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    posted a message on [TOP 20 LEGEND]Senfglas' Freeze Mage

    worst  deck i have ever seen

    Posted in: [TOP 20 LEGEND]Senfglas' Freeze Mage
  • 0

    posted a message on Cubelock is weak

    you need to play it a lot to get better it is not an easy deck

    Posted in: General Discussion
  • 0

    posted a message on Legendary Tier List & Crafting Guide

    this is a  tough decision it bothers me tooo.

    Posted in: Card Discussion
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    posted a message on Psychic Scream Pre-Nerf Thread

    priest will lose his all removal cards in april.so he will only have this as a big removal.it is like twiisting nether, some situation it is better some situation it is not .if you play against control matchup it will not be good beacuse he will draw the cards from the deck and play them again.in aggro decks yes it is better but it is not overpowered i think. you should not review the cards as you will play it in the same meta as kft .

    i am not a priest player by the way ...

    Posted in: Card Discussion
  • 1

    posted a message on best card of new set so far?
    Quote from CO1933 >>

    Best card from every class:

    For Priest, it's pretty obvious to everyone by this point. Psychic Scream beats the heck out of most Midrange decks by completely resetting the enemy's board and punishing any deck that overextends its hand to eternity. It's especially awesome in Purify Priest, because if you ever end up shuffling your own minions into the enemy's deck your enemy is just stuck with a ton of worthless junk (unless they can give those minions Taunt or silence them consistently.) It's also decently cheap compared to many other forms of hard board removal.

    For Shaman, it's Unstable Evolution. Evolving a single minion twice can get you major amounts of value out of just two cards, and it makes up for Evolve Shaman's weakness to board clear effects. I mean, hey, we've all had those frustrating games where you fight a Control deck and watch miserably as your opponent just wipes out every minion you try to play before drawing Evolve at a super inconvenient time.

    For Hunter, it's Lesser Emerald Spellstone. A lot of the Spellstone cards right now only give the most basic value in their current form, or just less value than what they're worth. This card, on the other hand, gets you 6 mana worth of stats on board for 5 when you play it in its basic form, and the boosting effect is incredibly easy to trigger with the wide range of Hunter secrets still entirely draftable. I'm not saying this card is gonna make Hunter viable again, I'm just saying that it has a lot of value and works very well as a 5-drop in Hunter decks (Corpse Widow is good too but it can be rather specific for Hunter decks mostly focused around Deathrattles. And the spellstone works well for both Midrange and Aggro decks, while Corpse Widow is much more of a Midrange Hunter card.)

    For Mage, it's Leyline Manipulator. Not only does the card have awesome stats for the cost, its effect is incredibly powerful for OTK Mage and Mage in general. Used in tandem with Primordial Glyph, Cabalist's Tome and Lesser Ruby Spellstone, this card will get you so much more value out of your spells while also making it a breeze to trigger the Mage quest. All you even have to worry about is not over flooding your hand before the quest is completed.

    For Rogue, it's actually Kingsbane imo. This new legendary weapon is so dang underrated, I honestly couldn't believe it. Not only is it a high value weapon when you play it in its base form in the early game, but if you give it enough power from buff cards it becomes a consistent healing tool, hard AND soft removal method with decently long-lasting power on board. As the game goes later and later, your opponent is going to hate it dearly when their enemy is constantly drawing a card that lets them heal for 5 HP each turn (from 2 Deadly Poisons, which is enough to make up for the health loss on a lot of minion's attack stats) and destroy any minion they want to that doesn't have Divine Shield. Now, I suppose there's some chance that you might end up using one of your weapon buffing cards on a hero power dagger for the sake of a tough situation, but all you need to do is run 1 copy of Leeching Poison and Envenom Weapon plus 2 Deadly Poisons and you've likely got enough tools to deal with your enemy's cards scaling into the late game.

    For Warlock, it's Kobold Librarian. A 1 mana draw tool with next to no downside - need I say more? And it's gonna be stupid in Arena.

    For Druid, it's Lesser Jasper Spellstone. Now, I know there's other cards like the two legendaries which likely could have a lot of impact or just be fun combo triggers. But this thing makes up for one of the biggest weaknesses Druid has ever struggled through in its history as a deck: its lack of single target removal. Between Wrath, Swipe and Ultimate Infestation, most Druid players often rely on overpowering their enemy with larger bodied minions or slowing down their enemy's minions with Taunt creatures, which grew much harder to do after the Spreading Plague nerf. So, if Druid ever gets overtaken by the enemy's value on board or there's a single hard-to-kill minion causing problems, there often isn't much Druid can do. This card helps make up for that because of the massively high scaling damage off a relatively easy combo trigger. I mean, hero powering alone could easily get you up to 3 armor at some point, and cards like Feral Rage, Gnash, ClawBranching Paths and Oaken Summons can do the job just as easily (not saying Gnash and Claw are viable, just that they trigger the effect nicely.)

    For Paladin, it's either Call to Arms or Crystal Lion. Call to Arms is highly powerful in both Arena and Standard, and it's very likely going to give you at least 6 mana worth of stats on board as long as you draft your deck right. The only problem is, cards like Grimestreet Outfitter, Hydrologist and Argent Protector need their battlecries to be most effective and you waste a good amount of value if you pull them out of your deck. Similarly, Primalfin Champion needs its Deathrattle, but if Drygulch Jailor becomes viable it could work with this card. In terms of neutral cards, Knife Juggler is pretty good on a recruit draw but Wild Pyromancer is the kind of thing you want to save to combo with Equality or Adaptation. Also, you'd never want to play this card in a Prince Keleseth deck out of fear of losing his Battlecry, even if you can get buffed minions on the recruit draws. In terms of the 1-drops, Selfless Hero and Righteous Protector are both good, but Meanstreet Marshal needs its buffs for full effectiveness and Vilefin Inquisitor does lose some value, even if it stays pretty strong. As such, you'd have to run more strong-bodied 2 drops most likely and see if they really work in your bigger lineup to make the card work, even if some of the 1-drops can help. In Arena, though, these weaknesses are negated and the card is still most likely gonna be a must-draft. Just don't play it if your deck has Doomsayer in either case. And as for Crystal Lion, it all depends on how viable Silver Hand decks end up becoming in the future. Between Level Up!, Drygulch Jailor, Vinecleaver, Lightfused Stegodon, Lost in the Jungle, Stand Against Darkness and Crystal Lion, things aren't looking too bad for the prospect of a Silver Hand Paladin deck rising up. There's still a lot of competition in its way though.

    For Warrior, it was a really tough choice because a lot of the better Warrior cards are comparable in terms of viability. Overall though, my favorite is Drywhisker Armorer because it has good stats for the cost and works incredibly well as a cheap defensive tool against Aggro and Midrange decks. It has heavy combo potential with all the other Armor-based cards and its value as a card peaks over everything else released so far imo.

     

     

     

     this is too longgg
    Posted in: Card Discussion
  • 0

    posted a message on best card of new set so far?

    how  could you write this long brother :D

    Posted in: Card Discussion
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    posted a message on Should I dust Moorabi?

    yeah i was so despereta to make pirate package :8

    Posted in: Shaman
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    posted a message on Should I dust Moorabi?

    i dusted moorabi because i didnt even had pirae package. than i opened pack and  another moorabi came out so i dusted him too.but i keep arfus  because moorabi need a spesific deck and there is no cards supoorting it.but arfus can see play.if moorabi  becomes playable i can just not play it. 

    some cards like moorbi can be dust if you dont have core epics and stuff i think

    Posted in: Shaman
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    posted a message on New Legendary Card Reveal: King Togwaggle

    i think it is funny card and i liked its story :D

    Posted in: News
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    posted a message on The never-ending cycle

    i smiled :D thanks for this topic :DD

    Posted in: General Discussion
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    posted a message on Keleseth The Buffer

    guys i dont have patches should i craft it ?is itthat important for this deck? and consider that it will rotate soon..

    Posted in: Keleseth The Buffer
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    posted a message on OLD Play a Friend! 4.0

    BattleTag: starbuck #21607

    Region: NA

    Trade only: Yes, you go first

    Posted in: Players and Teams Discussion
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    posted a message on Get 2000 Arcane Dust? Blizzard Makes Up for Pity Timer Bug

    i was quitting the game because of the new expansion and expensive card packs. but 2000 dust returned me to the game :D

    Posted in: News
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