Long time lurker, first post here.
just want to say thanks to everyone who made the great content and help on this page.
cherez
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Long time lurker, first post here.
just want to say thanks to everyone who made the great content and help on this page.
cherez
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10
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I’m free to play and I don’t like the idea of just “giving” people entire sets. Part of the appeal of a card game is building your collection, and so while I would support heavy discounts on classic and rotated sets, along with more gold to buy them, the idea of just giving them away would ruin a big part of the experience.
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As there are a number of active users of this thread here now, the there is a code-of-conduct which I hope is to the benefit of the thread:
-Please avoid consecutive posts. If someone else did not post yet but you feel salty already, please rather update the previous one.
-Please avoid posting more than 5 times per page so no user is dominating the thread too much, squeezing others away and burrowing their posts in previous pages.
-Please do not discuss the topics that are brought up, and critizise opinions stated here. Discussion should take place in other threads on this site.
Thank you!
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Can we all just take a moment and appreciate the incredible art / background / layout this post / site has?
The progress is truely incredible! Comparing this to the previous onces!
I am truely Astonished!
Hats off to al the devs + co-workers!
Very well done!
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Hide-and-seek with Rexxar and his friends? Hell yeah! :p Who will Rexxar find first i wonder :o
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"It's a frog-tastrophe! A frog-pocalypse! ...there are a lot of frogs, is what I am trying to get at."
Pretty straight-forward card: if there are three minions on the table, two are going to be Frog-ified. Five minions will yield three frogs, etc. etc. You could compare it to Brawl, in regards to overall purpose and outcome. If both players have a table of minions, both are at risk of being affected, just like with Brawl. Be mindful of this!
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Love how people think they can place Ben Brode as to whether he is "worthy" of his position. There's a reason he's employed. Don't kid yourselves.
The team as a whole have a difficult job to do in terms of creating and maintaining appeal across a wide spectrum audience. Sat behind your computer, sprouting negativity about the guy, just shows how detached you are from the realities of being in his position under one of the largest entertainment companies on Earth.
Him and the team are aware of what they do. They live the game every single day, at work, when the majority of the HS community are at work doing something entirely different. I for one think he quite clearly lives the game, as I do and anything from there is just someone's perception of the decisions he and the team make in regard to the game and could never fully take into account all facets of that reality as we don't work on Hearthstone.
As for the subject of Wild and naga sea witch..there are plenty of players out there dominating wild without running the deck and against the deck. Look at its stats and you'll see that it isn't everything people portray it to be..
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I want wizz to become classic
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Hi. Great deck. Trying control shaman myself. I think Sunreaver Warmage is a must. I also like the disruption package (but it is questionable). Is omega mind worth it? I like 2x brew better. Proud defender for me seems to clunky. And I have totems all the time. All the time :D. Tried a bgh instead of ooze tech. tried that 0 mana deal 1 instead of feral spirit. And i really like zentimo. Against agro I use earth shock + him, for a pasiible area effect. But you are right - too clunky.
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If you like control shaman- frog is great. for example, the new echo heal, is fantastic with frog. If you stabilized against bomb warrior, you have heal for days. To get extra hex is also very useful. And in addition it fuels your shuder. Barista, is questionable. It is not the heavy control card. more like tempo/value mid-range card. I think
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Meta is still a bit too fresh. Like not even a month of new set and rotation. But is diverse, at seems that there are also a lot of things to explore. Great time to play some hs!
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Changed the tech cards to hobgoblins. And is very fun and effective. A lot of working synergies and the seeker, works even better with it. Because you could play it as 1/1 for tempo or activation, for 3/3 with hob, for 5/5 as 6th minion for strong tempo swing and as 7/7 as 6th minion with hob for dominance! and yes it works!
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This is great! Really nice concept. Now I am feeling as a Raid leader. Because I finished all adventures the hero powers also adds some nice flavor to it. great brawl.
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good idea, bad list, aka needs tweaking. I am modifying it right now.fun fun fun
EDIT: so far tweaking there and there. Most importantly the first 3 turns a very crucial. I select gathetan jouster for turn 1. Could be zombie chow as well. It gives board presence at allows to guard your early draw minions. Other people suggests doomsayer and it is ok. But i play loot hoarder. And then turn 3 acolyte. Usually 1 of them stays alive because you also have jouster to protect them. Some people suggest to use nourish. But is bad. You don't want anything of low mana after astral-communion turn. I also find that sylvanas is not good for turn 6. You almost guaranteed to draw it (if she havent been in your starting hand) and she still does not have an impact. However for turn 6 (with 10 mana crystals) i found justicar true hart masterful. you than can keep hero-powering, building armor, removing small minions for the rest of the game. great great turn 6 play. I am missing some great legendaries as cenarius or death-wing, but deck is strong and fun.
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does this enables combo?
also usable for existing token decks (kind of but not really)
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It is fixed now. Happy now all the patrons here? like this idea never was competitive, but it was fun- a new, different wining condition. This deck was cool, thumps up, I also used drunken paladin dragon, because of possibility to minimize costs. But it is over. Over. Over. I am very sad right now.
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Saying that RNG requires no skill is silly. Card game is already RNG, because you are drawing a "random" card. But that card is not really random, that card is from the pool of cards that you know. So you have to think about possibilities that you could draw. Same when you perform your move you think what your opponent has in his hand. You think from the pool of possibilities. Same the effects that have RNG affect, they require player a skill to use it. And to say oh it just RNG is silly, because in some case everything is RNG. The skill of a player is to perform best choices from possible possibilities. I see no bad thing in effects that are have couple of possible outcomes.