People like Thoughtsteal because it adds additional factors that they cannot anticipate, ie: a priest pyroblasting the face or dropping a tyrion.
I think it's mostly because Arcane IntellectDRAWS cards and ThoughtstealCREATES cards, so they don't count in your deck, so you don't get closer to fatigue.
My sentiments exactly. I never fail to see in so many threads "rewards suck" and "need better rewards."
This is a F2P game without advertisements.
They rely on (some) people to pay money to support the games services (servers, support, new content, etc.)
Now why should they make huge elaborate prizes that help F2P players catch up in a heart beat to paying players? Sorry, but if I was a paying customer I would be upset to see the same company that I gave money to shelling out cards for free left and right.
Regardless of how little it was used, it is pretty messed up they nerfed the animation. They must have reasoning for it, but all the same I can't see it.
Hate on the theft. Late game cards suck to play so hard against priest because you play an 8-9 cost card, chances are you wont have it long enough to enjoy. Bleh.
Aldor Peacekeeper. My wonderful attack! What have you done with it. Don't even get me started on Equality. I worked damn hard getting these dragons out. And then they go down to 1/1's. :(
Favorite - Enhance-o-tron, some of the most fun RNG after a muster+quartermaster
Hated/Annoying - Sludge Belcher/Antique Healbot, for my aggressive paly play style these guys just get in my way and make life a lot harder. Not insurmountable, but annoying :D
Waaaayy too revealing. Imagine your opponent's turn end instantly on turn 5. You can tell so much more about his hand than you should be able to. Against a mage, suddenly you can be sure that he has no polymorph (if there is just 1 minion on board), and no fireballs. So suddenly you can play a big threat with MUCH less worry
While I agree with your premise, I just wanted to point out that your turn after turn one would never instantly end due to hero abilities and the creatures you'll more than likely have on the field. Still your opponent can gain info, but I don't think it would be as obvious as this.
If you're doing this simply for the ropers all it is going to do is make it to where they don't preform their "last available move" until the last second.
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This too.
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People like Thoughtsteal because it adds additional factors that opponents cannot anticipate, ie: a priest pyroblasting the face or dropping a tyrion.
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OP made me /facepalm
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I forgot how to spells - Win 2 Matches w/o casting a spell 80G
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My sentiments exactly. I never fail to see in so many threads "rewards suck" and "need better rewards."
This is a F2P game without advertisements.
They rely on (some) people to pay money to support the games services (servers, support, new content, etc.)
Now why should they make huge elaborate prizes that help F2P players catch up in a heart beat to paying players? Sorry, but if I was a paying customer I would be upset to see the same company that I gave money to shelling out cards for free left and right.
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I wanted a quick win for the pack and just made face huntard. smacked the dude with 7/6 leper gnome for lethal :D
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Regardless of how little it was used, it is pretty messed up they nerfed the animation. They must have reasoning for it, but all the same I can't see it.
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That's a feel good moment.
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Hate on the theft. Late game cards suck to play so hard against priest because you play an 8-9 cost card, chances are you wont have it long enough to enjoy. Bleh.
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This made me happy in all the places. :D
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That's cool, I run muster w/o Sword of Justice
You might think about putting in a Enhance-o Mechano.
I don't know how well your cards stay on the board but I get him in after a muster+quartermaster and wreck face
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Its weird to see a decklist with sword of justice and no muster :(
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Favorite - Enhance-o-tron, some of the most fun RNG after a muster+quartermaster
Hated/Annoying - Sludge Belcher/Antique Healbot, for my aggressive paly play style these guys just get in my way and make life a lot harder. Not insurmountable, but annoying :D
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While I agree with your premise, I just wanted to point out that your turn after turn one would never instantly end due to hero abilities and the creatures you'll more than likely have on the field. Still your opponent can gain info, but I don't think it would be as obvious as this.
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If you're doing this simply for the ropers all it is going to do is make it to where they don't preform their "last available move" until the last second.