Ice Block can be played early in the game and not interrupt your late-game curve, but this is still better in a majority of cases.
Edit: It should be noted that Paladin doesn't have as many tools as mage to exploit an effect like this.
10
Ice Block can be played early in the game and not interrupt your late-game curve, but this is still better in a majority of cases.
Edit: It should be noted that Paladin doesn't have as many tools as mage to exploit an effect like this.
173
"Did you do it?"
"... Yes..."
"What did it cost you?"
"... 8 mana..."
2
What's interesting is that all the spirit cards are 4 mana, 0/3 stats. That's incredibly weak stats for the mana cost, meaning they all will have some seriously strong effects.
Those comparing this card unfavorably to Brann Bronzebeard need to remember than Brann literally only lived the turn you played it. The fact that this usually will survive a turn means it is probably better. Nobody cared about the 2/4 body on Brann. Add to the fact that this works with combos, and to me it's a better Brann.
27
This card is in an interested spot because of Prismatic Lens existing. Can't really say anything yet, but it should be pretty fun. Not to mention it works well with Corpsetakers
10
its a control weapon that prolly is inferior to Supercollider for standard, great in arena.
10
trash... 5 mana weapon 3/4 which could attack unlimited on minions never saw play.
21
6
The bundle got me 2 regular legendaries, 1 golden legendary, 9 regular epics, 1 golden epic, 2 golden rares, 1 golden common. Not bad.
13
They could have at least made sure to keep the flavour of the classic set, since it was mostly about actualy Warcraft stuff (unless there's a really well known icicle spell that I'M not aware of).
They could have also made them remotelyy useful and not just worse version of existing cards. I mean, two of them are literally just random cards that cost 1 more and Icicle is Coldwraith except worse.
Also, they are actually just trolling with the new heroes at this point. I don't care much, but it just seems like they completely ignore suggestions of the community and just do the opposite for...no reason?
1
put in Keleseth and one Stonehill defender + Shrink Ray - works a lot better
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5
Don't see why people are rating it so highly. It's a 9 cost card that does nothing the turn it's summoned. There hasn't been a single good card that costs 9 or more that does nothing immediately. Too slow even in a control format. Too vulnerable to removal and too hard to kill off to get the deathrattle even if it isn't removed. If only it had 5 attack you'd be able to cheat it out with Anaconda. If there's some way to cheat this card out it could be decentish. If quest druid could ever work this may be playable who knows. But without some very good cards to support it I don't see it happening. Who knows though.
3
2
This is pretty decent in arena.
1
I mean it says it right there in the OP. The first card you discover will be a beast with card text, the second will be either vanilla or a card with only keywords. EX: You can't discover Dispatch Kodo + Rat Pack but you can discover Dispatch Kodo + Stonetusk Boar or Stubborn Gastropod
2
Cool beans man, congrats. I liked your idea from phase 1. I dropped out early so I didn't follow all the way through but congrats!
2
Turn 4 Umbra
Turn 5 Living Mana
???
Profit
3
Skip turns 1, 2, and 3... GENIUS!
2
165 to be exact.
14
The Titan
Lore
Chronos was once a powerful King who sought out higher power. He reached a higher level of being. Chronos surpassed his mortal limits and was reborn as a Titan. Anyone, be they orcs, humans, elves, elementals, even dwarfs can ascend to become titans. Even the weakest in the world can unlock their hidden potential! Titans welcome any and all who strive for true greatness.
What the Titan is all about
Hero Power, Ascension - To become a Titan, you must ascend. This power gives your cards a chance to enter the Realm of Titans. Realm of TItans has a unique effect of increasing the costs of cards in your hand. Unlike most cards, Titans love increasing their mana cost! The bigger they are, the more powerful they can be. Since Realm of Titans only increases the cost of adjacent cards it will take careful planning and positioning cards in your hand to utilize properly. And if you don't need to increase the costs of cards in your hand you can always play it out to heal up your minions and even save yourself.
Keyword, Ascended: X - The Titan keyword. For example, a 3 mana card with "Ascended: (2)" would only trigger it's Ascended effect when it costs 5 or more. Many cards in the Titan class gain additional bonuses when they are cost more than their original mana cost. While cards may be decent on their own, getting them to Ascend increases their power dramatically!
Although no cards in the basic set have Ascended, as is with all class keywords, the set shows the multifaceted aspects and themes of the Titan class.
Healing
Titan's tend to have high health to deal with powerful enemies. After battles they tend to heal up.
Buffing Minions
Titans just love getting bigger and bigger, both in cost and stats!
Weapons
Titan's are fighters so they tend to wield powerful weapons.
Cost Mechanics
The key factor that separates this class from other buffing classes like Paladin or Priest. These guys love to cost more and tend to have insanely high valued cards that cost a lot of mana.
An example of Titan's never ending quest for higher power. Ascended cards gain a flat bonus when they cost a certain amount more but cards like Rising Power can soar to insane heights.
Although this card can potentially be a 5 mana Pyroblast, increasing cards costs by more than 1 or 2 will be very difficult for this class.
This powerful leader inspires his troops to keep on fighting! Every time an allied minion attacks, they gain an additional point of Health to live on in this battle and all battles to come!
This spell judges any minion and sets its stats to the cost that was paid for them. This card serves as psuedo-removal of pesky cards like Flamewreathed Faceless, Doomsayer, and any overstatted or buffed up cards.
But wait, there's more! 7 More Basic cards below :)
Radiant Warrior is a powerful 1 cost minion that gives his allies a boost! He is a powerful early game card with an impactful effect but unlike cards like Tunnel Trogg, Northshire Cleric, and Mana Wyrm you don't get to use his effect if you want to play him turn 1. Since he only costs 1 mana you can fit him in on curve to buff up your valuable minions. At worst you can still play him on turn 1 as a respectably statted 1/3.
An ancient weapon with mysterious runes engraved upon it. This weapon serves as a powerful early game removal dealing 2 damage total and having the potential of drawing 2 cards! Two Mortal Coils in 1 card with the downside of paying health to use. Unlike Coil if you want to kill that enemy 5/1 you're gonna have to take some hefty damage.
This Titan aims for the heart and as the saying goes, the bigger they are the harder they fall. Most minions have less health than their cost so in most situations this is a 4 mana Execute! The only downside is cards like Ysera, Drakonid Operative, Deathwing, and cards with Divine Shield or Buffs don't die to it.
Titans use their weapons often and without caution, using their weapons until they break. When their hammers break they reforge them with their own two hands. This reforged hammer can take down 3 minions for 4 mana! This card trades off the 1 attack and 4 healing offered by Truesilver Champion for 1 durability.
Powerful and straight to the point. This titan comes charging at enemies while simultaneously defending his allies. The best defense is a great offense!
Titan's gain power from ascending but even without ascending it is possible to harness a small portion of that power to unleash upon your enemies!
Potentially the most powerful buff in all of hearthstone history! At a whopping 6 mana however this card requires a strong investment in a single minion. You can turn 5 play your Fearless Defender and then turn 6 play The Chosen One effectively making a 6/10 taunt if he wasn't damaged in the previous turn.
Challenge Cards
Zygarde: The Classic Legendary
Zygarde is the classic set Titan Legendary. He is an insane powerhouse of value but takes time and, like all Titans, a ton of mana. The Wanderer is a 1/1 charge that adds the Earthbound to the top of your deck when he dies. A great turn 1 card to draw which lets you have a powerful turn 5 later. Earthbound is a 5/5 taunt which is good tempo on turn 5. When he dies you get the Ruler added to the top of your deck. The Ruler is a 10 mana powerhouse! For 10 mana you get to destroy an an enemy minion completely and the bigger they are the more you heal for! For a total of 16 mana over 3 turns you get 16/16 worth of taunts, deal 1 damage, partial taunt, destroy a minion, and a powerful heal. This minion does a lot but takes a lot of time and a lot of mana. I feel like this powerhouse helps solidify the identity of the Titan class.
Zygarde began his life as a wandering beast, charging into battles and often losing. Despite the countless defeats, his quest for greatness continued unabated.
As he matured he learned from his countless defeats. He grew to be more powerful! Tales of his greatness grew! He no longer had to look for enemies to defeat, foes sought after him and he accepted all challenges.
After countless victories, Zygarde's strength became unparalleled. Zygarde ascended to new heights! Zygarde crushes all who stand in his path and absorbs their power. Many still challenge him to this day but none live to tell the tale...
Jupiter, a powerful new God that aspires to be as great as the Titans. Upon Discovering the secrets to Ascension Jupiter began to quest to unlock his own hidden power.
Jupiter is a strong thematic legendary minion that lets you discover an Ascended card. Most times the 1 mana increase activates the Ascended effect! Even if it doesn't it brings the card 1 mana closer to activating their powerful effects.
2
Classic for sure. Classic is the strongest set in the game and has a lot of staple cards you'll need for pretty much every deck. Gadgetzan is a good investment afterwards. Old gods is decent too but maybe a little less relevant than gadgetzan right now.