Only one argument not to craft Zilliax - if you fp, and do not play a lot, for standard you could use Zilliax for to more expansions. If you would craft something else, from RoS for standard, you could use it for five more expansions.
Other than that Zilliax is pretty good and could be used in variety of ways.
Hi. Great deck. Trying control shaman myself. I think Sunreaver Warmage is a must. I also like the disruption package (but it is questionable). Is omega mind worth it? I like 2x brew better. Proud defender for me seems to clunky. And I have totems all the time. All the time :D. Tried a bgh instead of ooze tech. tried that 0 mana deal 1 instead of feral spirit. And i really like zentimo. Against agro I use earth shock + him, for a pasiible area effect. But you are right - too clunky.
If you like control shaman- frog is great. for example, the new echo heal, is fantastic with frog. If you stabilized against bomb warrior, you have heal for days. To get extra hex is also very useful. And in addition it fuels your shuder. Barista, is questionable. It is not the heavy control card. more like tempo/value mid-range card. I think
4/5 Discover a card would be borderline good. drawback is unnecessary. nail in the coffin. And you can hardly make this drawback to your advantage. (Mill? ha)
Meta is still a bit too fresh. Like not even a month of new set and rotation. But is diverse, at seems that there are also a lot of things to explore. Great time to play some hs!
Changed the tech cards to hobgoblins. And is very fun and effective. A lot of working synergies and the seeker, works even better with it. Because you could play it as 1/1 for tempo or activation, for 3/3 with hob, for 5/5 as 6th minion for strong tempo swing and as 7/7 as 6th minion with hob for dominance! and yes it works!
This is great! Really nice concept. Now I am feeling as a Raid leader. Because I finished all adventures the hero powers also adds some nice flavor to it. great brawl.
good idea, bad list, aka needs tweaking. I am modifying it right now.fun fun fun
EDIT: so far tweaking there and there. Most importantly the first 3 turns a very crucial. I select gathetan jouster for turn 1. Could be zombie chow as well. It gives board presence at allows to guard your early draw minions. Other people suggests doomsayer and it is ok. But i play loot hoarder. And then turn 3 acolyte. Usually 1 of them stays alive because you also have jouster to protect them. Some people suggest to use nourish. But is bad. You don't want anything of low mana after astral-communion turn. I also find that sylvanas is not good for turn 6. You almost guaranteed to draw it (if she havent been in your starting hand) and she still does not have an impact. However for turn 6 (with 10 mana crystals) i found justicar true hart masterful. you than can keep hero-powering, building armor, removing small minions for the rest of the game. great great turn 6 play. I am missing some great legendaries as cenarius or death-wing, but deck is strong and fun.
You need to implement a duplicate for each card, is what is hard to implement. More so, it is not about implementation, it is about re-designing bunch of cards. and such nonsense takes time. A lot of time. not worth it.
0
Only one argument not to craft Zilliax - if you fp, and do not play a lot, for standard you could use Zilliax for to more expansions. If you would craft something else, from RoS for standard, you could use it for five more expansions.
Other than that Zilliax is pretty good and could be used in variety of ways.
7
I want wizz to become classic
2
Hi. Great deck. Trying control shaman myself. I think Sunreaver Warmage is a must. I also like the disruption package (but it is questionable). Is omega mind worth it? I like 2x brew better. Proud defender for me seems to clunky. And I have totems all the time. All the time :D. Tried a bgh instead of ooze tech. tried that 0 mana deal 1 instead of feral spirit. And i really like zentimo. Against agro I use earth shock + him, for a pasiible area effect. But you are right - too clunky.
2
If you like control shaman- frog is great. for example, the new echo heal, is fantastic with frog. If you stabilized against bomb warrior, you have heal for days. To get extra hex is also very useful. And in addition it fuels your shuder. Barista, is questionable. It is not the heavy control card. more like tempo/value mid-range card. I think
0
I like storm chaser very much! gets you scheme. fuels Sunreaver Warmage. and could be used not to draw anything if fatigue match. wonderfull!
0
4/5 Discover a card would be borderline good. drawback is unnecessary. nail in the coffin. And you can hardly make this drawback to your advantage. (Mill? ha)
1
Meta is still a bit too fresh. Like not even a month of new set and rotation. But is diverse, at seems that there are also a lot of things to explore. Great time to play some hs!
3
Changed the tech cards to hobgoblins. And is very fun and effective. A lot of working synergies and the seeker, works even better with it. Because you could play it as 1/1 for tempo or activation, for 3/3 with hob, for 5/5 as 6th minion for strong tempo swing and as 7/7 as 6th minion with hob for dominance! and yes it works!
1
This is great! Really nice concept. Now I am feeling as a Raid leader. Because I finished all adventures the hero powers also adds some nice flavor to it. great brawl.
1
good idea, bad list, aka needs tweaking. I am modifying it right now.fun fun fun
EDIT: so far tweaking there and there. Most importantly the first 3 turns a very crucial. I select gathetan jouster for turn 1. Could be zombie chow as well. It gives board presence at allows to guard your early draw minions. Other people suggests doomsayer and it is ok. But i play loot hoarder. And then turn 3 acolyte. Usually 1 of them stays alive because you also have jouster to protect them. Some people suggest to use nourish. But is bad. You don't want anything of low mana after astral-communion turn. I also find that sylvanas is not good for turn 6. You almost guaranteed to draw it (if she havent been in your starting hand) and she still does not have an impact. However for turn 6 (with 10 mana crystals) i found justicar true hart masterful. you than can keep hero-powering, building armor, removing small minions for the rest of the game. great great turn 6 play. I am missing some great legendaries as cenarius or death-wing, but deck is strong and fun.
0
You need to implement a duplicate for each card, is what is hard to implement. More so, it is not about implementation, it is about re-designing bunch of cards. and such nonsense takes time. A lot of time. not worth it.
0
Murloc class hype BTW
0
5 mana to kill medic? common
0
FIX THE FUCKING GAME, I CAN NOT SELECT THE CORRECT HARD STUPID INTERFACE
less jumping sprinkling golden shiny animations and more just simply fucking working and not glitching pease
0
does shaman murloc work?