• 7

    posted a message on Whizbang for Fun and Profit

     I want wizz to become classic

    Posted in: Whizbang for Fun and Profit
  • 2

    posted a message on [RoS] Control Fatigue Value Shaman *UPDATED*

    Hi. Great deck. Trying control shaman myself. I think Sunreaver Warmage is a must. I also like the disruption package (but it is questionable). Is omega mind worth it? I like 2x brew better. Proud defender for me seems to clunky. And I have totems all the time. All the time :D.  Tried a bgh instead of ooze tech. tried that 0 mana deal 1 instead of feral spirit. And i really like zentimo.  Against agro I use earth shock + him, for a pasiible area effect. But you are right - too clunky.

    Posted in: [RoS] Control Fatigue Value Shaman *UPDATED*
  • 2

    posted a message on [RoS] Control Fatigue Value Shaman *UPDATED*

    If you like control shaman- frog is great. for example, the new echo heal, is fantastic with frog. If you stabilized against bomb warrior, you have heal for days. To get extra hex is also very useful. And in addition it fuels your shuder. Barista, is questionable. It is not the heavy control card. more like tempo/value mid-range card. I think

    Posted in: [RoS] Control Fatigue Value Shaman *UPDATED*
  • 1

    posted a message on Worst Meta Since Launch?

    Meta is still a bit too fresh. Like not even a month of new set and rotation. But is diverse, at seems that there are also a lot of things to explore. Great time to play some hs!

    Posted in: Standard Format
  • 3

    posted a message on [Top 4 Legend] Reynad's New Zoo

    Changed the tech cards to hobgoblins. And is very fun and effective. A lot of working synergies and the seeker, works even better with it. Because you could play it as 1/1 for tempo or activation, for 3/3 with hob, for 5/5 as 6th minion for strong tempo swing and as 7/7 as 6th minion with hob for dominance! and yes it works! 

    Posted in: [Top 4 Legend] Reynad's New Zoo
  • 1

    posted a message on Who's the Boss Now? Random Boss Hero Powers! TB #19

    This is great! Really nice concept. Now I am feeling as a Raid leader. Because I finished all adventures the hero powers also adds some nice flavor to it. great brawl.

    Posted in: Tavern Brawl
  • 1

    posted a message on astral dominance

    good idea, bad list, aka needs tweaking. I am modifying it right now.fun fun fun

     

    EDIT: so far tweaking there and there. Most importantly the first 3 turns a very crucial. I select gathetan jouster for turn 1. Could be zombie chow as well. It gives board presence at allows to guard your early draw minions. Other people suggests doomsayer and it is ok. But i play loot hoarder. And then turn 3 acolyte. Usually 1 of them stays alive because you also have jouster to protect them. Some people suggest to use nourish. But is bad. You don't want anything of low mana after astral-communion turn. I also find that sylvanas is not good for turn 6. You almost guaranteed to draw it (if she havent been in your starting hand) and she still does not have an impact. However for turn 6 (with 10 mana crystals) i found justicar true hart masterful. you than can keep hero-powering, building armor, removing small minions for the rest of the game. great great turn 6 play.  I am missing some great legendaries as cenarius or death-wing, but deck is strong and fun. 

    Posted in: astral dominance
  • 1

    posted a message on New Epic Card [Not Confirmed]

    does this enables combo?

    also usable for existing token decks (kind of but not really)

    Posted in: Card Discussion
  • -3

    posted a message on Drunken Dragon - Nozdormu Brewmaster combo

    It is fixed now. Happy now all the patrons here? like this idea never was competitive, but it was fun- a new, different wining condition. This deck was cool, thumps up, I also used drunken paladin dragon, because of possibility to minimize costs. But it is over. Over. Over. I am very sad right now.

    Posted in: Drunken Dragon - Nozdormu Brewmaster combo
  • 2

    posted a message on More RNG equals more fun?

    Saying that RNG requires no skill is silly. Card game is already RNG, because you are drawing a "random" card. But that card is not really random, that card is from the pool of cards that you know. So you have to think about possibilities that you could draw. Same when you perform your move you think what your opponent has in his hand. You think from the pool of possibilities. Same the effects that have RNG affect, they require player a skill to use it. And to say oh it just RNG is silly, because in some case everything is RNG. The skill of a player is to perform best choices from possible possibilities. I see no bad thing in effects that are have couple of possible outcomes.

    Posted in: General Discussion
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