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    posted a message on My thoughts on rebalancing the evergreen set. First up: Priest.

    I'll start with the class cards.

    Priest
    -------------

    Holy Smite - 'Deal 2 damage.  Deathrattles will not activate on minions killed by this.'  I think adds a little more flavor to that 'holy' part.
    Mind Blast -  Fine.
    PW:S - Good as is.
    SW:P - Fine.
    CoH - Fine.
    Divine Spirit - Lower Cost to 1.
    Holy Nova - 'Deal 2 damage to all enemies and restore that must health to friendly characters.'  (The healing would be rather like a reverse Arcane Missiles, healing instead and only targeting minions/hero if they can benefit from healing)
    Inner Fire - Fine
    Mind Control - Change to 'Put enemy minion in your hand.  It costs (0)'. 
    Mind Vision - 'Discover a card from your opponent's deck.'  Never get the coin, Deadly Poison or Shield Slam again.  You still get to see what type of deck they are running, just not the options they currently have.  (if less than 3 options presented you'd get to choose worthless imps instead)
    SW:D - Fine.
    Silence 'Silence a minion, your opponent's spells cost 3 more next turn.'  Be nice to see the Loatheb effect back, and it fits the theme of silence well.
    Thoughtsteal - Fine.
    Holy Fire - Lower cost to 5.
    Mass Dispel - Lower cost to 3.
    Shadow Madness - Lower cost to 3.
    Mindgames.  'Gain a copy of a minion in your opponent's deck.  It costs (0).'  Now you can use battlecries and decide when to play minion.
    Shadowform - Lower cost to 2.
    Northshire Cleric - Fine
    Lightspawn - Make it a 3/5 minion.  Only thing it'll change is if it is silenced, then it'll become a 3/5 instead of a 0/5.
    Temple Enforcer - make is a 5/5 for 5 instead.  6 drop is pretty crowded.  Lets you drop the same turn as another minion more easily.
    Auchenai Soulpriest - Good.
    Lightwell - make it a 1/4 and have heal be at end of turn.
    Cabal Shadow Priest - Fine.
    Prophet Velen - Fine.

    Posted in: General Discussion
  • 1

    posted a message on New C'thun Cards in the new expansion ?

    I think that ship has sailed.  But, that's not to say that they couldn't create something that synergizes without having the word C'thun on it.

    Say a Emporer Thaurisian replacement, 6mana, 4/4 legendary 'Battlecry: Your minions cost 1 less.'  Help you pump out those big Old Gods.

    Posted in: General Discussion
  • 1

    posted a message on Slight nerf to Hex/Polymorph/transform proposal.

    I think if I proposed a spell that turned a random minion in your opponent's hand into a frog instead of a chosen one on the board people would lose their minds.  They'd be like, 'what if it targets my Malygos or my C'thun?  Now my entire strategy is void.'

    And that's nearly exactly what hex does to res priest.

    If blizz wants to keep and expand on resurrect as a Priest thing, I think it's going to continue being a problem.

     

    Posted in: Card Discussion
  • 1

    posted a message on Slight nerf to Hex/Polymorph/transform proposal.

    I would be interested if folks would mind if transform was changed so that when the card went to the graveyard it transformed back to it's original state.

    Why?

    Well, Blizz has a rather longstanding policy of not letting you interfere with your opponent's strategy.  You can't play hand destruction, you can't destroy their mana, you can't screw with their deck.  Basically, they think letting you do something to stop their strategy by changing their cards is wrong.

    I'm playing resurrect Priest.  If my Injured Blademaster gets hexed, I'm screwed.  I mean my entire strategy is thwarted.  This holds probably just as well for Anyfin Paladin.  Transform prevents the strategy from working in a way that I don't think is by design.

    So, my solution is to transform the minion back to it's original state just prior to going into the graveyard, but at a time after deathrattles, so that Hex and Polymorph would still be excellent counters to deathrattle.

    I'd love to hear your thoughts, if any, on the idea.

    Posted in: Card Discussion
  • 1

    posted a message on [Statistical simulation] Heroic brawl and required player winrates for viability

    Thanks guys.  So, if I'm doing my much simpler math right, if the worlds best player brings the perfect deck and is able to play 5 runs with a 66% win rate they'll have about a 40% chance to win 12 games one time.

    Seems like this is gonna be a bloodbath even for pros. 

    I don't like this Brawl for myself, but, as a spectator it should be pretty good drama.

    Posted in: General Discussion
  • 0

    posted a message on Competitive Tavern Brawls with Entry Fees Coming Soon!

    Why I dislike this:

    - I dusted all my non-standard cards.  I'm effectively shut out.

    - The high entry fee will make the pool of players far too competitive for me.  I'm skilled out.  A lower fee like Arena would have perhaps kept the pool of players wider so that I wouldn't be so intimidated.

    - I'll miss my free pack. 

    - I'll miss an actual tavern brawl.

    I wish this was in addition to Tavern Brawl and not in place of it.  That way I wouldn't care.  As it is, it's a bit of a slap in the face to the more casual fans of the game.

    Posted in: News
  • 2

    posted a message on Summoning Stone: I Am Not Even Joking

    Played 5 casual games, everything from tempo mage to Anyfin and won all 5.  Fun deck!

    Posted in: Summoning Stone: I Am Not Even Joking
  • 1

    posted a message on Are the mid ranks (20-5) harder now?

    Seems like I caused a bit of a storm.

    I'm fine if you want to call ranks 25-5 the low range.  It just makes you sound extra douchy.

     

    Doesn't change my question at all though.

     

    Posted in: General Discussion
  • 3

    posted a message on Are the mid ranks (20-5) harder now?

    It feels like the mid ranks are harder now than ever before.  like there is really about zero difference between a rank 20 and rank 5 player. 

    Does it feel that way to you?

     

    And if so, I'm wondering if there couldn't be some other ranking system that condenses those ranks into one lump?

    Posted in: General Discussion
  • 1

    posted a message on What do you think about the upcoming nerfs?
    Quote from FaceHunter52 >>

    The Yogg nerf doesn't make sense based on Hearthstone rules. Battlecries happen before a minion enters play. I would've rather they changed the card instead of breaking the rules of the game. 

    Posted in: General Discussion
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