So overall the only way for this deck "theory" to work is managing to get double mana wraith on the field.
My personal expierence with these "deck theories" is one occasion where I tried my priest deck that rocks two mana wraiths against a friend who went 24 legendary warlock deck; he got destroyed but that on ladder is about a one in 20 deck to fight.
Another way to think of these cards (the neutral ones) is building them with a druid mana rush deck.
......(oh my arcane golem gave you a crystal thats cute I have 6 mana turn 4 plus two invigorates).....
I'm working on that idea for a deck since I think this "deck theory" with spell decks is not the full power of these cards.
When designing the original deck the "gimmick" was low minions supplemented by lots of spells and cards that "steal" opponents minions cards. that "old" deck was okay causing some ragers but not a great deck. I thought about changing this deck slightly to (re) expand on that idea by maybe adding brew masters to use the shadow madness and then brew master to "steal" opposing minions. Though I am perfecting this current deck fairly sure I'm going to drop valen for Sylvanas.
one it give yous more very good cards and also icing on the cake if you for inner fire a 12/12 is not to mess yet or better if your oppent was dumb enough to leave it on the field dump more cards into it with 24/24 for deadly damage!
I think I might drop prophet Valen, he works like Jarruxxes he works (most of the time) only to give a final nail in a coffin which at most accelerates my win by a turn or two. What should I replace him with?
I want something maybe to expand its the decks ability I tried adding a third silence (as mass dispell) and that usually catches people off as most people only count for two silences per deck.
I've also experimented with a mind games its pretty RNG I've won some games by pulling an opponents Ysera on turn 6 (!) but I've also just drawn a void terror (was kind of hopping for a Jarraxus to see what happens).
Or maybe I should try a legendary like hogger or Leroy or maybe sylvanas (more mind control!)?
Or maybe just the vanilla utility of a blood mage thalnos?
the venture cos are there to give something solid besides for the mid game;
part of the strategy is buffing them with and then forcing the opponent to waste a silence (and save myself using a silence) on it so the bigger minions can come late game un-hindered. The mana wraiths kind of function in a similar way except they're fragile basically its a delaying/slash burn cards on this tiny minion strategy.
If i need to remove the detriment I pact two zero cost silences also I'm experimenting with adding either some spell breakers or mass dispells.
I tried to design a good deck designed with with cards like mana wraith and venture Co. in mind it works as a sort of control deck that shortens the number of minions your opponent can use and supplements your lack on minions by "stealing" your opponent's few on board minions.
This deck really only looses to insane turn 4 shaman murloc rush (though one holy nova, or two mana wraths on the board can cripple their hopes and dreams) and decks that oddly pack more than three silences (only got crushed by a druid who packed 6! silences).
Its a fun deck no taunt so remember to heal vs beat down deck.
Please post those crazy decks we've all created that have no chance of winning but are still extremely fun to play because they're all just enjoyably stupid, gimmicky, troll tastic, unrealistic decks that are for the the love of the game.
all decks accepted equal opportunity for all FUN decks
Here is mine nothing but board clear and destruction from the warlock:
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So overall the only way for this deck "theory" to work is managing to get double mana wraith on the field.
My personal expierence with these "deck theories" is one occasion where I tried my priest deck that rocks two mana wraiths against a friend who went 24 legendary warlock deck; he got destroyed but that on ladder is about a one in 20 deck to fight.
Another way to think of these cards (the neutral ones) is building them with a druid mana rush deck.
......(oh my arcane golem gave you a crystal thats cute I have 6 mana turn 4 plus two invigorates).....
I'm working on that idea for a deck since I think this "deck theory" with spell decks is not the full power of these cards.
I want some ideas for a deck like this.
thoughts ideas options edits
please and thank you
0
@JohnCP
When designing the original deck the "gimmick" was low minions supplemented by lots of spells and cards that "steal" opponents minions cards. that "old" deck was okay causing some ragers but not a great deck. I thought about changing this deck slightly to (re) expand on that idea by maybe adding brew masters to use the shadow madness and then brew master to "steal" opposing minions. Though I am perfecting this current deck fairly sure I'm going to drop valen for Sylvanas.
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My advice go for Ysera in a priest deck
one it give yous more very good cards and also icing on the cake if you for inner fire a 12/12 is not to mess yet or better if your oppent was dumb enough to leave it on the field dump more cards into it with 24/24 for deadly damage!
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The deck plays pretty amazing (though I'm having second thoughts with Velen)
To be honest though I'm most proud of the of my game where I learned of the double mana wraith rush with a turn my 5 rage quite.
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Version 2.0 plays amazing.
I think I might drop prophet Valen, he works like Jarruxxes he works (most of the time) only to give a final nail in a coffin which at most accelerates my win by a turn or two. What should I replace him with?
I want something maybe to expand its the decks ability I tried adding a third silence (as mass dispell) and that usually catches people off as most people only count for two silences per deck.
I've also experimented with a mind games its pretty RNG I've won some games by pulling an opponents Ysera on turn 6 (!) but I've also just drawn a void terror (was kind of hopping for a Jarraxus to see what happens).
Or maybe I should try a legendary like hogger or Leroy or maybe sylvanas (more mind control!)?
Or maybe just the vanilla utility of a blood mage thalnos?
thoughts ideas?
please and thank you
0
version 2.0
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Are cards like the Mana wraith, venture co. or the arcane golem worth it (for sake of argument lets add the felguard to this list)?
Do any of these cards together fit with each other could you in theory make a mana burn deck?
any strategies using these guards; how good or bad are they?
thoughts, ideas, opinions etc
please and thanks
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maybe I'll swap out the venture cos for some basic taunt; or maybe sylvanas?
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the venture cos are there to give something solid besides for the mid game;
part of the strategy is buffing them with and then forcing the opponent to waste a silence (and save myself using a silence) on it so the bigger minions can come late game un-hindered. The mana wraiths kind of function in a similar way except they're fragile basically its a delaying/slash burn cards on this tiny minion strategy.
If i need to remove the detriment I pact two zero cost silences also I'm experimenting with adding either some spell breakers or mass dispells.
thoughts?
0
Yeah I have the "super board clear" deck for that
it feels more like a fun filled suicide pact deck its the only deck I "won" a loss by turning it into a draw.
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I tried to design a good deck designed with with cards like mana wraith and venture Co. in mind it works as a sort of control deck that shortens the number of minions your opponent can use and supplements your lack on minions by "stealing" your opponent's few on board minions.
This deck really only looses to insane turn 4 shaman murloc rush (though one holy nova, or two mana wraths on the board can cripple their hopes and dreams) and decks that oddly pack more than three silences (only got crushed by a druid who packed 6! silences).
Its a fun deck no taunt so remember to heal vs beat down deck.
thoughts ideas, edits etc
please and thank you
0
thoughts, ideas, advice etc
please and thank you
0
thoughts ideas etc
please and thank you
0
Please post those crazy decks we've all created that have no chance of winning but are still extremely fun to play because they're all just enjoyably stupid, gimmicky, troll tastic, unrealistic decks that are for the the love of the game.
all decks accepted equal opportunity for all FUN decks
Here is mine nothing but board clear and destruction from the warlock: