I'm not much of a deck maker I'll admit, I usually net deck from here and modify it a little, because generally the decks I create are rubbish and don't work. BUT that all changed with a Warlock deck I made recently.
On paper it doesn't look like much, but it definitely holds its own, and I've had some very convincing wins with it. It's really fun to play as well with some awesome combo potential. I started laddering too late this season and have ended up at rank 15 with it from 22 (over the last 4 or so days with limited play time only about 60 odd games). Next season I'll start on day 1 and see how far I can take it.
My question is: Have you made a deck you thought would be rubbish but it actually turned out awesome?
I recently played someone who used an imp master and h/goblin combo. It was great to give the imp master extra health etc but it didnt give the imps it spawned the +'s because they werent summoned. maybe go with demolisher so it'll be harder to remove. the gnome taunt or the flying machine would also be good cards to test.
Doesn't look much on paper, but is a hell of a lot of fun to play, and have had plenty of convincing wins. Currently sitting on a 57 games played with 21 lost and 36 won (63% win rate)
Well then why not? You've got enough dust and do not want anything else.
Harrison Jones is a situational legendary whose usefulness highly depends on the current meta. He isn't the kind of card you can always use since you need to get matched against the right opponents in order for him to be useful. Unless other conditional cards like TBK he is much more specific as well.
Currently he is pretty great due to Oil Rogue and Midrange Pally and Hunter being super popular the only matchup where he's going to be crap is Mech Mage so i guess it's 3 out of 4 there.
To elaborate, the deck I'm currently running has Blingtron in it and 2 Oozes, but I'm thinking Harrison may be a good sub for an Ooze. Generally playing the Blingtron and Ooze on the same turn from t7 or later, but most offten dont have both cards until past t10 so I thought it might be a viable substitution.
True to a degree. I have been silenced plenty of times so far, but regardless you can still use the card to trade or user demonheart or demonfire to give it a bit of extra punch. thats why the sense demon cards are in the deck as well to find the second voidcaller. the object of the deck isnt always to pull jaraxxus and mal'ganis on turn 4 but it can certainly help. funnily enough by the time you actually use jaraxxus from turn 9 onwards he is usually useless. he is much more effective in this deck when he's played off voidcaller specially if your opponent can't deal with him on that same turn and you have demonheart/demonfire in hand.
currently sitting on 16 wins 10 losses in combination of ranked and casual. not lost once against priest, or warrior. hunter and warlock havent been great match ups, but the deck has still been able to hold its own.
I found the corruption was good but was too slow so removed them for annoy-o-tron which has helped a lot. also removed the dark bomb for a bit more early board clear with the hellfire for aggro decks.
The blingtron/ooze combo is great on turn 7. no one is playing around it. they usually drop their ooze in the early game so the weapon is unexpected.
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or just craft the normal one like i did with ETC :D
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#LOLno
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sweet merciful crap I hope we get some more dragon cards!
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just think...coining out chicken and velen's chosen on turn 2... trollololol
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I played against something very similar the other night. that's what the paladin deck was in the picture in my original post.
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I'm not much of a deck maker I'll admit, I usually net deck from here and modify it a little, because generally the decks I create are rubbish and don't work. BUT that all changed with a Warlock deck I made recently.
On paper it doesn't look like much, but it definitely holds its own, and I've had some very convincing wins with it. It's really fun to play as well with some awesome combo potential. I started laddering too late this season and have ended up at rank 15 with it from 22 (over the last 4 or so days with limited play time only about 60 odd games). Next season I'll start on day 1 and see how far I can take it.
My question is: Have you made a deck you thought would be rubbish but it actually turned out awesome?
Here is mine:
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gotta love winning a game from this:
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I recently played someone who used an imp master and h/goblin combo. It was great to give the imp master extra health etc but it didnt give the imps it spawned the +'s because they werent summoned. maybe go with demolisher so it'll be harder to remove. the gnome taunt or the flying machine would also be good cards to test.
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Good thing you have 2 Hobgoblins in there. Tends to the the first card removed if I can't drop some 1 attack minions on the same turn.
Hob + Ooze + Chosen on turn 8 would shred and spread around the removal love.
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I'm running this deck:
Doesn't look much on paper, but is a hell of a lot of fun to play, and have had plenty of convincing wins. Currently sitting on a 57 games played with 21 lost and 36 won (63% win rate)
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neither.
doom.
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neither.
doom.
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To elaborate, the deck I'm currently running has Blingtron in it and 2 Oozes, but I'm thinking Harrison may be a good sub for an Ooze. Generally playing the Blingtron and Ooze on the same turn from t7 or later, but most offten dont have both cards until past t10 so I thought it might be a viable substitution.
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I currently have about 2100 dust and the only legendary I currently don't have that I think would be good in a few decks is Harrison Jones.
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True to a degree. I have been silenced plenty of times so far, but regardless you can still use the card to trade or user demonheart or demonfire to give it a bit of extra punch. thats why the sense demon cards are in the deck as well to find the second voidcaller. the object of the deck isnt always to pull jaraxxus and mal'ganis on turn 4 but it can certainly help. funnily enough by the time you actually use jaraxxus from turn 9 onwards he is usually useless. he is much more effective in this deck when he's played off voidcaller specially if your opponent can't deal with him on that same turn and you have demonheart/demonfire in hand.
currently sitting on 16 wins 10 losses in combination of ranked and casual. not lost once against priest, or warrior. hunter and warlock havent been great match ups, but the deck has still been able to hold its own.
I found the corruption was good but was too slow so removed them for annoy-o-tron which has helped a lot. also removed the dark bomb for a bit more early board clear with the hellfire for aggro decks.
The blingtron/ooze combo is great on turn 7. no one is playing around it. they usually drop their ooze in the early game so the weapon is unexpected.