please do it blizz,
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Member for 9 years, 10 months, and 30 days
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iFaisal11 posted a message on Ben Brode Leaves Blizzard EntertainmentPosted in: News -
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pym166 posted a message on Spiders & AmbushesPosted in: Spiders & AmbushesHi! I had never played Rogue until 2 months ago! ;)
Thanks for the nice comment! I have no idea why this specific deck took off, I think I'm making waaay more good Priest decks. I personally think that it needs some adjustments to be really viable and I welcome your very constructive comment :)
1. I added Sprint as a boost after you played a few Fal'dorei Strider. I couldn't agree more regarding Kingsbane (and all the buffs to make it truly awesome). I actually made a slightly better version of this deck with it. I'm going to update just after this :)
2. Exactly! I always tought that Rogue missed some good clears but Kingsbane + Blade Flurry is fucking good. I also think that 2x Doomsayers could be nice, I'm going to see how they fit nicely in there.
3. I disagree on this one :) I think The Darkness is actually a great card, you just have to be patient and wait for your opponent to overdraw before you play him.
4. Kingsbane + Deadly Poison + Leeching Poison should do the trick! I might give a shot to Evasion too.
5. Sonya Shadowdancer was somehow better when I was running Zola the Gorgon. I think it's a very, very, powerful legendary. But I kinda agree with you... I'm not sure she still have a spot here. Also I'm not running any pirates/charge in this deck. Maybe I should consider it, but I just think pirates aren't so fun and I already have her in another deck anyway.
6. "There is absolutely no reason you need to be milling 20 cards in a single game". Yeap, and that's not what I do :) Return to your hand is a wonderful mechanic, and you aren't stuck with Coldlight Oracles. Leyline Spiders can become very annoying if you play Fal'dorei Strider a few times a game. I really like to take my time and spam my opponent with him :D
Thanks again for your comment, I will try to update the deck tomorrow. But I really want to do some testing first and I'm traveling atm so... I really hope I will find some time to do it!
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pym166 posted a message on Spiders & AmbushesPosted in: Spiders & AmbushesUnfortunately I won't be able to play too much in the next days, but I couldn't resist and I updated the deck. I'm counting on you for the testing ;)
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OzzyHS posted a message on Spiders & AmbushesPosted in: Spiders & AmbushesHi! I've been playing Mill and Miracle rogue for the better part of 2 years now - I enjoy decks that require some sort of brain power to run. I want to give some constructive criticism for this deck, and suggest a few things that may help this deck out. Here are a few thing I notice with this deck that doesn't make it competitively viable;
1. You play a Sprint. The objective of mill is to get your opponent into fatigue, or at least make sure you're both in fatigue equally. Sprint does nothing but put you ahead of them in fatigue. The only reason I see that you may want to play Sprint, is to fish for the Coldlight Oracle. At that point, I'd recommend just putting in The Curator or Elven Minstrel. This allows more board presence and doesn't put you super deep in fatigue before them. The reason why Kingsbane Mill is superior at the current moment, is because you can bounce Kingsbane over and over with Valeera the Hollow's hero power, thus making you never take a single point of fatigue. I do see that you run Shadowblade, which is nice, but it's very one dimensional. The reason why Kingsbane is so strong, is that it supplies healing, anti-fatigue, AoE if you run Blade Flurry, and board presence all in one. Shadowblade is made for one thing - making you not take fatigue damage.
2. No reliable clears. You don't really have any viable way to clear the board unless you burn a Vanish. I would highly recommend dropping in 2 Doomsayers. Being able to Vanish, double Doomsayer (with valeera power or by just using both) basically ensures a free board next turn. Getting back to Kingsbane Mill, they run 2 Doomsayers, 2 Vanish, and a Blade Flurry. This is 5 forms of clear, as opposed to 2. In this heavy aggressive meta, you need to be able to survive, which I don't see this deck being able to do.
3. The Darkness. Unreliable as your job is to mill them. if you mill even a single candle, you now have 29 cards. Playing The Darkness literally is like deleting a card from your deck more often or not. It's great if it does work, but oftentimes your opponent will just have a way to clear it anyway.
4. No sustain. You have absolutely no health gain in this deck what-so-ever. If anything, you should add in an Earthen Ring Farseer, Cult Apothecary, Evasion, or a mix of 2.
5. Sonya Shadowdancer is super hard to pull off in Mill decks. You may be able to bounce back a Youthful Brewmaster or a Fal'dorei Strider, but that's very hard to pull off with the nature of the meta.
6. Lastly, Youthful Brewmasters have got to go. With the new introduction of Gadgetzan Ferryman, Youthful Brewmasters are basically inferior now. 2/3 > 3/2 in almost every situation. This deck is made for mill, which means more board control. A 3/2 is generally regarded as being more aggro oriented. Although, my personal advice would to be completely remove the Youthful Brewmasters in place of Doomsayers. I already explained why Doomsayer is good above, but the reason being is that Youthful Brewmasters are almost obsolete with the introduction of Cheat Death. Currently, your deck has the potential to reliably mill 20 cards. (2 Coldlight Oracles, 2 Shadowstep, 2 Vanish, 2 Youthful Brewmasters, and 2 Coldlight Oracles off Valeera the Hollow). If you want to factor in Cheat Death, that's 24. Sonya Shadowdancer could make it infinite if your opponent has no answer. There is absolutely no reason you need to be milling 20 cards in a single game.
Now, I want to stress that I'm not flaming your deck, calling you/your deck bad, or saying it doesn't have a place in some meta. These are just the observations I made after playing this deck for ~30 games at ranks 5-3. I love the ideas and aspirations for this deck, I just don't know if they are viable in this meta. If the meta every shifts to more control based, this deck could definitely have potential.
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kiwiinbacon posted a message on Un'Goro TTK Mage Quest DeckPosted in: Un'Goro TTK Mage Quest DeckQuest reward is completely broken :O
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Dyst posted a message on Interview & Preview of our Class Creation Competition Winner - The WorgenPosted in: NewsNevermind the whole worgen being a race rather than a class, a lot of work went into this! The mechanic to change a card's effect depending on the current form/hero power is brilliant.
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Eye_Carumba posted a message on New Card Revealed: Spiritsinger UmbraPosted in: NewsWill be killer in Rogue Jade decks that run Jade Swarmer and Undercity Huckster. Makes up for the loss of Unearthed Raptor.
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hillandder posted a message on New Card Revealed: Spiritsinger UmbraPosted in: NewsPlayers love to complain about anything, this card is good so the art have to be bad. :P
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nobravery posted a message on New Card Revealed: Clutchmother ZavasPosted in: NewsThat 'Discuss this Card' button should read 'Discard this Card'
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Best of luck with the new project Ben. We are looking forward to see what it brings. Love from sweden <3
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Thank you for this fun deck.
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Hi. This deck looks nice. How do you feel about adding Youthful Brewmaster ? Works great with reno or any battle cry card.
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can be fun.
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Very nice mate. thanks and keep up the good work.