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Whizbang's Workshop Set Cards List & Guide
0
We may remove almost all minions on the board If we play Explosive Sheep*2 and this card to deal 2 damage * 4 on 6 mana.
2
4 mana cost with 1 overload is pretty good in this game even mana cards has higher cost performance than odd mana cards in.
We can play 4 -> 4 -> 6 that is efficient allotment of mana.
Sadly, a specifically low resolution picture.
4
Shaman has some interesting can opener such as "Dust devil", "Far sight" and this card without any can to open.
They have potential to become good combo parts, but they have no partner in this game yet.
5
Ok. This picture is really...yes, it is the skeleton indeed!
In ladder, you're true, while I always pick him and see him on my opponent's board in Arena.
However he is pretty good in standing alone, he make no synergy to other cards.
-1
We could die in turn 4 if HearthStone's AI isn't idiot such as we've been aware.
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0
We may remove almost all minions on the board If we play Explosive Sheep*2 and this card to deal 2 damage * 4 on 6 mana.
2
4 mana cost with 1 overload is pretty good in this game even mana cards has higher cost performance than odd mana cards in.
We can play 4 -> 4 -> 6 that is efficient allotment of mana.
0
Sadly, a specifically low resolution picture.
4
Shaman has some interesting can opener such as "Dust devil", "Far sight" and this card without any can to open.
They have potential to become good combo parts, but they have no partner in this game yet.
5
Ok. This picture is really...yes, it is the skeleton indeed!
2
In ladder, you're true, while I always pick him and see him on my opponent's board in Arena.
However he is pretty good in standing alone, he make no synergy to other cards.
-1
We could die in turn 4 if HearthStone's AI isn't idiot such as we've been aware.