No Dancing Swords? No Anub'arak? No Goblin Sapper or Clockwork Giant? Preparation despite free spells costing 0 mana? Also, WAY too many useless cards in this deck, and I can't decide whether this is a questing adventurer deck or an actual Mill Deck.
This deck is working very well with the most recent tavern brawl and is specific for early game board flood/ mill. This gives you rhe added benefit to dominate the opponent and not just milling them. The added value you get from your prep and summoning stone is too valuable and the 2/3 extra card plays you get at even turn 3 can give you a extremely large minion when using prep.
Dancing swords/ removed for summoning stone. Instead of playing one card and getting one spell you now get a total of 3 cards. One of them being a valuable 5 drop minion plus the stone.
Anub/ too slow. Shouldn't have to explain why if played the most recent tavern brawl.
Goblin sapper/ left out for questing adventurer. Again common sense, want an 8/3 or an 8/8.
Clockwork could be okay but again the current synergy in the deck would be ruined taking any of the cards out and it works too well with the most recent tavern brawl.
Actually give the deck a try then leave some feed back I can actually work with to improve the deck.
Either would be fine if you didnt want to remove a spell. Si can def give you a good advantage in keeping board control early on and Questing Adventurer can become a beast quick if opponent doesnt have the right removal for it. Maybe try taking out the FOK, I find myself not needing it that often especially with all the card draw from the cold lights.
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Tag: Jsmoov#1713
Region: NA
trade only, yes : you go first
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Tag: Jsmoov#1713
Region: na
Trade: Yes and you go first
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Battletag: jsmoov#1713Region: NATrade only? : you go firstDone
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Battletag: Jsmoov#1713
Region: NA
Trade Only?: Yes, you go first
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Battletag: Jsmoov#1713
Region: US
Trade only? Yes, you go first !
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Battletag: Jsmoov#1713Region: USTrade Only?: Yes, you go firstPrevious successful posts.Successful with CrankyCaleb#1622
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Battletag: Jsmoov#1713Region: NATrade Only?: Yes, you first. Thanks!0
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Glad it worked well for you!
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Either would be fine if you didnt want to remove a spell. Si can def give you a good advantage in keeping board control early on and Questing Adventurer can become a beast quick if opponent doesnt have the right removal for it. Maybe try taking out the FOK, I find myself not needing it that often especially with all the card draw from the cold lights.
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This card can help yourself or your opponent depending on how played, granting some minions freedom from their current rules/ boundaries.