• 1

    posted a message on Are those normal packs quests worth it?

    The average pack is 40 dust if I am right. Though the 40 dust can be said equivalent to 100 gold in the worst case scenario. Two 50 GP quest can get you one pack and thus get you the 40 dust. I would say take the quest to increase your dust, which is worth it in my opinion. 

    Posted in: General Discussion
  • 0

    posted a message on Hunter Legendary Reveal - Vereesa Windrunner

    The Ideal would be 2xKill Command for 14 dmg + 2xArcane Shot for 8 dmg plus Hero Power for 2 dmg and weapon to face for another 2 dmg gives you a 2 turn, 26 dmg over 6 cards in the end game. It could jump higher if you add in an additional face hit and hero power for a total of 30 damage starting on turn 9. 

    It goes up based on the state of the board. There would need to heal, taunts, or freezes for the opponent to stop the two turn KO. The package may be difficult for the hunter class to not use the cards as removal, you will also need some additional draw and survival. current beast synergy would help to maintain the board, but with the loss of Hunters DK and other pacing cards, it may take an additional expansion to be viable. 

    Posted in: News
  • 0

    posted a message on Dungeon run is a lot of fun, BUT...

    I feel like 1 gold for each win and maybe 5 for the final boss would be perfect. Less than the 10 for 3 wine, but enough that it keeps with the theme and helps with the immersion. I don't think anyone would grind 8 games for 12 gold when you could win 9 for 30. Just my thoughts. 

    Posted in: Dungeon Run
  • 0

    posted a message on How many KaC packs will you open?

    Enough for 35 but I'm looking to farm arena to get to 50packs before I open any.

    Posted in: General Discussion
  • 0

    posted a message on Legendary Tier List & Crafting Guide

    I would buy the old packs if you are any good at arena. My plan is to only do arena with my 3k gold to hopefully get 4-5k worth of packs/dust. Arena and pack quests give the new expansion primarily, so it may be worth it to buy the older expansions and save the money if you have the gold for it. 

    Posted in: Card Discussion
  • 10

    posted a message on New Hunter Card Reveal: To My Side!

    The point is not the mana. The mana is completely fine considering Animal Companion and Call of the Wild. It's the condition that makes the card bad.

    Posted in: News
  • 0

    posted a message on New Hunter Card Reveal: To My Side!

    Yeah, but what deck has that kind of win condition? Barnes maybe, but with Y'Sharrj, Rage Unbound they can kill a Malygos before you can win, and you still can't play To My Side! that turn. It would be to slow and too easily countered. By the time a Barnes is on the board, you should have the win condition in hand.

    Posted in: News
  • 6

    posted a message on New Hunter Card Reveal: To My Side!

    Animal Companion costs 3 mana for one beast.

    Call of the Wild costs 9 mana for 3 beats.

    There is absolutely no consistent reason to give To My Side! such a negative drawback when it seems logical and fair to simply bridge the gap as a 6 mana summon 2. It would be better for these to be random and guarantee two than for such a horrible condition to choose 2. As someone stated, if you reach the point of not having minions in a hunter control deck, Call of the Wild is just better, even if you can do less that turn. 

    Hunter would need Malygos, a beast, and two Kill Commands to OTK. This means that they have Malygos in hand, and would only play this card as a stall with a taunt or charge to gain board control while looking for the two Kill Commands. The issue though is that the reliable draw that Hunter has access to are all minion based. If Tracking is considered, what happens if Malygos and Kill Command shows up? Even worse, both Kill Commands?

    Posted in: News
  • 1

    posted a message on Legendary Tier List & Crafting Guide

    I usually have the issue of not crafting epics. I still only have one Hydra and I can't tell you how long it took me to get 2 doomsayers. 

    Posted in: Card Discussion
  • 0

    posted a message on Legendary Tier List & Crafting Guide

    I have about 1600 dust now, should I craft a legendary now since I won't be getting many KOFT packs anymore. Just want some opinions. 

    Rogue - Warlock - Paladin are my least played classes. They are also the ones i have the least legs for so if I craft something it would not be for these three.

    Posted in: Card Discussion
  • 0

    posted a message on [KFT] Ultimate Control Mage

    While Medivh, the Guardian has helped me win a game, it was too greedy and too slow. Better things to do on turn 8.So he removed it. 

    Posted in: [KFT] Ultimate Control Mage
  • 2

    posted a message on [KFT] Ultimate Control Mage

    I think you're wrong. While I understand the traditional usage of Medivh, The Gaurdian in a control mage where you are hitting for value, I think that your spells take on a different element here (no pun intended XD). While I agree that Lich King may not be the replacement for it, I think Medivh is too slow as you need your spells to clear the board before you play him. If you're in the lead you can play it Medivh and not be worried about a minion buster like Polymorph because the weapon remains. But if you are ever behind, playing him just feels so slow because you have to wait until the next turn to board clear. I really think that something that generates more tempo like Blazecaller would fit better as a tempo swing. 

    Building around the DK and elements to out control by healing through elementals will be the way to go, using spells for board control to ensure you have it easy at that point, instead of being on the defensive with the loss of tempo from Medihv. 

     

    Sorry if I am a little repetitive, it's late.

    Posted in: [KFT] Ultimate Control Mage
  • 0

    posted a message on Patch 9.0: Arena Changes

    I am very happy about the rewards change, makes it so worth playing once you have a decent collection.

     

    I would hope that the draft change is the first 20 for the sake of more synergy, making cards like Servant of Kalimos more viable. 

    Posted in: The Arena
  • 0

    posted a message on Elemental Hand Buff Paladin

    But can't a buffed version serve as a removal as well? After one buff it's a 6 mana deal 5 damage and summons a 5/3 body if it was only buffed once, let alone if it had been sitting in your hand. Argent Commander has immediate impact on the board/face while Cairne Bloodhoof can be nullified by Hex, Devolve, Sap, Polymorph, and Mass Dispel to nullify impact. So considering the usefulness of neutralizing cards that may see play from this expansion, I think at least two of these may be a common run in.  The only upside that I can forsee is draining resources for Tirion Fordring.

    Posted in: Paladin
  • 0

    posted a message on [Game] Name another card that has the same...

    Pyroblast

    A card that can deal 10 damage 

    Posted in: General Chat
  • To post a comment, please login or register a new account.