3/9 (Warrior,Hunter , Shaman) with Warrior I was so lucky and so easy, i'm even forget about it all I remember is last boss was The Darkness, while I'm so desperately and talk to my self how can I win this 5/5 every turn and board clear after board clear. Turns out I can outrun his hand so I just clear 5/5 every turn and SMOrc
with hunter I think i've been tried like 4 run, last boss was Xol the Laser eye lady I've fought her so many time so i know what she gonna play, still feel so bad when you have to play around 3 mana mind control, 3/2 was so annoying too but i made it.
with Shaman after 6+ attempt, I manage to get a really good jade deck Final boss was that Treasure Dragon. I manage to get a double health and stealth minion. so all I do is just boosting jade while give no shit on his 6/20 life steal chest.then a get 11+ jade so i start going face, from that point I'm having 3 hp left from a start at 100
from my point the Most helpful passive is Stealth then you draft a strong minion then you can easily go face. double HP is surprisingly good, It help against final boss where it'll be a long game. others are depending on your deck but they usually provide you useless one. (gain extra mana, start with 3 trashy secret,draw extra 2) about Active treasure, just pick what cut down boss resource, most win are them running out of stuff so we can start push face damage.
yeah, at first after I played this deck for a day. I fell it's kinda anti-synergy. then I realize i play it wrong way Skull of the Man'ari is a tempo rush tool (lose value) while Rin, the First Disciple is a control killer. You have to decide which way to go at your mulligan.
Big priest exist because Reviving Mechanic that allow you to rush your big minion out before the actual turn Big Druid exist because Ramping Mechanic and ability to fill the hand for no reason help you ramp with zero shit giving so you get big minion before the actual turn.
What they have in common is Mana Cheat. (priest has value, druid has sustain) What this Big warrior have? It just like having Y'shaarj for 3 turn. (BTW Shaman has primal turtle for 3 turn too)
0
3/9 (Warrior,Hunter , Shaman)
with Warrior I was so lucky and so easy, i'm even forget about it all I remember is last boss was The Darkness, while I'm so desperately and talk to my self how can I win this 5/5 every turn and board clear after board clear. Turns out I can outrun his hand so I just clear 5/5 every turn and SMOrc
with hunter I think i've been tried like 4 run, last boss was Xol the Laser eye lady I've fought her so many time so i know what she gonna play, still feel so bad when you have to play around 3 mana mind control, 3/2 was so annoying too but i made it.
with Shaman after 6+ attempt, I manage to get a really good jade deck Final boss was that Treasure Dragon. I manage to get a double health and stealth minion. so all I do is just boosting jade while give no shit on his 6/20 life steal chest.then a get 11+ jade so i start going face, from that point I'm having 3 hp left from a start at 100
from my point the Most helpful passive is Stealth then you draft a strong minion then you can easily go face.
double HP is surprisingly good, It help against final boss where it'll be a long game.
others are depending on your deck but they usually provide you useless one. (gain extra mana, start with 3 trashy secret,draw extra 2)
about Active treasure, just pick what cut down boss resource, most win are them running out of stuff so we can start push face damage.
0
Dr.7 of the new expansion
2
Friendly reminder
The Cavern Belowwas rated 40 pts
But KoFT was kinda accurate
0
It's look better than pally IMO.
Can play in any deck if you have one.
2
yeah, at first after I played this deck for a day. I fell it's kinda anti-synergy.
then I realize i play it wrong way
Skull of the Man'ari is a tempo rush tool (lose value)
while Rin, the First Disciple is a control killer.
You have to decide which way to go at your mulligan.
0
I messed up so many time.
Made a lot of mistake.
Though I play a lot of controlock last patch.
This is kinda different
0
"at the start of your turn pull Hooked Reaver out of your hand"
5
that is so accurate.
NO RAZA = NO, YOUR VICTORY PROVE NOTHING.
1
Hadronox , Al'Akir the Windlord , Ancient of Blossoms , Blackguard , Direhorn Hatchling
Scaled Nightmare
Tar Lord , Blood-Queen Lana'thel , Bolvar, Fireblood , Tar Lurker , Twilight Summoner
and bunch of new card Void Lord , Dragon Hatcher and some druid stuff.
0
reason that some 1/3 class minions are good is because it's stat, ability is something extra.
3
love how they adapt lore.
This is every Kobold's fear and why they take candle.
-5
good common, trash epic, well done
BTW legendary minion is good.
(we gonna skip the weapon part OK?)
0
Big priest exist because Reviving Mechanic that allow you to rush your big minion out before the actual turn
Big Druid exist because Ramping Mechanic and ability to fill the hand for no reason help you ramp with zero shit giving so you get big minion before the actual turn.
What they have in common is Mana Cheat. (priest has value, druid has sustain)
What this Big warrior have?
It just like having Y'shaarj for 3 turn.
(BTW Shaman has primal turtle for 3 turn too)
0
Shadow Word : Death ,usually
0
3/3 body for demon is not bad
also counter some cheap taunt for all those aggro deck (Except Bonemare, again)