• 4

    posted a message on Mage is easily the worst Dungeon Run class

    Get a +3 spell damage and permanent stealth passives.

    Watch the entire dungeon melt.

     

    Posted in: Dungeon Run
  • 2

    posted a message on New Shaman Spell - Primal Talismans

    Totem theme coming back, amazing! This is gonna be great in Wild, with Wicked Witchdoctor and Thunder Bluff Valiant.

    Posted in: Card Discussion
  • 2

    posted a message on New Shaman Minion - Kobold Hermit

    xD

    Gotta love all the professional players in this thread talking about the card face value without taking into account all of the other just-revealed cards.

    Even if they weren't revealed along with this one, when was the last time rating the card in such a way ended well?

     

    Posted in: Card Discussion
  • -1

    posted a message on Three New Shaman Card Reveals: Windshear Stormcaller & More

    Too bad that Wicked Witchdoctor is going away :(

    Posted in: News
  • 1

    posted a message on New Warlock Card Reveal: Voidlord

    Very poor choice of name.

     I agree, but Blizzard jumped the gun on this waaaaay before this card.
    Technically, the ones you're thinking about are Void Lords, not Voidlords, but still... the name is unfortunate.
    Posted in: News
  • 2

    posted a message on New Priest Spell - Psychic Scream
    Quote from Rainbowhorsehead >>

    possibly pretty good, but with Dragonfire Potion in standard I don't see it being played.

     Dragonfire Potion recycles to Wild at the beginning of the year, so they won't be available along each other in Standard for very long.
    Crafting goldens btw, just to fuck with people.
     
    Posted in: Card Discussion
  • 3

    posted a message on Kobolds and Catacombs - Week 2 Reveal Schedule

    That's... a lot of kobolds!

    Posted in: News
  • 0

    posted a message on New Mage Card Reveal: Lesser Ruby Spellstone
    Quote from Goozmania >>

    Unfathomably tired of random mage spells...

     

    Come on, Blizzard....

    Well, this is one of the main Mage shticks since like forever. Also, it does improve different Mage archetypes - Exodia? Check. Elemental? Check.
    Posted in: News
  • 2

    posted a message on Hearthstone Patch 9.4 - Marin the Fox, Kobolds Pre-Order, New Brawl Cards, Nemsy Tray
    Quote from Subdistinction >>
    Quote from Kla_guy >>

     

    Oh, well, at least we'll be all set and ready to go for next year's! ;)

     That was my thought. Do it now while it is fresh in their minds so it doesn't go another year having been unchanged.
     This, pretty much.
    TODOs, NOTEs and FIXMEs have a tendency to become a technology debt for like forever if not fixed immediately.
    Posted in: News
  • 0

    posted a message on New Warlock Legendary - Rin, the First Disciple

    Not a pro by any means, but given how late game this is - you'll maybe burn a few cards, but that's it.

    It's only playable against control really, which also means that the opponent will most likely have a big hand already as the draw is very steady.

    So yeah, even if you fatigue the opponent much earlier and burn, say, 7 cards - it still may not even out the drawback of playing 5 sub-par 5-mana spells.

    It's similar to Archbishop Benedictus in this matter - it may look cray af at the first sight, but comes out as mediocre (at most) in the actual analysis.

    But hey, Princes from KoFT were laughed at and look at them now.

     

     

    Posted in: Card Discussion
  • 1

    posted a message on Wrong Expansion Logo

    Cache, most likely.

    Posted in: Site Feedback & Support
  • 1

    posted a message on Are iPhone/iPad users getting scammed by Blizzard?!
    Quote from Killthejohnboy >>

    Android user here, i can attest to prices being identical to the Apple shop

    In game app on Android are as such:  

    2 Packs: 2.99  |  7 Packs: 9.99 | 15 Packs: 19.99 |  40 Packs: 49.99

    With no option for 60 packs, and now checking the Blizzard shop - prices are identical 

    Is there something I am missing here?   Hearthstone packs only cheaper in game client on PC ?

     In both cases, Apple and Google, you're buying packs through the respective app store (Apple App Store/Google Play Store).
    This way both companies can take a cut from your purchase, simple. What is worse, app developers can't even bypass those requirements - so you either live on the platform and share income from in-app purchases with Google/Apple or do not publish an app at all.
    In case of PC/Mac - packs are bought directly from Blizzard, so it's the best deal (unless you like Amazon Coins).
     
    Posted in: General Discussion
  • 0

    posted a message on Voice lines you miss the most in Standard?
    Quote from MGRider >>

    "Minions, servants, soldiers of the cold dark, obey the call of Kel'Thuzad"

    Although, not that i've heard it a lot even when Kel'Thuzad was in Standard.

     Pretty much, IMO the chillest (totally intended, high-fived myself) voice-over in the game so far.
    Posted in: Card Discussion
  • 0

    posted a message on Are all DKs worth Crafting?
    Quote from Leisure >>
    Quote from nORWEGIAN >>

    Wait and open packs, you are guaranteed to get the rest later on.

    Yeah, I already opened all the packs that I was going to open this expansion and just wanted to try some new decks. Also what do you mean by we're guaranteed to get the rest later on?
    Basically, due to "no duplicate legendaries" policy Blizzard adopted with KoFT and beyond, at some point you will have all the legendaries of the given set, provided you've bought enough packs.
    KofT has 23 legendaries, so assuming you're extremely unlucky you will get all of those after 920 packs (pity timer breakpoints). Realistically, it's gonna take probably around 500 and that's counting only those that drop from packs. If you take dust into account, I'm fairly sure 300-350 packs will have you set for the entire expansion (excl. golden cards) and every legendary you'd possibly want.
    Posted in: Card Discussion
  • 2

    posted a message on New Card Reveal - Skelemancer

    I'm not an expert by any means, but this can mean an infinite damage to the face for a few turns until your opponent gets a way to instakill the skeleton that comes out of it.

    It's Turn 5, granted, but it can net you 4-6 face damage and AoE protection in the meantime. Even if they remove it and the 8/8 one - hey, they've just used 2 removals on one drop.

    It definitely needs a slower meta, but we've seen A LOT of control tools in KoFT.

    I like it.

    Posted in: Card Discussion
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