• 0

    posted a message on New Legendary Warlock Spell - The Soularium

    Throw it in today’s zoo lock that doesn’t run anything over 5 mana. It’ll be a staple. 

    Disco lock will toy around with it, but that’ll always be a meme.

     

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card Reveal - Dreampetal Florist

    Except you have to compete with all the other druids!

    Posted in: News
  • 0

    posted a message on New Druid Card Reveal - Dreampetal Florist

    Except it’s a the turn after spreading plague so it’s highlu possible you still have a wall up that protects you. I get the feeling I had with Warlock going into last expansion.

    Posted in: News
  • 0

    posted a message on What are the top 3 legendary cards you definately want?

    Just over half of them have been announced when you created this thread (to include no Warlocks). So it’s a bit hard to judge (see Guldan which was released super late).

    These seem a bit underwhelming, I reviewed last 3 expansions and they had some amazing cards, this one only Dr.Boom reallly excites me.

    Posted in: Card Discussion
  • 2

    posted a message on New Legendary Minion - Mecha'thun

    A meme for sure... no way they’d print out something like this if it wasn’t (I hope).

    Posted in: Card Discussion
  • 0

    posted a message on Barnes needs a change [rant]

    I would say Big Priest is the least fun deck to play against in wild. I really enjoy beating them with my own stealing priest shenanigans.

    Posted in: Wild Format
  • 0

    posted a message on Boomsday Malygos OTK Rogue

    How do you propose to stop pressure completely relying on doomsayers, backstab, and fab of knives? I see this getting trounced by current the current meta’s even (shaman and lock) and odd (rogue and paladin). Then can you put race against Shudderwok and Druid, with only 7 card draw (and they have a lot more).

    Posted in: Boomsday Malygos OTK Rogue
  • 0

    posted a message on The State of the Boomsday Meta

    I think the meta will see some changes but control & cheating out cards  will remain the standard. 

    Posted in: General Discussion
  • 2

    posted a message on Unexpected Results

    1. turn 2 thalnos

    2. tun 3 coin into this

    3. summon x2 voodoo dolls.

    4. Walk away from you device in disgust...

    Posted in: Unexpected Results
  • 0

    posted a message on Autodefense Matrix

    Throw this out with a mech to ensure it survives until you next turn for magnetic synergy.  Or maybe can be played with the Bellringer Sentry in a secret deck. Not sold on it, just speculating.

    Posted in: Autodefense Matrix
  • 0

    posted a message on Lab Recruiter Infinite Loop

    Get 2 Lab Recruiters, 2 Elven Minstrel, and Myra’s Unstable Element.  Survive to turn 9.

    - Cast Myra’s Unstable Elements. 

    - Nex turn: Minstrel, lab recruiter (the minstrel), lab recruiter (the lab recruiter), minstrel. 

    If they don’t clear the board, you can continue this loop forever. If they do clear the board, press pass, then you’ll  get the 4 in-hand to repeat. Fills the board up with (x4) 3/2s for the rest of the game. If they only could get lifesteal somehow...

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Minion - Mulchmuncher

    This and zillion replaces arcane tyrants in token Druid. The deck has very little wiggle room for tech choices...

    Posted in: Card Discussion
  • 3

    posted a message on The Problem with Whizbang the Wonderful

    This is a legendary they should give away like they did Marin the Fox. Seems like fun and can really help new players, however it will never be competative.

    Posted in: Card Discussion
  • 0

    posted a message on Change Tess's battlecry to "stolen cards" from "other class"

    What I find frustrating about Tess is that they value random opponent class cards the same as others. See below:

    Arcane Intellect = draw 2 you want

    Thoughtsteal= draw 2 your opponent wants

    Divine Favor = draw 0-8  you really want

    Burgle= draw 2 ... good luck!

    It is the same with minions.

    Posted in: Card Discussion
  • 0

    posted a message on Witchwood Exodia Paladin

    Look into using paragon of the light and sound the bells. PoL can be a great way to absorb hits and if you can buff it heals your. Sound the bells can help with pyromancer clears, build up your taunts, or make a threat they have to deal with.

    Posted in: Paladin
  • To post a comment, please login or register a new account.