Care to elaborate more on how regular zoo is better than this? Doomgards are a huge asset to zoo in any format especially when you take malchezaar's imp into consideration and the soularium is just a great card regardless of disco, taking all that into consideration i don't think the tiny knights of evil are quite good enough. While it do like the token vanilla version of zoo quite a bit i don't think it has the tools / synergies to make it in wild especially compared to any other midrange or aggresive decks that are popular, running kel or knife jugglers and haunted creepers isnt going to help much against the defiles, spreading plagues, bakus. or any other top meta deck.
Juraxxus is way to unreliable and silverware golem isn't a demon. Bloodfury is one of the better cards in the deck since the deck is all demons pretty much its like a 3 mana blessing of kings. Your right about Doubling imp it does blow, on the topic of fair cards id say bloodfury within the context of this deck is pretty damn good some aggro pallys in wild still run kings and blood fury also has synergies with imp gang a card im putting back in the deck.
I should clarify this is more of a demon zoo list with disco elements, the demon synergys will always take precedent over disco ones.
I don't see why people like you have problems with the team taking creative liberties, this expansion is centered around a character that is featured in WoW i don't see what the problem is, we can't have a Nax esc expansion every time.
I think mechs in standard might be a bit to weak in hunter I think warrior will have its own mech archetype while paladin will just have its current archetypes supported by the mechs.
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If they do something really stupid or bm me ill say thanks.
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In what way?
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I know your talking about standard but Loatheb is amazing tech against it.
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Eater of Secrets
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Good stuff, wild could definitely benefit from a bit more press from hearthpwn.
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Care to elaborate more on how regular zoo is better than this? Doomgards are a huge asset to zoo in any format especially when you take malchezaar's imp into consideration and the soularium is just a great card regardless of disco, taking all that into consideration i don't think the tiny knights of evil are quite good enough. While it do like the token vanilla version of zoo quite a bit i don't think it has the tools / synergies to make it in wild especially compared to any other midrange or aggresive decks that are popular, running kel or knife jugglers and haunted creepers isnt going to help much against the defiles, spreading plagues, bakus. or any other top meta deck.
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My top 3 are
3. Hellsing
2. JJBA
1. Berserk
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I played you 3 separate times yesterday and i got my ass kicked all 3 times
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Juraxxus is way to unreliable and silverware golem isn't a demon. Bloodfury is one of the better cards in the deck since the deck is all demons pretty much its like a 3 mana blessing of kings. Your right about Doubling imp it does blow, on the topic of fair cards id say bloodfury within the context of this deck is pretty damn good some aggro pallys in wild still run kings and blood fury also has synergies with imp gang a card im putting back in the deck.
I should clarify this is more of a demon zoo list with disco elements, the demon synergys will always take precedent over disco ones.
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To soon to tell imo but i think Mally Druid and Zoolock are likely contenders in standard.
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TOO SOON!
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I don't see why people like you have problems with the team taking creative liberties, this expansion is centered around a character that is featured in WoW i don't see what the problem is, we can't have a Nax esc expansion every time.
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I think mechs in standard might be a bit to weak in hunter I think warrior will have its own mech archetype while paladin will just have its current archetypes supported by the mechs.