### Lich King # Class: Paladin # Format: Standard # Year of the Raven # # 2x (1) Abusive Sergeant # 2x (1) Adaptation # 2x (1) Blessing of Might # 2x (1) Blessing of Wisdom # 2x (1) Hand of Protection # 2x (1) Light's Justice # 2x (1) Redemption # 2x (1) Repentance # 2x (1) Young Dragonhawk # 2x (2) Argent Protector # 2x (2) Dark Conviction # 2x (2) Potion of Heroism # 1x (2) Rebuke # 2x (2) Sound the Bells! # 2x (4) Blessing of Kings # 1x (5) Blessed Champion # AAECAYsWAvILnewCDkaMAegB8gH/AoEF1wWvB/4H3QrYxwLlywLt0gL57AIA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Great deck. First try. Agree with write-up. Use your hero power early game. Those zero cost spells took out most of his big drops. My game was more about board control so that when he was vulnerable I was able to smash his face repeatedly. Also, having lots of minions protected me from some of his elimination spells. He tended to use them early on smaller minions. I just beat him down slowly, turn after turn.
Mulligan for Animated Armor and freeze spells. This keeps you alive until you can pull Kel'Thuzad combo. If you don't get an Animated Armor before turn 4 then concede If you don't have Kel'Thuzad by Turn 7-8 then consider conceeding Save Mirror Image and other Taunts for Kel-Thuzad - He won't attack against Kel-Thuzad / Taunt combo (even if he has board advantage) Save Duplicate for Animated Armor or Kel'Thuzad combo Freeze or kill minions who can do random attacks.
I tried the Druid and Shaman decks several times. Their mechanics didn't seem to work when Boss pulls Animated Earthens. This deck worked on first try. The tips by NeonAngel were spot on! Before I knew it my multiple Light Wardens were either smacking boss in the face or taking out statues. Sure, the boss did a Shattering Spree - had me down to 12 health, but with hero power and other heals all it did was make the Light Wardens even stronger! Finished boss on turn 6.
11
Thank you. Here is the code to build your deck.
### Lich King
# Class: Paladin
# Format: Standard
# Year of the Raven
#
# 2x (1) Abusive Sergeant
# 2x (1) Adaptation
# 2x (1) Blessing of Might
# 2x (1) Blessing of Wisdom
# 2x (1) Hand of Protection
# 2x (1) Light's Justice
# 2x (1) Redemption
# 2x (1) Repentance
# 2x (1) Young Dragonhawk
# 2x (2) Argent Protector
# 2x (2) Dark Conviction
# 2x (2) Potion of Heroism
# 1x (2) Rebuke
# 2x (2) Sound the Bells!
# 2x (4) Blessing of Kings
# 1x (5) Blessed Champion
#
AAECAYsWAvILnewCDkaMAegB8gH/AoEF1wWvB/4H3QrYxwLlywLt0gL57AIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
2
1st try. thank you
2
/cheer - 1 game, 1 kill. Nice relief after Saurfang and Marrowgar. Mulligan list was perfect.
0
1st try win. Thank you.
2
Great deck. First try. Agree with write-up. Use your hero power early game. Those zero cost spells took out most of his big drops. My game was more about board control so that when he was vulnerable I was able to smash his face repeatedly. Also, having lots of minions protected me from some of his elimination spells. He tended to use them early on smaller minions. I just beat him down slowly, turn after turn.
3
great deck. 1st try win. thank you.
3
4 tries.
Mulligan for Animated Armor and freeze spells. This keeps you alive until you can pull Kel'Thuzad combo.
If you don't get an Animated Armor before turn 4 then concede
If you don't have Kel'Thuzad by Turn 7-8 then consider conceeding
Save Mirror Image and other Taunts for Kel-Thuzad
- He won't attack against Kel-Thuzad / Taunt combo (even if he has board advantage)
Save Duplicate for Animated Armor or Kel'Thuzad combo
Freeze or kill minions who can do random attacks.
3
I tried the Druid and Shaman decks several times. Their mechanics didn't seem to work when Boss pulls Animated Earthens. This deck worked on first try. The tips by NeonAngel were spot on! Before I knew it my multiple Light Wardens were either smacking boss in the face or taking out statues. Sure, the boss did a Shattering Spree - had me down to 12 health, but with hero power and other heals all it did was make the Light Wardens even stronger! Finished boss on turn 6.