It's a 9/9 charge creature in the right deck, so it's most certainly not filler. Also, If Bloodsworn Mercenary ever rotates back into standard, this will be part of an absolutely brutal finisher.
You're welcome. If you could run this in standard with Secure the Deck, if would be pretty nuts. Sadly, this is one quest that can't really live in wild.
It's actually kind of funny. Quest Druid is the 2nd weakest of the cycle, but it has a unique place in how it absolutely bodies the Warlock, Mage, and Hunter quest decks. Mage, in particular, can't heal, so its just a matter of racing them down with attack and armor, while largely ignoring the board.
Also, FYI, most of the mage decks only run reactive frost spells that cannot effectively be played while your board is empty (Flurry, Cone of Cold, and Brain Freeze). This means that you can usually stall out their quest progression by not developing your board or attacking their face to trigger their Ice Barrier (they can't replay it). This can buy you a few turns to get some damage in before they get the extra spell damage. In a worst-case, they can summon a minion to target with Apexis Blast or Primordial Studies, but this absolutely screws their tempo.
The Warlock quest is probably the safest craft in the set--it is either going to be powerful as a win condition for the next year, or will be nerfed and you will get your dust back.
While I would suggest waiting on crafting any quest, I think that this combo is how any incoming meta version of this quest will run. Northshire Farmer can also copy Twilight Runner, for more draw, and Park Panther, for more tempo, which makes including two of them a very low-cost for this type of deck.
Yeah, it is a bit concerning. As a one-off, the reward isn't great, but shuffling three copies of it into your deck could pose a serious problem for any aggro deck. Completing the questline means that you generated at least 15 attack, which gaining 10 armor, then got 8 attack and 8 armor from the first Guff (23/18), which is increased by a further 24/24 if you play all three extra copies (for a total of 47 damage and 42 armor). Many aggro decks are going to burn out their resources before they kill you, particularly given that you have another Northshire Farmer, who can copy another three Guffs, or three Twilight runners to draw towards the copies in your deck.
It kinda reminds me of Demon Hunter, where they generate a ton of personal attack and heal themselves with lifesteal effects.
Given the mana cost, this should real "Eat the most expensive card in the opponent's hand. Gain stats equal to its cost" Let it eat a Jaraxxus or Reno, snipe a Shudderwock, or completely neutralize a Mass Resurrection.
Veteran Warmedic + Libram of Wisdom is an insane combo that could push libram paladin into the top of Tier 1 with Animated Broomstick. Basically every spell in the Libram deck is holy, so Warmedic often amounts to an army in a can that can spit out 3 or 4 lifelinkers to rush in and remove threats. Most classes lost a lot of AoE tools, so building a wide board to tokens with a tall Warmedic can be extremely hard for things like Druids and Rogues to deal with.
Control Warlock (not self-mill) looks like the best control deck based on the streams. The un-nerfed Jaraxus is absolutely insane and the class has enough control tools that it can easily survive against most decks to play it.
What other options does priest have at this point? Honestly, this is the best I can come up with given the new mix of cards in the coming meta. A meme is better than nothing.
The worst part of priest right now is that there is almost no draw in the entire class, which means that it can't even effectively function as a control class in most matchups. If it had a significant amount of draw, at least you could run a C'Thun gameplan.
That said, I do see exactly one path for Priest to be a viable (probably tier 2) tempo deck: Rally Corrupt Priest.
Yeah. I mean, it's a 2-mana card that can turn a card with vanilla giant stats (8/8) into a 4/4 while entering play as a 5/5. That must be respected, even if it isn't strictly vital to any one archetype.
This is a really good card that shrinks any threat to the point where it can force an unfavorable trade. Also, depending on how it is programmed, it could create really uneven results--for example, if the requirement is that both the health and power must be higher before this stops and it targets a 3/6 creature, it would go 2/2 vs 2/5, 3/3 vs 1/4, and 4/4 vs 0/3.
6
It's a 9/9 charge creature in the right deck, so it's most certainly not filler. Also, If Bloodsworn Mercenary ever rotates back into standard, this will be part of an absolutely brutal finisher.
0
You're welcome. If you could run this in standard with Secure the Deck, if would be pretty nuts. Sadly, this is one quest that can't really live in wild.
0
It's actually kind of funny. Quest Druid is the 2nd weakest of the cycle, but it has a unique place in how it absolutely bodies the Warlock, Mage, and Hunter quest decks. Mage, in particular, can't heal, so its just a matter of racing them down with attack and armor, while largely ignoring the board.
Also, FYI, most of the mage decks only run reactive frost spells that cannot effectively be played while your board is empty (Flurry, Cone of Cold, and Brain Freeze). This means that you can usually stall out their quest progression by not developing your board or attacking their face to trigger their Ice Barrier (they can't replay it). This can buy you a few turns to get some damage in before they get the extra spell damage. In a worst-case, they can summon a minion to target with Apexis Blast or Primordial Studies, but this absolutely screws their tempo.
0
The Warlock quest is probably the safest craft in the set--it is either going to be powerful as a win condition for the next year, or will be nerfed and you will get your dust back.
0
I had updated the list to include the Mark, as the Squirrel had been under-performing for me. It's a great inclusion.
0
While I would suggest waiting on crafting any quest, I think that this combo is how any incoming meta version of this quest will run. Northshire Farmer can also copy Twilight Runner, for more draw, and Park Panther, for more tempo, which makes including two of them a very low-cost for this type of deck.
2
Yeah, it is a bit concerning. As a one-off, the reward isn't great, but shuffling three copies of it into your deck could pose a serious problem for any aggro deck. Completing the questline means that you generated at least 15 attack, which gaining 10 armor, then got 8 attack and 8 armor from the first Guff (23/18), which is increased by a further 24/24 if you play all three extra copies (for a total of 47 damage and 42 armor). Many aggro decks are going to burn out their resources before they kill you, particularly given that you have another Northshire Farmer, who can copy another three Guffs, or three Twilight runners to draw towards the copies in your deck.
It kinda reminds me of Demon Hunter, where they generate a ton of personal attack and heal themselves with lifesteal effects.
-6
Given the mana cost, this should real "Eat the most expensive card in the opponent's hand. Gain stats equal to its cost" Let it eat a Jaraxxus or Reno, snipe a Shudderwock, or completely neutralize a Mass Resurrection.
0
Veteran Warmedic + Libram of Wisdom is an insane combo that could push libram paladin into the top of Tier 1 with Animated Broomstick. Basically every spell in the Libram deck is holy, so Warmedic often amounts to an army in a can that can spit out 3 or 4 lifelinkers to rush in and remove threats. Most classes lost a lot of AoE tools, so building a wide board to tokens with a tall Warmedic can be extremely hard for things like Druids and Rogues to deal with.
1
Weapon rogue with pen flinger is gross and doesn't need any legendary cards to function well:
2
Control Warlock (not self-mill) looks like the best control deck based on the streams. The un-nerfed Jaraxus is absolutely insane and the class has enough control tools that it can easily survive against most decks to play it.
0
What other options does priest have at this point? Honestly, this is the best I can come up with given the new mix of cards in the coming meta. A meme is better than nothing.
0
The worst part of priest right now is that there is almost no draw in the entire class, which means that it can't even effectively function as a control class in most matchups. If it had a significant amount of draw, at least you could run a C'Thun gameplan.
That said, I do see exactly one path for Priest to be a viable (probably tier 2) tempo deck: Rally Corrupt Priest.
0
Yeah. I mean, it's a 2-mana card that can turn a card with vanilla giant stats (8/8) into a 4/4 while entering play as a 5/5. That must be respected, even if it isn't strictly vital to any one archetype.
0
This is a really good card that shrinks any threat to the point where it can force an unfavorable trade. Also, depending on how it is programmed, it could create really uneven results--for example, if the requirement is that both the health and power must be higher before this stops and it targets a 3/6 creature, it would go 2/2 vs 2/5, 3/3 vs 1/4, and 4/4 vs 0/3.