Coldlight Oracle- at least with Raza Priest or Jade Druid I am playing Hearthstone not some stupid card manipulating mill outlast game. I wouldn't waste my time with that game... I log in to PLAY Hearthstone.
Ok, everybody has a different understanding of the game. I agree, it can be frustrating to play against a mill deck. At the same time, a lot of people are complaining about braindead aggro decks (I look at you, aggro Paladin) or braindead combo decks (we all know the major offender).
Playing a mill deck correctly is much more demanding, as there is normally more than one obvious play, thus the deck has a higher skill level than many meta-decks.
Regarding the topic, I really disliked Tunnel Trogg in the old Shamanstone meta. In general, some 1-drops can ruin the game, e.g. the pre-nerf Small-Time Buccaneer.
They just need to nerf the charge mechanic on doomguard, thats the root problem.
I saw someone suggest to make "gain charge" part of the battlecry. Seems like a good idea, will mean any duplicated/cheated minions wouldnt have charge
About HS business model, I don't think it would be in jeopardy with a small reward at the end. You don't pay entry fees, granted, but even though you don't spend money (real or gold) but you spend time.
Ranked is also a free mode, and you get free gold for each win, and a chest at the end of each month. Why couldn't Dungeon Runs offer the same? Bit of gold/dust as mentioned above, and a chest at the end of each month according to the number of bosses defeated, or runs completed, or whatever?
Another thing that would be nice, is the ability to complete daily quests in Dungeon mode. It would be another incentive to play them, and it would 'clean' the ladder and the casual a bit. I mean, I ususally do quests in the mode I don't play that month, and so in a way I'm polluting the other ladder with refined (and netdecked...) decks full of legendaries at ranks 18-20. Some other people do that in casual, ruining the experience for people wanting to experiment new decks.
I agree 100%, especially about quest being able to fulfill in dungeon.
About HS business model, I don't think it would be in jeopardy with a small reward at the end. You don't pay entry fees, granted, but even though you don't spend money (real or gold) but you spend time.
Ranked is also a free mode, and you get free gold for each win, and a chest at the end of each month. Why couldn't Dungeon Runs offer the same? Bit of gold/dust as mentioned above, and a chest at the end of each month according to the number of bosses defeated, or runs completed, or whatever?
Another thing that would be nice, is the ability to complete daily quests in Dungeon mode. It would be another incentive to play them, and it would 'clean' the ladder and the casual a bit. I mean, I ususally do quests in the mode I don't play that month, and so in a way I'm polluting the other ladder with refined (and netdecked...) decks full of legendaries at ranks 18-20. Some other people do that in casual, ruining the experience for people wanting to experiment new decks.
I agree 100%, especially about quest being able to fulfill in dungeon.
Whyisn't possible to do so right away ?? :(
Period, probably one of the most clever Things I read here.
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http://www.hearthpwn.com/decks/1026665-aggro-pala-easy-rank-3-in-wild
This serves me well, goes through most meta decks like a knife through butter...
Only beware of big priests. :)
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The last kaleidosaus and a giant anaconda, could be worse.
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Nice deck, I will give it a try around rank 8 in wild, must be a blast to surprise all those people who mulligan for a Cubelock. :)
Let's break some eggs.
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Oh please, no. There are more than enough cubes in the meta for my taste.
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The other way around:
Evolved two Fire Fly into two Dirty Rat on turn 2 today.
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Two Games, two Easy wins.
Do not overcommit.
Get lucky.
Profit.
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Is there a sub for King Mosh?
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Fun deck, subbed One glimmerroot for a faeri Dragon. Works like a charm.
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I am having fun with the giants and some jade in wild, although most of my wins do not come from the giant combo but from a strong early board.
Maybe give it a try, feedback is most welcome.
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Either the other one really sucked or he had an aweful hand. ;)
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