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Festival of Legends Mini Set Cards List & Guide

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  • jalt
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  • Member for 7 years, 10 months, and 4 days
    Last active Sat, Jun, 16 2018 14:41:35
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  • jalt's avatar

    1

    Mar 28, 2018
    jalt posted a message on New Rogue Card Reveal - WANTED!

    Well, on some happy occasions you can do Preparation, WANTED!, two coins and 10/10 Edwin VanCleef on turn one, also killing what your opponent played on his turn. On other occasions it may be a bit trickier to play, but may be still viable.

    Posted in: News
  • jalt's avatar

    3

    Sep 4, 2017
    jalt posted a message on Otafear's Freeze WOMP Shaman

    Swapped Moorabi for The Lich King. No regrets so far.

    Posted in: Otafear's Freeze WOMP Shaman
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  • GutsHS's avatar

    2

    Sep 5, 2017
    GutsHS posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, Hex

    Why name it "Innervate" then and not yet another Counterfeit Coin? It won't be seeing much play now. Decks other than the usual jade, plague, aggro that utilize the card become a lot less powerful...There goes my quest druid...I would rather have it changed to one of the other things that were taken to consideration like "Gain 2 Mana Crystals this turn only and increase the mana cost to 1".

    I am ok with the Murloc Warleader change, though I don't play too many murlocs myself I am pretty sure that the card will still be just as usable as Knife Juggler still is. Definitely not uncalled for.

    As for Fiery War Axe I am thoroughly disappointed because control warrior takes yet another hit. I couldn't care less about Pirates,I barely played the deck. First it was Execute and now this...If things weren't bad enough as it is with Scourgelord Garrosh having one of the worst Death Knight hero powers here comes a nerf that erases any chances for a good control Warrior deck to see play other than quest Warrior. I would rather see changes in other cards that every Pirate Warrior deck utilizes such as Arcanite Reaper, Kor'kron Elite or even Heroic Strike. The description clarifies that the change was made to lower the power level of Pirate Warrior(as Pirates complement Fiery War Axe's usage) but apparently they didn't consider what the effect is on other, less popular archetypes...

    I never understood why Hex cost one less from the very similar removal spell from Mage, Polymorph. Maybe because Shaman used to have a less enticing card set in the past and one less mana cost(compared to Polymorph and giving the transformed minion taunt) was to complement his weaknesses compared to the rest of the classes. Again Control oriented Shaman decks take a hit while the most popular aggressive evolve shaman decks don't, as most of them don't even run the card. It might still see play but players will definitely think again about slotting a 2nd copy of it.

    Spreading Plague is a card we all knew it was too good for it's mana cost. A shame it took this long for the change to take effect. Definitely a better way to represent the card's power level with an added(+1) mana cost.

    Posted in: News
  • Zedka9's avatar

    2

    Jul 19, 2017
    Zedka9 posted a message on Exactly How the Upcoming Legendary Drop Changes Will Work

    No it means that if you opened a pack from a set, you won't get the 10 first packs pity timer (I guess you opened packs from Un'Goro and Gadgetzan at least, pity timer is set at 40 as usual).
    However, if you're new and you buy packs from WOG, MSG, JTU or any former expansion, you WILL get a legendary in the first 10 packs.
    For every forthcoming expansion, including KFT you and every other players will get the legendary in the first 10.

    Posted in: News
  • davidwizard's avatar

    7

    May 1, 2017
    davidwizard posted a message on Ben Brode on Design Space, Game Design, Adventures, and Feedback

    The client is fantastic, they've added Tavern Brawl and divided Ranked into Standard and Wild, added a great Spectator feature, and the game launched with a variety of in-game achievements. Maybe you're playing an entirely different game? But most of what you said is flatly false.

    Posted in: News
  • DoctorDen_'s avatar

    2

    Aug 26, 2015
    DoctorDen_ posted a message on [TGT] Silver Hand Recruit Paladin

    How about Volcanic Drake?

    Posted in: [TGT] Silver Hand Recruit Paladin
  • ModernGamer's avatar

    2

    Aug 25, 2015
    ModernGamer posted a message on [TGT] Silver Hand Recruit Paladin

    Oh wow, I've used a deck with similar synergies in arena before, but I didn't expect it to do well in contructed. 

    There is a lot going on in this deck, but it has a really nice feel to it. The moderate/midrange aggro style is complimented well by the inspire mechanics, which often stop you from running out of steam and can allow you to regain tempo in the late game.

    I dont think Maiden of the Lake is a good card for this deck, despite the obvious synergy with the inspire effects. Its statline isn't the best, and it usually doesn't live long enough to get much value out of it. If you still want the inspire synergy with the slots, you could consider running 1x Fencing Coach later, and maybe a Murloc Knight for immediate setup.

    EDIT: Managed to get competitive spirit into muster into quarter master into mukla's champion. There's so many different combos in this deck, I love it.

     

    Posted in: [TGT] Silver Hand Recruit Paladin
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