6/6 still but only brings out 2 random secrets NOT all of them.
Thats NOT the point. The deck is broken and OP. I cannot wait till they nerf the hell out of it and all the salty paladins have to find a new strategy
They released those 3 like a year ago, whats the hold up? how long does it take to slap on a shiny animated pic and a hero power for warlock, druid, shaman, paladin and rouge?
The system, it seems, only has 'normal' and 'soulbound'. They don't have a 'if you have gold, allow disenchanting the regular'.
It'll probably be DEable when it goes to wild, similar to how the advventures ended up (since you won't be able to get c'thun via packs, you will have to be allowed to craft c'thun afterwards)
There seem two ways to beat roar.
1. Dominate the game so thoroughly you stay above 14 health and keep the board clean. I've certainly done this plenty of times.
2. Crush druid before turn 8/10 where roar tends to go off.
3. Keep enough taunt on board they can't bust through it.
One funky thing is the classes that have some counter cards (hunter and mage traps) tend to do pretty well against druid without using them for that purpose.