My guess is a passive Steward of Darkshire effect for the hero power. Not sure how many 1 health minions would need to be summoned or played to complete the quest though.
So you're saying that the difference between people at high legend and Rank 5 or below is a luck gap? Sounds like you could work on your mulligan strategy or incorporate early game removal in your decks.
To be fair, games can definitely snowball sometimes, but I think MoonUnit made a good point about how few games at high levels snowball that quickly.
In short, no it would not. The reason they use copy and not gain on Faceless is that the card text is a lot simpler instead of needing to specify literally everything (stats, effects, name, mana cost). So the effect of gain and copy are the same, but the example of Faceless Manipulator is different.
If you're consistently getting only one win and using a tier list, that probably means you aren't playing the deck well. It looks like you need to learn how to value trade better and get the most out of your deck. For example, playing the Microtech Controller on 3 and leaving up the Silver Hand Recruit let them trade their 1/1 into your 2/1. Instead, you could have played Spellslinger or traded with your 2/3 into the 1/1, both which leave you with more on board. Also not sure why you risked the 50/50 with the Flame Cannon. Again, trade into the Owl with your Gatekeeper to make sure you get more out of your cards.
So Mark of the Wild is in a weird spot in that it's split between being an offensive card with the stat buff that you can use to make tokens dangerous and a defensive card since it gives minions taunt. I don't think it's horrible since you can have the need for either use in both an offensive or defensive Jade build, but I don't think it's optimal in either. If you go with tokens, replace it with Mark of Y'Shaarj for the buff and card draw, and you can rely on some early token taunts instead like Druid of the Swarm or Crypt Lord to protect your other minions. Otherwise, Earthen Scales would be the better option for the defensive build since you can gain tons of armor with it late game and it cycles well with Auctioneer. A few cheap taunts would cover you during the early game.
Another option for the defensive build I should mention is cutting the Jade Spirits and your small minions costing 4 or less to run Oaken Summons, Ironwood Golem, and Archmage Vargoth. Vargoth already works really well in Jade Druid and is pretty standard I think in most top lists. Since you should have him he's a nice inclusion regardless of if you play Oaken Summons.
Well, it seems like you have a pretty decent deck for a budget already. A second Auctioneer would be really good to help with card draw, but I'm guessing that since it's not in the deck you don't have it. It would be a solid craft though and you could use it in other decks. I think you should cut the Youthful Brewmasters and probably at least one Starfire regardless of what direction you take the deck. Another relatively inexpensive card that fits well regardless is Spreading Plague.
Depending on the play style, Ferocious Howl, could be a good card if you want to go with a more defensive deck that focuses on mid to late game pressure with Jades. If you go this direction you can cut The Forest's Aid, the Savage Roars, and most of your buff cards for more draw, removal, and taunts. Playing cheap spells as removal such as Lesser Emerald Spellstone or Naturalize can help you cycle with your Auctioneers to really get your Jades going sooner. you can even play Raven Idol for some flexibility.
The other option would be to play a more token style of deck with Jades. You could add Mark of the Lotus with a few more early game minions to buff. One card I noticed could be good is Mire Keeper since it gives you the option to play more aggressively on board or ramp to get to cycling Jades quicker. I see you have Enchanted Raven and Acornbearer, which both would work really well. Then you can also play Mark of Y'Shaarj and few more cheap beasts to help cycle. Even with this direction, keep the Auctioneer since he synergizes well with the cheap buff cards in the late game.
Hi everyone! I'm trying to build a Rogue deck that uses Mechs and Deathrattle synergies to close out games with the help of Rogue's efficient early game removal to stabilize the early game. I kind of want to add a Wargear or two or Da Undatakah to the deck, but I'm not sure what to change. Anyway, my first iteration is below if anyone wants to try it out (I've found it fun to play) and any suggestions would be most welcome.
0
This is really good with Reborn minions if any of them have a decent amount of health.
1
My guess is a passive Steward of Darkshire effect for the hero power. Not sure how many 1 health minions would need to be summoned or played to complete the quest though.
0
Or just as a reload for a Token Druid deck.
0
How exactly does Control Shaman win against Shirvallah OTK?
6
So you're saying that the difference between people at high legend and Rank 5 or below is a luck gap? Sounds like you could work on your mulligan strategy or incorporate early game removal in your decks.
To be fair, games can definitely snowball sometimes, but I think MoonUnit made a good point about how few games at high levels snowball that quickly.
0
Tech Research Project into Cyclone Mage, and when they shuffle them in, just make theme draw them.
Also Spellward Jeweler is an option as well.
1
Just beat a Tempo Rogue who coined Prince Keleseth and Shadowstepped him with my Quest Warlock.
0
Are you looking for decks to play or general advice on deck building or what exactly?
0
In short, no it would not. The reason they use copy and not gain on Faceless is that the card text is a lot simpler instead of needing to specify literally everything (stats, effects, name, mana cost). So the effect of gain and copy are the same, but the example of Faceless Manipulator is different.
1
If you're consistently getting only one win and using a tier list, that probably means you aren't playing the deck well. It looks like you need to learn how to value trade better and get the most out of your deck. For example, playing the Microtech Controller on 3 and leaving up the Silver Hand Recruit let them trade their 1/1 into your 2/1. Instead, you could have played Spellslinger or traded with your 2/3 into the 1/1, both which leave you with more on board. Also not sure why you risked the 50/50 with the Flame Cannon. Again, trade into the Owl with your Gatekeeper to make sure you get more out of your cards.
2
34.99 Euros in case anyone was wondering the price.
0
Sidenote, Poison Seeds is another inexpensive good card to include in a defensive build.
0
So Mark of the Wild is in a weird spot in that it's split between being an offensive card with the stat buff that you can use to make tokens dangerous and a defensive card since it gives minions taunt. I don't think it's horrible since you can have the need for either use in both an offensive or defensive Jade build, but I don't think it's optimal in either. If you go with tokens, replace it with Mark of Y'Shaarj for the buff and card draw, and you can rely on some early token taunts instead like Druid of the Swarm or Crypt Lord to protect your other minions. Otherwise, Earthen Scales would be the better option for the defensive build since you can gain tons of armor with it late game and it cycles well with Auctioneer. A few cheap taunts would cover you during the early game.
Another option for the defensive build I should mention is cutting the Jade Spirits and your small minions costing 4 or less to run Oaken Summons, Ironwood Golem, and Archmage Vargoth. Vargoth already works really well in Jade Druid and is pretty standard I think in most top lists. Since you should have him he's a nice inclusion regardless of if you play Oaken Summons.
0
Well, it seems like you have a pretty decent deck for a budget already. A second Auctioneer would be really good to help with card draw, but I'm guessing that since it's not in the deck you don't have it. It would be a solid craft though and you could use it in other decks. I think you should cut the Youthful Brewmasters and probably at least one Starfire regardless of what direction you take the deck. Another relatively inexpensive card that fits well regardless is Spreading Plague.
Depending on the play style, Ferocious Howl, could be a good card if you want to go with a more defensive deck that focuses on mid to late game pressure with Jades. If you go this direction you can cut The Forest's Aid, the Savage Roars, and most of your buff cards for more draw, removal, and taunts. Playing cheap spells as removal such as Lesser Emerald Spellstone or Naturalize can help you cycle with your Auctioneers to really get your Jades going sooner. you can even play Raven Idol for some flexibility.
The other option would be to play a more token style of deck with Jades. You could add Mark of the Lotus with a few more early game minions to buff. One card I noticed could be good is Mire Keeper since it gives you the option to play more aggressively on board or ramp to get to cycling Jades quicker. I see you have Enchanted Raven and Acornbearer, which both would work really well. Then you can also play Mark of Y'Shaarj and few more cheap beasts to help cycle. Even with this direction, keep the Auctioneer since he synergizes well with the cheap buff cards in the late game.
0
Hi everyone! I'm trying to build a Rogue deck that uses Mechs and Deathrattle synergies to close out games with the help of Rogue's efficient early game removal to stabilize the early game. I kind of want to add a Wargear or two or Da Undatakah to the deck, but I'm not sure what to change. Anyway, my first iteration is below if anyone wants to try it out (I've found it fun to play) and any suggestions would be most welcome.