thank fuck for that....it was the stupidest idea ever, i didn't even bother to watch that nonsense anyway
- jim1608
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Member for 8 years, 2 months, and 21 days
Last active Wed, Oct, 2 2019 20:59:59 -
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AntonydusWurm posted a message on Specialist Format Retired and More Changes for GrandmastersPosted in: News -
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Keema posted a message on Specialist Format Retired and More Changes for GrandmastersPosted in: NewsSpecialist was one of the worst decisions in HS esports. I’m pretty annoyed that nobody will be relegated though, based on their Season 1 performance. Players like Thijs and Pathra do not deserve GM status after coming last in their groups.
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vNihilism posted a message on Shaman Quest Revealed - Corrupt the WatersPosted in: NewsSummoning a larger and larger man...
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Wurstfett posted a message on Saviors of Uldum! New Hearthstone expansion releases on August 6th!Posted in: NewsThe new 2/3 "draw a card" minion pushes Quest decks hard. Will be seen in Wild at least for sure.
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TallAr92 posted a message on Rise of Shadows Card Nerfs - What Do Pros Want To See Smacked?Posted in: News -
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TallAr92 posted a message on Rise of Shadows Card Nerfs - What Do Pros Want To See Smacked?Posted in: Newsshould cost 1 mana. I don't get why my opponent gets to ramp and get 1 more card on top of it... It's not like this is my fault he lost to 50/50.
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1xbenx1 posted a message on New Druid Spell - Crystal PowerPosted in: Card DiscussionIt's time to pay.
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sademon posted a message on Hunter Legendary Reveal - Vereesa WindrunnerPosted in: News -
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SinAscendant posted a message on Druid Legendary Reveal - Keeper StalladrisPosted in: NewsThis is a more flexible Fandral.
This is not a Fandral at all.
This is a card that adds a "generate two additional cards" effect to your Choose One cards. Fandral was a tempo card, this is a value card. They have completely different slots
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Professor_Shaun posted a message on Druid Legendary Reveal - Keeper StalladrisPosted in: NewsThiiis is why the choose one spells got new artwork.
I thought no one was going to talk about it.
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4
Make your own Dead Man's Hand
If you draw 2 of these and 2 eleks you can play one of each and never run out of cards
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Would not work. Mech'thun would still be alive so it's triggered deathrattle wouldn't do anything
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My theory:
The new mechanic is Scry/Divination.
You "Discover" one of the 5 heroes we're getting on these cards and then get a random/limited card from the expansion they come from.
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it's 5 cards, 4 of them are the last 4 expansions. So it's a countdown for the last card which is the teaser.
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Zul'jin.
They are following the expansions one by one.
And besides Togglewaggle, all others were playable heroes.
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Fortune telling / Scry as a new keyword would be kinda cool.
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Everything is great but the fact that PvE now is expensive and unrewarding.
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Well, considering the way meta works we might probably be seeing always the same deck/class most of the time.
"Pocket picks" will not be a thing, you ill just bring the deck that is most solid all-around.
Also the way polarization is broken across the roof this format feels like it will not represent accurately what the best players are.
It's much easier to have a high variation of results when polarization comes into play. They'd have to start heavily designing sets to make use of the 'sideboard' for every class for this to work.
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I just with for ONCE we got a constructed PVE.
It's one thing I miss form older adventures. Sometimes I just wanna play the fun decks that aren't competitive on ladder but could be really strong on a boss or another.
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The reason it says "After you have drawn" is that you can NEVER chain a bunch of these together.
You will take 3 damage. Draw something else or fatigue and only then another card is put into the deck.
It's not an OTK thing, it's a death by a thousand cuts kind of effect.