No Spiritsinger Umbra in most of these decks? She is a an absolute monster in wild with Dr Boom (2 immediate bot triggers) and Sylvanis Windrunner (random mind control on trigger--I once got this on a turn 10 Deathwing).
I actually have managed it a couple times. If you keep the board clear and get lucky with Dragonfire Potion off Lyra, you can get into the late game even with quest rogues and priests.
Replace at least one Tol'vir Stoneshaper with Priest of the Feast for an emergency healing tool that can absolutely screw decks like secret mage, lots of shaman decks, and aggro warrior. If you can blast heal 15 or so health in a turn, lots of decks simply don't have the sustainable power to keep burning you down.
Also, you may want to take out a Fire Fly and put in an Eater of Secrets. I find that this deck is disrupted by Ice Block in a serious way, and this is a really good way to give mages a false sense of security. They are careless letting you buff because they think that they are protected and will OTK you next turn, and they rarely anticipate this card being played.
Finally, I put in a Stormwatcher just to make my opponents soil themselves on turn 7 from the threat of a fully boosted windfury minion. I actually find that this works really well in mirror matches, as priests don't have many good direct options to deal with a 4 attack minion after you control the board.
I was getting mauled by mages and then I put a Eater of Secrets into the deck to replace the stegodon.
Also, I put in two Devilsaur Egg instead of a Dirty Rat and a Lay on Hands and have found that they have really good synergy with the Equality + Consecration combo. If my opponent isn't running transformation or sap, the egg is an amazing target for a Spikeridged Steed. Nobody wants to kill a minion that drops a 5/5 and a 2/6 taunt.
I run a very similar deck, but include Tol'vir Warden and Cult Master instead of the Eaglehorn Bow. Cult master lets me keep a decent hand size while the warden helps me thin my deck later in the game and avoid a turn 6 Alleycat top deck.
I don't want a spellpower minion on the field because they would soak damage as well. Only kobold and thalnos even break even (1/1 with 1 SD or 2/2 with 2 SD).
Not really. The central idea of this deck is to drop one or both giants along with time warp on a turn where you have destroyed his taunt (not that hard given that Burgly Bully coins count as spells not starting in your hand).
Ideally, you wait until turn 9, drop free giants, fireball and time warp, then hit his face with a frost bolt and firelands portal, as well as both giants (6 + 8 + 8 + 5 + 3 = 30 damage). I managed this once with an idiot cycle rogue who tried to choke my hand with coins while playing their Van Cleef, only for me to polly it and drop the giants.
My dream is somebody playing 2 of these on turn 10, thinking they are going to kill me, only for me to drop a volcano on them--potential of 45 face damage.
2
No Spiritsinger Umbra in most of these decks? She is a an absolute monster in wild with Dr Boom (2 immediate bot triggers) and Sylvanis Windrunner (random mind control on trigger--I once got this on a turn 10 Deathwing).
2
I actually have managed it a couple times. If you keep the board clear and get lucky with Dragonfire Potion off Lyra, you can get into the late game even with quest rogues and priests.
If only they made this card--one can only hope:
4
Sadly, I don't have a Blazecaller but you could sub out the Tortollan Shellraiser.
Getting a 32/32 windfury on turn 8 is just horrifying for your opponent, particularly against druids that don't run hard removal and cancer rogues.
2
Replace at least one Tol'vir Stoneshaper with Priest of the Feast for an emergency healing tool that can absolutely screw decks like secret mage, lots of shaman decks, and aggro warrior. If you can blast heal 15 or so health in a turn, lots of decks simply don't have the sustainable power to keep burning you down.
Also, you may want to take out a Fire Fly and put in an Eater of Secrets. I find that this deck is disrupted by Ice Block in a serious way, and this is a really good way to give mages a false sense of security. They are careless letting you buff because they think that they are protected and will OTK you next turn, and they rarely anticipate this card being played.
Finally, I put in a Stormwatcher just to make my opponents soil themselves on turn 7 from the threat of a fully boosted windfury minion. I actually find that this works really well in mirror matches, as priests don't have many good direct options to deal with a 4 attack minion after you control the board.
4
I was getting mauled by mages and then I put a Eater of Secrets into the deck to replace the stegodon.
Also, I put in two Devilsaur Egg instead of a Dirty Rat and a Lay on Hands and have found that they have really good synergy with the Equality + Consecration combo. If my opponent isn't running transformation or sap, the egg is an amazing target for a Spikeridged Steed. Nobody wants to kill a minion that drops a 5/5 and a 2/6 taunt.
-16
Take out the Pantry spiders and put in Devilsaur Egg
Remove Patches and put in Cult Master
Remove a Gollaka Crawler and put in a Nesting Roc
0
I run a very similar deck, but include Tol'vir Warden and Cult Master instead of the Eaglehorn Bow. Cult master lets me keep a decent hand size while the warden helps me thin my deck later in the game and avoid a turn 6 Alleycat top deck.
3
Turn 9: Grommash Hellscream
Turn 10: Faceless Manipulator + Sudden Genesis = 30 damage in charging minions
Turn 11: The game is over
2
Yes. I once managed to turn mine into a deathrattle Onyxia which dropped 6 spores when it died (4/7 windfury spellproof too)
2
I don't want a spellpower minion on the field because they would soak damage as well. Only kobold and thalnos even break even (1/1 with 1 SD or 2/2 with 2 SD).
0
Not really. The central idea of this deck is to drop one or both giants along with time warp on a turn where you have destroyed his taunt (not that hard given that Burgly Bully coins count as spells not starting in your hand).
Ideally, you wait until turn 9, drop free giants, fireball and time warp, then hit his face with a frost bolt and firelands portal, as well as both giants (6 + 8 + 8 + 5 + 3 = 30 damage). I managed this once with an idiot cycle rogue who tried to choke my hand with coins while playing their Van Cleef, only for me to polly it and drop the giants.
3
My dream is somebody playing 2 of these on turn 10, thinking they are going to kill me, only for me to drop a volcano on them--potential of 45 face damage.
2
This card + Mirage Caller creates insane value for the mana.
Turn 2: Coin + Devilsaur Egg
Turn 3: Mirage Caller = a 3/3 and 2 deathrattle minions (1/1 and 0/3) that each summon a 5/5
Turn 4: Defender of Argus on the 1/1 and 0/3
Turn 5: Profit while jade druids weep at the idea they won't be able to ramp up
******************************
Also, Spiritsinger Umbra + Devilsaur Egg + Mirage Caller costs 10 mana and is really scary
10 mana for two 5/5, to add to the previously described combo