Except it’s a the turn after spreading plague so it’s highlu possible you still have a wall up that protects you. I get the feeling I had with Warlock going into last expansion.
Just over half of them have been announced when you created this thread (to include no Warlocks). So it’s a bit hard to judge (see Guldan which was released super late).
These seem a bit underwhelming, I reviewed last 3 expansions and they had some amazing cards, this one only Dr.Boom reallly excites me.
How do you propose to stop pressure completely relying on doomsayers, backstab, and fab of knives? I see this getting trounced by current the current meta’s even (shaman and lock) and odd (rogue and paladin). Then can you put race against Shudderwok and Druid, with only 7 card draw (and they have a lot more).
Throw this out with a mech to ensure it survives until you next turn for magnetic synergy. Or maybe can be played with the Bellringer Sentry in a secret deck. Not sold on it, just speculating.
Get 2 Lab Recruiters, 2 Elven Minstrel, and Myra’s Unstable Element. Survive to turn 9.
- Cast Myra’s Unstable Elements.
- Nex turn: Minstrel, lab recruiter (the minstrel), lab recruiter (the lab recruiter), minstrel.
If they don’t clear the board, you can continue this loop forever. If they do clear the board, press pass, then you’ll get the 4 in-hand to repeat. Fills the board up with (x4) 3/2s for the rest of the game. If they only could get lifesteal somehow...
This is a legendary they should give away like they did Marin the Fox. Seems like fun and can really help new players, however it will never be competative.
Look into using paragon of the light and sound the bells. PoL can be a great way to absorb hits and if you can buff it heals your. Sound the bells can help with pyromancer clears, build up your taunts, or make a threat they have to deal with.
0
Throw it in today’s zoo lock that doesn’t run anything over 5 mana. It’ll be a staple.
Disco lock will toy around with it, but that’ll always be a meme.
0
Except you have to compete with all the other druids!
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Except it’s a the turn after spreading plague so it’s highlu possible you still have a wall up that protects you. I get the feeling I had with Warlock going into last expansion.
0
Just over half of them have been announced when you created this thread (to include no Warlocks). So it’s a bit hard to judge (see Guldan which was released super late).
These seem a bit underwhelming, I reviewed last 3 expansions and they had some amazing cards, this one only Dr.Boom reallly excites me.
2
A meme for sure... no way they’d print out something like this if it wasn’t (I hope).
0
I would say Big Priest is the least fun deck to play against in wild. I really enjoy beating them with my own stealing priest shenanigans.
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How do you propose to stop pressure completely relying on doomsayers, backstab, and fab of knives? I see this getting trounced by current the current meta’s even (shaman and lock) and odd (rogue and paladin). Then can you put race against Shudderwok and Druid, with only 7 card draw (and they have a lot more).
0
I think the meta will see some changes but control & cheating out cards will remain the standard.
2
1. turn 2 thalnos
2. tun 3 coin into this
3. summon x2 voodoo dolls.
4. Walk away from you device in disgust...
0
Throw this out with a mech to ensure it survives until you next turn for magnetic synergy. Or maybe can be played with the Bellringer Sentry in a secret deck. Not sold on it, just speculating.
0
Get 2 Lab Recruiters, 2 Elven Minstrel, and Myra’s Unstable Element. Survive to turn 9.
- Cast Myra’s Unstable Elements.
- Nex turn: Minstrel, lab recruiter (the minstrel), lab recruiter (the lab recruiter), minstrel.
If they don’t clear the board, you can continue this loop forever. If they do clear the board, press pass, then you’ll get the 4 in-hand to repeat. Fills the board up with (x4) 3/2s for the rest of the game. If they only could get lifesteal somehow...
0
This and zillion replaces arcane tyrants in token Druid. The deck has very little wiggle room for tech choices...
3
This is a legendary they should give away like they did Marin the Fox. Seems like fun and can really help new players, however it will never be competative.
0
What I find frustrating about Tess is that they value random opponent class cards the same as others. See below:
Arcane Intellect = draw 2 you want
Thoughtsteal= draw 2 your opponent wants
Divine Favor = draw 0-8 you really want
Burgle= draw 2 ... good luck!
It is the same with minions.
0
Look into using paragon of the light and sound the bells. PoL can be a great way to absorb hits and if you can buff it heals your. Sound the bells can help with pyromancer clears, build up your taunts, or make a threat they have to deal with.