• 0

    posted a message on Offering coaching (for free)

    Thank you for the game review. Very helpful turn-by-turn analysis

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Improve my Zoolock plz?

    Depends on the situation you are in. If you have 1 mana left and no minions to play, it might be ok to pick argent squire for the board.

    PO is usually the best choice since zoo usually have stuff on the board to use it on. Only time that I would pick soulfire over PO is that the opponent has a 4 hp minion on the board, I have 1 mana left and no minion left to attack with. However there are countless situations so you need to adapt and think about the optimal option. Playing a lot of games and thinking about all possibilities helps a lot at making the best decisions.

    When you play doomguard or soulfire, the way you want to use them is empty your hand first then play one of them as the last card of your hand. Thats the best case scenario. Well when you are unlucky enough and draw both, then if you have several cards (4-5) in your hand, you could try to soulfire first and discard another card instead of the doomguard. If you are in a situation where you have only doomguard and soulfire in your hand, I would just play doomguard and let the soulfire go. It depends on your hand.

    One reason I dont like impmaster is that when you play it, its only a 1/4 and a 1/1 on turn 3 and the 1/4 usually will die or get damaged to 1/1 before getting any value. Even playing a 2drop and a 1 drop will be better on turn 3. From a value point of view, you are like playing a 1/4 for 2 and a 1/1 for 1 if it doesnt spawn any other 1/1s. If you like token synergy, bilefin tidehunter is not bad for the deck.

    That said, I never played impmaster in zoo and if its working for you, then its great :) 

    Posted in: Warlock
  • 1

    posted a message on Improve my Zoolock plz?

    You need 2 flame imps. Zoo is a deck relying on board control to win. Even if you take 3dmg, you opponent should also take 3dmg from it and maybe several times. Having 2 flame imps is crucial for zoo since the 3/2 body for 1 mana is so great at putting pressure, trading or damaging the opponent early.

    Shadowbolt is bad in zoo. Zoo relies on minions and tempo to win. Playing 4 dmg at a minion for 3mana is just too slow for the deck. Its better to play a 3drop or a bunch of 1 drops instead. Better run soulfire. It helps to win the board. Lets say the opponent has a 5/4 that they played for 4 mana, you just put a lot of pressure playing your small minions and remove it for 1mana. Also soulfire can go face and can be used to burst dmg opponent and win.

    I also dont like ironbeak owl. You have 2xpower overwhelming to get rid of a big guy and a 2/1 body for 3mana doesnt do enough. I rather play a 2nd dark iron dwarf instead.

    I think impmasters are pretty weak to play on turn 3 compared to the op imp gang boss. Since you dont have it, I would suggest 2 argent horseriders, which are really great at trading favorably and does something as soon as you play it on board.

    Posted in: Warlock
  • 1

    posted a message on Cancelled challenge when I won, no 80 gold

    Well maybe you should have told your friend that you wouldnt have let him win.

    If someone asks you to let him win, its clear that he doesn't want a long 'fair' fight and just a fast 80g for both of you.

    Calling a friend petty on forums only for that looks a bit salty and childish.

    Posted in: General Discussion
  • 1

    posted a message on Help me to legendary! Standard Reno Lock 2016!! :O

    Well you said you enjoy zoolock and renolock, and leeroy can be used in both :)

    If you are looking for a legendary that is useful in a lot of decks, I would suggest sylvanas or ragnaros, which can be included in different decks and are very strong

    Posted in: Warlock
  • 0

    posted a message on When will Black Rock Mountain expire?
    Quote from DeeVeeOus >>
    Quote from jmxchoong >>

    When the next adventure comes out, BRM will rotate out

     No.
    It rotates out when the first expansion of 2017 is released.  So around April to May 2017.
    BRM, TGT, and LoE will all rotate out of standard then at the same time.
     
    Quote from Agithore >>
    Quote from jmxchoong >>

    When the next adventure comes out, BRM will rotate out

     You're wrong. BRM rotates out when 2017's first expansion launches.
     Looks like I was misinformed :/ Thanks for pointing it out :)
    Posted in: General Discussion
  • 0

    posted a message on When will Black Rock Mountain expire?

    When the next adventure comes out, BRM will rotate out

    Posted in: General Discussion
  • 1

    posted a message on Help me to legendary! Standard Reno Lock 2016!! :O

    If you are playing PO, faceless manipulator and emperor thaurissan, I strongly advise crafting a leeroy since the combo is a great win condition. 20 dmg burst is pretty amazing close out long games.

    Doom is replaceable by twisting nether since you dont really need the card draw as you have warlock hero power usually drawing a lot of cards.

    Cairne, soggoth, chogall and geddon are all replaceable I guess. The only reason for playing cairne might be if you play nzoth in the deck and that implies you also need to play sylvanas. I think sylvanas is great in renolock because you have shadowflame, PO to do some cool stuff. 

    Posted in: Warlock
  • 3

    posted a message on [Rank 5] Twopenny Valeera!

    Thanks for the answer mate! 

    Great job on the guide and deck btw :)

    Posted in: [Rank 5] Twopenny Valeera!
  • 2

    posted a message on [Rank 5] Twopenny Valeera!

    Against zoo, what are your mulligans when you dont have the coin?

    Posted in: [Rank 5] Twopenny Valeera!
  • 0

    posted a message on Need help with this Reno / C'thun / N'Zoth concept

    Remove twilight geomancer, shadowform, shadow word:horror, holy smite, mind control. They are not really good.

    Get some cycle with azure drake, northshire cleric, powerword shield. You could play elise for control matchups. Baron Geddon is also great to beat zoo. You can also consider harrison jones as weapons are really popular atm.

    Anyway I dont really like Reno in priest, and if you are playing a cthun deck, 2 twilight darkmenders and your hero power is enough heal to win games.

     

    Posted in: Priest
  • 0

    posted a message on anyone could help me with ctrl warrior+

    Seer and bgh are not needed as you have 2 brawls and 2 shield slams for removal.

    Twin emps is a must-have in cthun decks.  As for seer, just replace it with something like elise (which is great in control matchups) or sylvannas which is amazing also.

    Posted in: Players and Teams Discussion
  • 1

    posted a message on Share your tip for Arena

    Know your win conditions. Depending on the decks, it could be: outvalue your opponent to get card advantage, outtempo/rush him, survive until late game to drop your big minions or flamestrike, go all in, etc.

    Also don't always pick the stronger card when drafting, sometimes you need to draft for a better curve. 

    Think about every possibilities each turn to give yourself a better position on the board and also plan for next turn.

    If your opponent is mage and his next turn is 7, then you should play a minion that survive flamestrike and dont overcommit small guys when he has nothing on the board and you have 3 minions as there is no reason to. There are situations however when your hand is almost empty, then going all in and forcing him to have flamestrike is the best play.

    Posted in: The Arena
  • To post a comment, please login or register a new account.