This post is hilarious because right below it there is one complaining about Jade Druid. Hearthstone is full of powerful degenerate decks. If you don't like that, play something else.
I feel like Hunter always misses out the new expansions synergies and tribes, so it would be nice for them to get a class Elemental. I think this works nicely because Thunder Lizard is a Beast, and can be used to bridge Beast synergy with Elemental synergy. I also made the card 4 mana since Hunter only has Houndmaster for a 4-drop.
Gyreworms seem to be the closest to what an Hunter would have if they used Elementals in my opinion.
The idea to Bridge Elemental and Beasts together is fine but the card altogether is not that interesting. Also, what type of Elemental is it? Earth,Wind,Fire? It doesn't look like an elemental.
Gyreworms are earth elementals. I pulled this directly from World of Warcraft. It's hard to find good art for it.
Remove: - 1 The Black Knight (you already have a lot of removal, and this deck isn't aggressive enough to be afraid of taunt) - 1 Twilight Elder (never liked this C'Thun card, the buff is too slow) - 1 Tidal Surge (this card isn't that great, unless you are playing heavy control) - 1 Doomcaller (in this meta once you play C'Thun you win, or it gets Hexed/Devolved/Polymorphed)
Wait, how is Arena playstyle different than Constructed?
It's all about high stats and playing on curve. If you are able to play a minion (or destroy your opponents minion) each turn, you'll be in good shape. You don't have as much room to tutor your deck for certain win condition (like making a control Mage, aggro Druid, etc) you have to work with what you get. For example, a card like Pyroblast is great in a control Mage that is built to stall and burn the opponent. But in Arena it's not that great of card because you may not be able to draft a deck that supports that playstyle, and you'll end up using it as a 10 mana removal (not good). You would be better off choosing a well statted minion over it.
I feel like Hunter always misses out the new expansions synergies and tribes, so it would be nice for them to get a class Elemental. I think this works nicely because Thunder Lizard is a Beast, and can be used to bridge Beast synergy with Elemental synergy. I also made the card 4 mana since Hunter only has Houndmaster for a 4-drop.
Gyreworms seem to be the closest to what an Hunter would have if they used Elementals in my opinion.
Really like Private Eye, gives more much needed identity to the Rogue class and fits with the Stealth theme Blizzard tried to push then gave up on. The Inspire requirement make's sure it doesn't get too out of hand. Hellhound is cool concept but would probably be too OP by giving Arcane Giants and Molten Giants charge.
What are you talking about? Renolock was the best control deck in the game before Un'Goro came out. Yeah Jade Druid ruins Fatigue Warrior, but playing against that deck can be so boring. Not like Taunt Warrior is much of an improvement. And now Priest has a huge toolbox to control the game until they get a combo.
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Cards like Eviscerate and Frostbolt are in every Rogue and Mage deck. Are those cards also broken?
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Yeah not everyone has time to watch stuff like that.
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This post is hilarious because right below it there is one complaining about Jade Druid. Hearthstone is full of powerful degenerate decks. If you don't like that, play something else.
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So crazy! I don't get why no one is talking about this.
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No it wasn't? Where did you hear about that?
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Is the Finja package better than Evolve+Dopplegangster?
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This looks just like a Miracle Rogue deck but with 3 C'thun cards.
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Mad Scientist is one of the most broken cards in the game and it came out years ago. If you go to Wild you don't feel like there is any powercreep.
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Interesting deck! I would:
Remove:
- 1 The Black Knight (you already have a lot of removal, and this deck isn't aggressive enough to be afraid of taunt)
- 1 Twilight Elder (never liked this C'Thun card, the buff is too slow)
- 1 Tidal Surge (this card isn't that great, unless you are playing heavy control)
- 1 Doomcaller (in this meta once you play C'Thun you win, or it gets Hexed/Devolved/Polymorphed)
Add:
+ 2 Maelstrom Portal (very good anti-aggro early game)
+ 1 Twin Emperor Vek'lor (great card, must have in any C'Thun deck, but if you don't have him Thing from Below or Stonehill Defender would be okay substitutes, maybe)
+ 1 Spirit Echo (great synergy for C'Thun and Jade cards to be reused)
Personally I would also:
Remove
- 1 Eater of Secrets (unless you run into A LOT of secret/freeze Mage)
Add
+ 1 Acidic Swamp Ooze or Gluttonous Ooze (all weapon classes are very popular)
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I feel like Hunter always misses out the new expansions synergies and tribes, so it would be nice for them to get a class Elemental. I think this works nicely because Thunder Lizard is a Beast, and can be used to bridge Beast synergy with Elemental synergy. I also made the card 4 mana since Hunter only has Houndmaster for a 4-drop.
Gyreworms seem to be the closest to what an Hunter would have if they used Elementals in my opinion.
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I would use Crabs and/or Oozes.
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What are you talking about? Renolock was the best control deck in the game before Un'Goro came out. Yeah Jade Druid ruins Fatigue Warrior, but playing against that deck can be so boring. Not like Taunt Warrior is much of an improvement. And now Priest has a huge toolbox to control the game until they get a combo.