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    posted a message on Final Kobolds & Catacombs Card Reveal Stream - Live Updates

    Because he is annoying, his jokes are bad, and he literally plays hearthstone like someone who has never played before. His presence made the car reveals less fun. A Korean starcratf pro with out a translator would have done a better job.  

    Posted in: News
  • 38

    posted a message on Final Kobolds & Catacombs Card Reveal Stream - Live Updates

    Day 9 is a professional rank 25 player. 

     

    Posted in: News
  • 1

    posted a message on Worst designed card ever
    Quote from Horkinger >>

    To My Side! is not the worst designed Card. By far not. It is probably the worst Card in hearthstone, no disagreement with that, but the design is interesting. Even if the condition could work (which I highly doubt) it is not an OP Card, but just a decent one (if you can choose the companions).

    For me, the worst designed Card was pre-nerf Yogg-Saron, Hope's End by a looooooong shot. A Card that could change any game regardless of boardstate and in-game decisions up to the point when you played him. Everything that happended did not matter. Yogg could win you the game. And pre-nerf, the outcome was not even 50/50, but favored for the Player who slammed him down. There is no theoretical situation from which he could not have safed you.  And that were the worst games: Being in a winning postion after a hard fight for the board. Then down comes Yogg and he kills your board with double flamestrike, summons a call of the wild for the opponent and draws him 5 Cards. Maybe a fireball to your face as well.

    I still don't like him, but at least he has now enough disadvantages to not see regular play.

     well said
    Posted in: Card Discussion
  • 3

    posted a message on Can we stop it with the ''priest was bad'' fallacy?
    Quote from FortyDust >>

    Can we stop asking people to stop voicing an opinion we disagree with?

    I'm not pleased that Control Warrior seems likely to make a comeback, but I'm not creating whiny threads about it, nor am I telling others they are not entitled to be happy about it.

    Priest's past performance isn't a reason to make it OP now or in the future, but it's OK if those who like Priest enjoy the comparison.

    But most of all, any discussion about the OPness of any archetype in a future meta is profoundly pointless. We haven't even seen all the cards yet, so we cannot know for sure how things are going to look.

     Could you stop grossly misinterpreting what people said?
    If you took a second to read the OP or even the thread title then you would know The OP is clearly asking for people to not use a certain argument based on it being a fallacy, Which in no way equivalent to asking a person to not voice an opinion. 
    Posted in: General Discussion
  • 1

    posted a message on New Druid Spell - Oaken Summons
    Quote from FortyDust >>
    Quote from CasmX >>

    I'm not sure if it's just me, but I'm just not impressed by the 'recruit' keyword at all. At least not in the way Blizzard is implementing it for a majority of their cards. I think it's the 'or less' part of the majority of these recruit cards that's not doing it for me. Recruit a minion that is 4 cost or less. Recruit three minions that cost 2 or less. It's just not exciting. That's not to say these cards aren't good, but I think it'd be a lot more interesting if they simply said, 'recruit a 4 cost minion' or 'recruit three 2 cost minions'. Because this forces the player to make some very interesting choices when building their deck.

    On the one hand, it's a pseudo nerf because now if you have a card that says, 'recruit a 4 cost minion' and you have no 4 cost minions in your deck, you get nothing. As opposed to this version where you can also get a 3 cost, 2 cost, 1 cost or 0 cost minion. However, it's a pseudo buff too in the sense that if you do have 4 cost minions in your deck, you would be guaranteed a 4 drop. The only way to force that with the current implementation is to literally have no 3 cost or less minions and only have 4 drops in the deck. Probably not a good idea in most cases.

     Your second paragraph is an explanation of why your first paragraph is incorrect.
     Your first sentence explains that you didn't understand what he said. 
    Posted in: Card Discussion
  • 2

    posted a message on New Rogue Secret - Evasion
    Quote from Garlicnerd >>
    Quote from water2770 >>
    Quote from Garlicnerd >>

    What the fuck are they doing? They gave Ice block to Rogues. The fucking psychopaths. It's all over now. Game Over

     here's the difference. if you play this turn 2 and the enemy pings you for 1 then that secret did nothing. 
     Well then you obviously don't fucking play it whenever you have 2 mana. You play it when you're going to die. That's the whole point of Ice Block.
    The closer you are to dying the less likely this card is to work.  This card will also never require your opponent to expend resources to pop it (bloodlust, savage roar, burn ect...), or make a choice between poping it or clearing your board . The card is much closer to ice barrier than Ice block, it's more often going to be pseudo life gain rather than take an extra turn. 
     
    Posted in: Card Discussion
  • 3

    posted a message on Cost of Hearthstone compared to MTG

    I played magic for over 20 years, and spent under 10k, before I started selling my collection it was somewhere between 50-80k.

    Anyone who played magic for a while and isn't terrible with their finances, probably has a similar story.  Some people may point out that that's probably not replicable anymore and that's the point I'm coming to.  As greedy as Blizzard is with HS, it's nothing compared to WOTC, heck the only reason that Hearthstone exist is that WOTC was so greedy with Magic online they left a wide opening in the market for Blizzard to take advantage of.

    WOTC's main focus is standard, for standard they have made changes to it such that deck costs increased from $100-$300 to $200-$500 over a two year period, they vastly decreased the number of reprints in standard (the equivalent of Blizzard hall of faming all the classic and basic cards), and even tried to shorten the rotation time.  Short to say unless you're a good speculator or a shark standard is going to be a drain on your wallet.

    The other formats such as legacy and modern, which are generally consider better formats, in the past at least decks tended to maintain or gain value. But between Wotc focusing less on these formats, and most of the focus that is given to them is Wotc getting into the secondary market and the every better forgeries of magic cards, which is prompted by some of Wotc polices. I wouldn't say getting your money back out of either of those formats is a sure thing anymore. 

    If you really know what you're doing magic can be cheaper. Judging by the percentage of you that rated gnomeferatu as "meta defining" last expansion, most of you just have the occasional glimmer of what you are doing and are better of sticking to digital CCGs. 

     

     

     

     

    Posted in: General Chat
  • 6

    posted a message on [old] The Right Way to Reward Dungeon Runs
    Quote from BearSails >>

    This is pointless and complicated. 

     

    Blizzard has has already chosen the best way to reward dungeon runs, by offering no reward other than fun (and the card back). 

     

    If if you find fun to be too small a reward, then you miss out on absolutely nothing by not playing. 

     

    The logic is simple and brilliant. 

    That is arrogant and wrong. 
    They are so many other games out there, that even if we limit the pool to just free games they will still be a hundred options that offer more fun than a dungeon run with nothing on the line.   
    We missed out what they could have been spending resources on, instead of making a mode that is pointless they could have been fixing some of the many problems or working on one of the modes people want. 
    lawyered
     
    Posted in: Dungeon Run
  • 1

    posted a message on How is Elder Scrolls: Legends in comparison to Hearthstone money wise

    I'd actually say it worse, while they may be more "generous" give stuff out the best decks require rarer cards. Most of the best decks require many legendaries and in ESL many legendaries you can play 3 copies of in a deck, these legendaries are so efficient that they isn't really an replacement cards at lower rarities. This is even true for many of the aggro decks. Some of the legendaries are limited to one of per deck but these ones tend to win you the game when played (imagine deathwing+Y'shaarj and not having to discard your hand).

    You need more legendaries and you'll be at a larger disadvantage for not having them.

    You also don't get full dust refunds on cards when they are nerfed and they are even slower than HS to nerf cards despite there being for more problem cards in the game.

    Then there are the gameplay issues. Despite having 50 card decks stating hand sizes are only 3 cards, meaning control vs aggro games are decided by opening hands 90% of the time. Many control vs Control games come down to who draws their super legendary fist. Despite having very few RNG cards they have managed to make their game more RNG based than hearthstone.  

    I'd recommend spellweaver  if you want a digital CCG that is better than HS both money and gameplay wise. 

    Posted in: Other Games
  • 1

    posted a message on Blizzard NEEDS to change Explore Un'Goro because of Skulking Geist.
    Quote from IserlohnND >>

    I think a good idea for Explore Un'Goro might be to change the cost of Choose Your Path to 0 Mana... But change the text of it to "Discover a card. It costs (1) more.", thus balancing the total mana cost. And yeah, Auctioneer would be a problem but if you're running an RNG-heavy and generally bad card like Explore Un'Goro and you manage to have Auctioneer when casting Explore, you kinda deserve to draw up loads of cards. It might allow for Explore Un'Goro decks to actually exist.

     I think the opposite might be better make it cost 2 and discover a card and make that card cost 1 or 2 less. Otherwise you could discover cards that cost 11, also stops and kind of miracle shenanigans. 
    Posted in: Card Discussion
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