
Additionally, nearly every deck we use includes at least one card that says “costs less.” These types of cards are often fan favorites, like Marin the Manager, Reska, the Ceaseless Expanse, Exarch Maladaar, Sea Shill, Eonar, Golganneth, Pop’gar, Table Flip, Eredar Brute, and some of the titans’ abilities (Amitus, Primus, Argus), as well as Fye and many others.
Has there ever been a card game in history that didn’t include “mana cheat” in its gameplay? Isn’t it a core part of every card game?
Do people truly dislike “mana cheat”? As I mentioned, many people love the cards I listed, like Marin the Manager, some of the titans, Reska, and the Ceaseless Expanse, Fye, etc.
Moreover, I realize that mana cheat is necessary to make some cards viable. Do you think cards like Travelmaster Dungar, Sunset Volley, Magtheridon, Tsunami, Enhanced Dreadlord, Pipsi, etc., would be viable without mana cheat?
"throwing assumptions around. You don't know the first thing about me or what and how I like to play the game."
"you fantasize" "If you weren't so full of yourself thinking 'I'm smart because I play more cards and take longer to win a game'"
lol
The last time I played a value deck was during the Descent of Dragons expansion. I don’t play value or Reno decks at all. You can check my account’s posts—I usually criticize Reno decks, Titans, Yogg-Titan, and Marin the Manager. I only play decks that aim to kill the opponent, not to ‘outvalue’ them. I play aggro, control (with actual threats meant to end the game), and combo decks.
I know it’s hard for you to believe me because you’re not used to seeing someone who judges the game objectively.
If you think value decks are the only decks that struggle against Holy Wrath Paladin, then by that logic, Demon Seed is also a value deck because it loses to Holy Wrath.
Maybe you hate value decks so much that you’re glad there’s a deck that destroys them. I dislike them too, but that doesn’t mean there should be a deck that wins by turn 5 with just two cards.
"what people should or shouldn't play or enjoy"
Again, players don’t actually enjoy ‘Holy Wrath’ (or any other broken deck); they just play it because it gives them easy wins and a false sense of accomplishment. If they truly enjoyed the deck, they would continue playing it. You can still play it and win frequently. The devs didn’t kill the deck. I’m sure they just moved on to playing the next most broken deck, lol.
@ActuallyLaSolFa No, they’re not crybabies. I’ve come to realize that many people (like you) play card games because they want the feeling of winning something even without having to work for it. They know that in card games (especially Hearthstone), the deck you use is often more important than skill level. So, they choose the most overpowered deck to win often and feel good about themselves. It’s honestly sad. You can’t convince me that playing the same two cards on turn 5 every game to win is actually fun. These people lack the feeling of real achievement, so anything that tells them ‘Victory—you won!’ feels like fun to them.
Okay, so you’re saying the deck doesn’t need a nerf because it has neutral counters. But doesn’t every deck or card that’s been nerfed in Hearthstone’s history have neutral counters?
Also, don’t you think taking 100 damage from only two cards around turn 5 is pretty frustrating? I know many decks can kill by turn 5, but the fact that this deck only uses two cards to do it is what makes it feel frustrating, and that’s why I call it an easy deck.
I didn’t mean to defend the devs. My point is that we should also hate the players as well. The devs are just giving people what they want. With every expansion, they release insanely broken cards, and many players react by saying things like, ‘OMG, this card is busted; I love it. I’ll play it on day one,’ or ‘I’ll try to use this broken deck to hit Legend before they nerf it.’ You’re angry at the devs for allowing these unfun cards and decks in the game, but what about the players (the vast majority) who love using them?.
I think the reason they let some overpowered cards is to attract players who enjoy easy, quick wins with those types of cards. This makes those players happy initially, and then they nerf the cards to satisfy the rest of the player base. They don’t want to let all the OP cards in so that the rest of the players don’t get too angry.
Maybe it’s because it’s so easy and requires the least effort? You literally only need to play two cards to win with that Paladin deck.
Also, it definitely kills before turn 8. The only time my opponent used the combo on turn 8 was because I played two spell disruption cards beforehand.
I really hope people could be objective when judging their cards and decks. I got tired of that deck that I started playing Mage with Ice Block, and I had a 100% win rate against it. That doesn’t mean the Paladin deck shouldn’t be nerfed, though.
Yes, for me, the most fun part of card games is building decks with new ideas and trying to make ‘bad’ cards work in unique decks. That’s why I prefer Wild over Standard—there’s so much more room for creativity. I don’t even want to play competitively. The only reason I climb the ladder is to see if a deck I built with a unique, weird idea is actually viable.
The problem is that some insanely broken decks are just too powerful and easy. For example, dying to Holy Wrath Paladin on turn 5 from 100 damage is incredibly frustrating. There’s zero fun in playing the same two cards every game just to win. People only play it because it’s an easy, quick, overpowered deck to climb to Legend.
These types of decks also force others to play specific counters just to avoid the frustration of losing to them. That Paladin deck, for instance, made me play Mage with Ice Block, even though I really wanted to make Archimonde work in Warlock. I felt like a fool playing Warlock against Holy Wrath.
Dude, if a deck has only one counter, then it’s a broken deck. Every deck in the game has a counter. By your logic, they should never nerf any card because everything has at least one counter.
-4
I truly don’t understand why people get so angry about the brawl. If you’re a bad player or a player with a terrible deck wasting your gold on the brawl, then you deserve what happens to you. The brawl is only good for the very best players with great decks.
I don’t understand the appeal of the brawl. I’ve never felt the desire to participate in it. I didn’t even play in the latest brawl (the one that was right before this expansion).
The timing of the brawl has NOTHING to do with it being a “scam.” Even if it were after the mini-set, bad players shouldn’t participate.
By the way, it’s totally fine if you just want to play it for fun. I’m talking about bad players who expect to maximize their gold and number of packs by winning in the brawl.
Imagine a random player thinking they can profit from the brawl, saying, “I am rank 4284387 legend. I am so good at the game. Obviously, I will get at least 10 wins in this brawl.” LOL
PS: I just want to make it clear: when I said “bad player,” I’m including diamond and low-legend players as well.
1
Yeah, obviously. I’m talking about when there are extremely powerful decks or cards that make many other decks terrible—for example, Holy Wrath Paladin.
I feel like I am gonna argue with another wall unfortunately.
4
People are going to downvote your comment, but there’s truth to what you said. Conniving Conman and Mystery Egg are getting nerfed even though they were buffed before. They’ve nerfed many cards in the past that were previously buffed because they were considered “bad.” I remember Razzle-Dazzler, Treasure Distributor, Crescendo, and Tsunami getting buffed and then nerfed. I also remember Luna's Pocket Galaxy getting buffed and then nerfed.
Sometimes, certain decks or cards are bad not because they are actually weak, but because other decks or cards are problematic and don’t let them shine. With every balance patch, they nerf and buff many cards at the same time, which I don’t think is right.
And as you said, when there are many broken cards, they have to print even more broken cards to keep up and compete. "more broken" cards mean potentially problematic and hard-to-balance cards.
1
I’ve realized that discussing some topics about Hearthstone with people is often pointless because nobody seems to judge the game objectively.
For instance, debating the balance, gameplay, or power level of certain cards or decks feels futile.
The majority of players stick to a few classes and have favorite decks. Everyone always downplays the power of their own classes or decks while hyping up the power level of the decks they lose to.
Sometimes, I feel like I’m talking to a wall. I’ll never forget when The Ceaseless Expanse got banned in Wild. Some people defended Holy Wrath Paladin, saying, “It’s not even a good deck; it’s just popular, and they shouldn’t nerf it,” and others argued, “It’s not a good deck; people just play it because it’s fun,” or "The deck shouldn't get nerfed because you can use Kobold Monk to counter it"
The funny thing is that some people play certain decks that hard counter those insanely problematic decks or cards, so they think those problematic decks or cards are fine just because they can beat them with a hard counter. I saw someone say "I lost a lot to Holy Wrath Paladin, so I switched to Mage with Ice Block and started beating all the Paladins. Holy Wrath Paladin is fine and shouldn’t get nerfed."
Another topic is the freebies.
Sometimes, they announce an event or Twitch drops with 10 free packs, and nobody says anything. But when they announce another event or Twitch drops for 2 free packs, everyone complains, saying, “What??? Only 2 packs??? Blizzard is so stingy,” or “Classic Blizzard.”
The devs give out free skins during almost every in-game event, and nobody bats an eye. Yet, the moment they release an expensive skin, tons of people complain, saying, “Blizzard only cares about money,” or “Blizzard is so greedy.”
It’s truly weird.
1
It’s strange. I’ve noticed that some people don’t engage with the community by reading comments or checking out decks on this website. They don’t even watch Hearthstone videos on YouTube. They only post decks but never check out other people’s decks. So, when they come up with a deck idea, they assume they’re the only ones who thought of it.
I recently saw someone who thinks they invented the “Spectral Cutlass” Rogue deck, even though it’s already being played on the ladder and many people have posted about it on this website or YouTube. That person just never checks those sources.
Many people are already familiar with this Velen deck idea. For example, there’s a recent article on this website called “Double Decker” that discusses this combo, and multiple YouTubers have posted videos featuring it. And some people have posted decks on this website using different classes.
Edit: I forgot that you said that this deck is inspired by SirTyrin's deck. I don’t understand. Why didn’t you notice (or search for) other decks that feature this combo or the YouTube videos that discuss it?
0
That's right. One of my motivations for this post is to sarcastically talk about those who complain a lot about ‘mana cheat,’ even though almost all of their decks contain it. I’m sure the people who complain about mana cheat are the same ones who love Marin the Manager, Eonar, Golganneth, Reska, the Ceaseless Expanse, Fye, Table Flip, Pop’gar, Eredar Brute, and some of the Titans’ abilities (like Amitus, Primus, and Argus), Exarch Maladaar, etc.
We all love mana cheat. Mana cheat is fun, but too much of it is bad and should be fixed.
0
I often see people complain about “mana cheat,” but what exactly is “mana cheat”?
Is “mana cheat” only for cards that say “costs less,” or does it include any card that allows you to do big things with little mana? Almost every deck we play and enjoy includes cards that let us do significant actions with minimal mana. For example, Razzle-Dazzler, Gorgonzormu, Product 9, Carefree Cookie (with the evolve mechanic), Wave of Nostalgia, Travelmaster Dungar, Chemical Spill, etc.
Additionally, nearly every deck we use includes at least one card that says “costs less.” These types of cards are often fan favorites, like Marin the Manager, Reska, the Ceaseless Expanse, Exarch Maladaar, Sea Shill, Eonar, Golganneth, Pop’gar, Table Flip, Eredar Brute, and some of the titans’ abilities (Amitus, Primus, Argus), as well as Fye and many others.
Has there ever been a card game in history that didn’t include “mana cheat” in its gameplay? Isn’t it a core part of every card game?
Do people truly dislike “mana cheat”? As I mentioned, many people love the cards I listed, like Marin the Manager, some of the titans, Reska, and the Ceaseless Expanse, Fye, etc.
Moreover, I realize that mana cheat is necessary to make some cards viable. Do you think cards like Travelmaster Dungar, Sunset Volley, Magtheridon, Tsunami, Enhanced Dreadlord, Pipsi, etc., would be viable without mana cheat?
0
Arguing with you is pointless, and I regret wasting my time on it.
"grow up" lol
0
ActuallyLaSolFa
"throwing assumptions around. You don't know the first thing about me or what and how I like to play the game."
"you fantasize" "If you weren't so full of yourself thinking 'I'm smart because I play more cards and take longer to win a game'"
lol
The last time I played a value deck was during the Descent of Dragons expansion. I don’t play value or Reno decks at all. You can check my account’s posts—I usually criticize Reno decks, Titans, Yogg-Titan, and Marin the Manager. I only play decks that aim to kill the opponent, not to ‘outvalue’ them. I play aggro, control (with actual threats meant to end the game), and combo decks.
I know it’s hard for you to believe me because you’re not used to seeing someone who judges the game objectively.
If you think value decks are the only decks that struggle against Holy Wrath Paladin, then by that logic, Demon Seed is also a value deck because it loses to Holy Wrath.
Maybe you hate value decks so much that you’re glad there’s a deck that destroys them. I dislike them too, but that doesn’t mean there should be a deck that wins by turn 5 with just two cards.
"what people should or shouldn't play or enjoy"
Again, players don’t actually enjoy ‘Holy Wrath’ (or any other broken deck); they just play it because it gives them easy wins and a false sense of accomplishment. If they truly enjoyed the deck, they would continue playing it. You can still play it and win frequently. The devs didn’t kill the deck. I’m sure they just moved on to playing the next most broken deck, lol.
0
@ActuallyLaSolFa No, they’re not crybabies. I’ve come to realize that many people (like you) play card games because they want the feeling of winning something even without having to work for it. They know that in card games (especially Hearthstone), the deck you use is often more important than skill level. So, they choose the most overpowered deck to win often and feel good about themselves. It’s honestly sad. You can’t convince me that playing the same two cards on turn 5 every game to win is actually fun. These people lack the feeling of real achievement, so anything that tells them ‘Victory—you won!’ feels like fun to them.
0
Okay, so you’re saying the deck doesn’t need a nerf because it has neutral counters. But doesn’t every deck or card that’s been nerfed in Hearthstone’s history have neutral counters?
Also, don’t you think taking 100 damage from only two cards around turn 5 is pretty frustrating? I know many decks can kill by turn 5, but the fact that this deck only uses two cards to do it is what makes it feel frustrating, and that’s why I call it an easy deck.
0
I didn’t mean to defend the devs. My point is that we should also hate the players as well. The devs are just giving people what they want. With every expansion, they release insanely broken cards, and many players react by saying things like, ‘OMG, this card is busted; I love it. I’ll play it on day one,’ or ‘I’ll try to use this broken deck to hit Legend before they nerf it.’ You’re angry at the devs for allowing these unfun cards and decks in the game, but what about the players (the vast majority) who love using them?.
I think the reason they let some overpowered cards is to attract players who enjoy easy, quick wins with those types of cards. This makes those players happy initially, and then they nerf the cards to satisfy the rest of the player base. They don’t want to let all the OP cards in so that the rest of the players don’t get too angry.
1
Maybe it’s because it’s so easy and requires the least effort? You literally only need to play two cards to win with that Paladin deck.
Also, it definitely kills before turn 8. The only time my opponent used the combo on turn 8 was because I played two spell disruption cards beforehand.
I really hope people could be objective when judging their cards and decks. I got tired of that deck that I started playing Mage with Ice Block, and I had a 100% win rate against it. That doesn’t mean the Paladin deck shouldn’t be nerfed, though.
0
Yes, for me, the most fun part of card games is building decks with new ideas and trying to make ‘bad’ cards work in unique decks. That’s why I prefer Wild over Standard—there’s so much more room for creativity. I don’t even want to play competitively. The only reason I climb the ladder is to see if a deck I built with a unique, weird idea is actually viable.
The problem is that some insanely broken decks are just too powerful and easy. For example, dying to Holy Wrath Paladin on turn 5 from 100 damage is incredibly frustrating. There’s zero fun in playing the same two cards every game just to win. People only play it because it’s an easy, quick, overpowered deck to climb to Legend.
These types of decks also force others to play specific counters just to avoid the frustration of losing to them. That Paladin deck, for instance, made me play Mage with Ice Block, even though I really wanted to make Archimonde work in Warlock. I felt like a fool playing Warlock against Holy Wrath.
0
"That exact deck was a counter".
Dude, if a deck has only one counter, then it’s a broken deck. Every deck in the game has a counter. By your logic, they should never nerf any card because everything has at least one counter.