• 5

    posted a message on New Druid Legendary Card Reveal - Hadronox

    Don't see why people are rating it so highly. It's a 9 cost card that does nothing the turn it's summoned. There hasn't been a single good card that costs 9 or more that does nothing immediately. Too slow even in a control format. Too vulnerable to removal and too hard to kill off to get the deathrattle even if it isn't removed. If only it had 5 attack you'd be able to cheat it out with Anaconda. If there's some way to cheat this card out it could be decentish. If quest druid could ever work this may be playable who knows. But without some very good cards to support it I don't see it happening. Who knows though.

     

    Posted in: Card Discussion
  • 3

    posted a message on New Druid Legendary Card Revealed: Hadronox
    Quote from TheRealLastDino >>
    Pretty sure Ancient of War doesn't actually count because unlike the other transform cards he doesn't transform into a minion with taunt he just gains it as a buff. Kind of like how Explorer's Hat doesn't work with N'zoth the Corrupter
    Posted in: News
  • 2

    posted a message on New Mage Card Revealed: Ghastly Conjurer

    This is pretty decent in arena. 

    Posted in: News
  • 1

    posted a message on New Hunter Hero Card Reveal - Deathstalker, Rexxar
    Quote from Horkinger >>
    Quote from Dr_Horus >>
    Quote from Horkinger >>
    Quote from Nimehte >>

    With current beasts in standard there is 528 possible combinations. 

    By the way second card's keyword doesn't combine with first card which sucks a lot imagine that you chose Bittertide Hydra+Stranglethorn Tiger you will get this

     

     

     You have any source that the keyword will not combine? As far as post one of this thread goes, the second one is vanilla or can have a keyword. And is both cards are combined. I couldn't find any indication that the keyword is not combined.
     The example that was shown last night used Rat Pack (cost 3 mana, 2/2; deathrattle) + Bloodfen Raptor (2mana, 3/2; no text), which gave a 5 drop 5/4 with Rat Pack deathrattle's text. I guess it is still too early to see how 2 cards with text would combine ; are the texts to be merge?
     According to the Information we presently have, you can't copy two Cards with text. The first one will be with text, the second one vanilla or keywords. But it might have been further clarified, hence the question...
     "You'll discover a beast with card text, and then discover another beast which is either vanilla or only has keywords"
    I mean it says it right there in the OP. The first card you discover will be a beast with card text, the second will be either vanilla or a card with only keywords. EX: You can't discover Dispatch Kodo + Rat Pack but you can discover Dispatch Kodo + Stonetusk Boar or Stubborn Gastropod
    Posted in: Card Discussion
  • 2

    posted a message on Interview & Preview of our Class Creation Competition Winner - The Worgen

    Cool beans man, congrats. I liked your idea from phase 1. I dropped out early so I didn't follow all the way through but congrats!

    Posted in: News
  • 2

    posted a message on New Legendary Card - Spiritsinger Umbra

    Turn 4 Umbra
    Turn 5 Living Mana
    ???
    Profit

    Posted in: Card Discussion
  • 3

    posted a message on New Card Revealed: Hemet, Jungle Hunter

    Skip turns 1, 2, and 3... GENIUS!

    Posted in: News
  • 14

    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase II Submission

    The Titan

    Lore

    Chronos was once a powerful King who sought out higher power. He reached a higher level of being. Chronos surpassed his mortal limits and was reborn as a Titan. Anyone, be they orcs, humans, elves, elementals, even dwarfs can ascend to become titans. Even the weakest in  the world can unlock their hidden potential! Titans welcome any and all who strive for true greatness.

        

    What the Titan is all about

    Hero Power, Ascension - To become a Titan, you must ascend. This power gives your cards a chance to enter the Realm of Titans. Realm of TItans has a unique effect of increasing the costs of cards in your hand. Unlike most cards, Titans love increasing their mana cost! The bigger they are, the more powerful they can be. Since Realm of Titans only increases the cost of adjacent cards it will take careful planning and positioning cards in your hand to utilize properly. And if you don't need to increase the costs of cards in your hand you can always play it out to heal up your minions and even save yourself.


    Keyword, Ascended: X - The Titan keyword. For example, a 3 mana card with "Ascended: (2)" would only trigger it's Ascended effect when it costs 5 or more. Many cards in the Titan class gain additional bonuses when they are cost more than their original mana cost. While cards may be decent on their own, getting them to Ascend increases their power dramatically!

    Although no cards in the basic set have Ascended, as is with all class keywords, the set shows the multifaceted aspects and themes of the Titan class.

    Healing
    Titan's tend to have high health to deal with powerful enemies. After battles they tend to heal up.

    Buffing Minions
    Titans just love getting bigger and bigger, both in cost and stats!

    Weapons
    Titan's are fighters so they tend to wield powerful weapons.

    Cost Mechanics
    The key factor that separates this class from other buffing classes like Paladin or Priest. These guys love to cost more and tend to have insanely high valued cards that cost a lot of mana.

    The Basics

     

    An example of Titan's never ending quest for higher power. Ascended cards gain a flat bonus when they cost a certain amount more but cards like Rising Power can soar to insane heights.
    Although this card can potentially be a 5 mana Pyroblast, increasing cards costs by more than 1 or 2 will be very difficult for this class.

     

      

    This powerful leader inspires his troops to keep on fighting! Every time an allied minion attacks, they gain an additional point of Health to live on in this battle and all battles to come! 


    This spell judges any minion and sets its stats to the cost that was paid for them. This card serves as psuedo-removal of pesky cards like Flamewreathed Faceless, Doomsayer, and any overstatted or buffed up cards. 


    But wait, there's more! 7 More Basic cards below :)

     

    Radiant Warrior is a powerful 1 cost minion that gives his allies a boost! He is a powerful early game card with an impactful effect but unlike cards like Tunnel Trogg, Northshire Cleric, and Mana Wyrm you don't get to use his effect if you want to play him turn 1. Since he only costs 1 mana you can fit him in on curve to buff up your valuable minions. At worst you can still play him on turn 1 as a respectably statted 1/3. 

      

    An ancient weapon with mysterious runes engraved upon it. This weapon serves as a powerful early game removal dealing 2 damage total and having the potential of drawing 2 cards! Two Mortal Coils in 1 card with the downside of paying health to use. Unlike Coil if you want to kill that enemy 5/1 you're gonna have to take some hefty damage.

     


    This Titan aims for the heart and as the saying goes, the bigger they are the harder they fall. Most minions have less health than their cost so in most situations this is a 4 mana Execute! The only downside is cards like Ysera, Drakonid Operative, Deathwing, and cards with Divine Shield or Buffs don't die to it.

     


     

    Titans use their weapons often and without caution, using their weapons until they break. When their hammers break they reforge them with their own two hands. This reforged hammer can take down 3 minions for 4 mana! This card trades off the 1 attack and 4 healing offered by Truesilver Champion for 1 durability.

     


     Powerful and straight to the point. This titan comes charging at enemies while simultaneously defending his allies. The best defense is a great offense!

     


    Titan's gain power from ascending but even without ascending it is possible to harness a small portion of that power to unleash upon your enemies! 


    Potentially the most powerful buff in all of hearthstone history! At a whopping 6 mana however this card requires a strong investment in a single minion. You can turn 5 play your Fearless Defender and then turn 6 play The Chosen One effectively making a 6/10 taunt if he wasn't damaged in the previous turn.

     Challenge Cards

    Zygarde: The Classic Legendary

    Zygarde is the classic set Titan Legendary. He is an insane powerhouse of value but takes time and, like all Titans, a ton of mana. The Wanderer is a 1/1 charge that adds the Earthbound to the top of your deck when he dies. A great turn 1 card to draw which lets you have a powerful turn 5 later. Earthbound is a 5/5 taunt which is good tempo on turn 5. When he dies you get the Ruler added to the top of your deck. The Ruler is a 10 mana powerhouse! For 10 mana you get to destroy an an enemy minion completely and the bigger they are the more you heal for! For a total of 16 mana over 3 turns you get 16/16 worth of taunts, deal 1 damage, partial taunt, destroy a minion, and a powerful heal. This minion does a lot but takes a lot of time and a lot of mana. I feel like this powerhouse helps solidify the identity of the Titan class.

     

    Zygarde began his life as a wandering beast, charging into battles and often losing. Despite the countless defeats, his quest for greatness continued unabated.

      

    As he matured he learned from his countless defeats. He grew to be more powerful! Tales of his greatness grew! He no longer had to look for enemies to defeat, foes sought after him and he accepted all challenges.



    After countless victories, Zygarde's strength became unparalleled. Zygarde ascended to new heights! Zygarde crushes all who stand in his path and absorbs their power. Many still challenge him to this day but none live to tell the tale... 

     

    Jupiter: The Whispers of the Old Gods Legendary

    Jupiter, a powerful new God that aspires to be as great as the Titans. Upon Discovering the secrets to Ascension Jupiter began to quest to unlock his own hidden power. 

    Jupiter
    is a strong thematic legendary minion that lets you discover an Ascended card. Most times the 1 mana increase activates the Ascended effect! Even if it doesn't it brings the card 1 mana closer to activating their powerful effects.

     
    Posted in: Fan Creations
  • 2

    posted a message on Hearthstone Pack Clarification

    Classic for sure. Classic is the strongest set in the game and has a lot of staple cards you'll need for pretty much every deck. Gadgetzan is a good investment afterwards. Old gods is decent too but maybe a little less relevant than gadgetzan right now.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.