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    posted a message on Scholomance Academy: Card List, Release Date, & Expansion Details

    4/3+ isn't low stats for a 3-drop. The only 3-mana minions that have better stats than this have either conditions to get those stats, down sides for having those stats, or have the stats broken up into smaller bodies. None of them are more sticky.

    Posted in: Guides
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    posted a message on Big Druid - D5 and climbing
    Quote from CodyCandy >>

    That is the point to help with the mulligan for have 2x some cards. The problem is run in to though is drawing an overgrowth if I only had something like 7 mana cards in my hand. More often then not I just felt it didn’t help. 

    D5 is different then Bronze-D6 though so I might start running a second to help with my mulligan. 

     If hand full of seven Mana cards happens that often, I would think the Overgrowth draw would be helpful so you can get to playing them quicker. Otherwise, it probably means you have too many cards that are that expensive. I'm definitely not an expert on Ramp Druid decks, but with how powerful Overgrowth is in the Spell Druid lists, I don't see any reason not to run two of them.

    Posted in: Big Druid - D5 and climbing
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    posted a message on Problems with rank, mmr etc.
    Quote from dueyutah >>

    I would be saying the same thing, no matter what I rank I get. Yes, that is what I'm saying. 

    I would rather win 80 percent of the time, rather than 49.9% of the time. Because against the masses, that would probably be the case.

     I'm sure everyone would like to be winning 80% of the time, but obviously the math on that doesn't exactly work out.

    Posted in: General Discussion
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    posted a message on Is this a rock paper scissors game now
    Quote from Zangoosed >>

    The meta definitely feels completely solved. Need some new cards ASAP. Nerfs/buffs aren't doing much. There isn't much innovation out there right now. Every class seems to be represented by basically the same couple decks, so yes I can see how rock/paper/scissors seems like its a thing for sure.

     I'd say there's still room for experimentation. Quest Warlock basically just popped up recently, so it's not like everything has been set in stone for a long time. I wouldn't be surprised if some other decks popped up as well.

    Posted in: General Discussion
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    posted a message on Help me build my Highlander Hunter with only notable Brann

    Well, Zephyrs is half the reason to play the deck, but you can play without him. (He is an excellent craft though.) You could move away from the typical build of the Highlander deck and go toward a Highlander quest deck. Not having Zuljin is fine for that build since you don't need to worry about replacing the hero power.

    Posted in: General Deck Building
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    posted a message on Would Dr. Boom, Mad Genius be more balanced if the battlecry was removed

    The best adjustment I've heard so far is to have the battlecry be "Give all mechs in your hand and deck rush."

    Posted in: Card Discussion
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    posted a message on 5 Legendaries in 133 packs, definitly my worst opening ever and you?

    At least it seems you got some pretty good ones.

    Posted in: General Discussion
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    posted a message on New Priest Card - Activate the Obelisk

    Reborn minions also give an opportunity to restore health so I think this may be easier to do than past experience might imply.

    Posted in: Card Discussion
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    posted a message on Aggro v. Control

    Well, maybe you should have specified bad aggro players then. It didn't sound you were talking about that specific group though.

    Posted in: General Discussion
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    posted a message on Aggro v. Control

    Ah, Aggro definitely has bad draws. Having nothing to play until turn 3 or 4 usually makes them lose the game. It may be less common then Control drawing all their lategame stuff and not removal, but it isn't nonexistent. 

    Also, Aggro is not a single player game. They need to account for how their opponent will try to defend themselves to play around removal or set up to get through taunts. A lot of the time, they need to apply just the right amount of pressure by not vomiting all their resources to force removal from their opponent so they don't just lose if their opponent has the removal. Just look at some pro games for examples of this. If you want to argue that Aggro is a single player game, then you could make the same argument for Control being a single player game of just surviving and removing what the Aggro player plays.

    Posted in: General Discussion
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