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    posted a message on Hearthstone Masters Changes Are Coming

    Instead of changing / banning a single card from tournaments they pick single elimination as a solution; qualifiers were already a roulette, now they will be a roulette with a single chance, win or out.

    Posted in: News
  • 1

    posted a message on Dr. Boom, Mad Genius in numbers

    Blizzard has stated already that the card is fine cause the hero power is random. Kappa.

    Posted in: Card Discussion
  • 1

    posted a message on Game is completely unbalanced in tournaments right now
    Quote from wg15 >>

    And in the end in the HCT this weekend the Control Shaman was the deciding factor in most of the games for hunterace. What does it mean?
    That there is no difference between ladder and tournaments, most people tend to play highest winrate, in tournaments and ladder.

    Then someone very intelligent thinking beyond the meta is coming with a nice deck and is ruling them all. And boy, his deck was criticised the whole tournament but it was so goddamn perfect.

    You will NEVER have a balanced ratio, this is nothing blizz can change in any form. There will be always some stronger decks, even when it is just a difference of 0,2%, these decks will always present the majority.

    HCT was based on Conquest format, bring 4 different decks with the option to ban one for your opponent, so it's a completely different scenario.

    In Specialist the only variable is a small sidebar, switching up to 5 cards in order to adjust your strategy according to you opponent, and that's clearly not enough at the moment.

    I agree that perfect balance is a chimera and we'll never see it, but the gap between top tier decks/classes and the weakest should be limited, right now you have like 0 chance of competing in Specialist with some of them.

    Posted in: Tournaments
  • 3

    posted a message on Game is completely unbalanced in tournaments right now

    Over 200 events to qualify for Las Vegas were played in the last 2 months, let's look at the stats of class distribution in the top 8:

    • Rogue 40.2 %
    • Warrior 32.1 %
    • Hunter 12.5 %
    • Mage 9.3 %
    • Druid 3.6 %
    • Priest 0.9 %
    • Shaman 0.9 %
    • Paladin 0.4 %
    • Warlock 0.2 %

    Source.

    There's not much to say about it, numbers speak for themeselves, if Blizzard doesn't balance classes this format is going to be the most boring thing ever.

    It's not only about nerf this or that card, is about giving each of the 9 classes a fair amount of chance to compete with others in a format, Specialist, where you are supposed to pick one and stick with it from the start to the end.

    Game balancing is not my job so I won't call out any nerf, but developers are clearly not very good at it at the moment.

     

    Posted in: Tournaments
  • 1

    posted a message on Does Omega Devastator seem too pushed? I think the card is too good.

    4 mana 4/5 dealing 10 damage to a minion starting turn 10 is already good by his own, add the discover mechanic which allows you to play more of 2 copies in a single match and the auto rush effect from Boom and you have something objectively broken.

    Don't like to be mean to devs but this didn't require any testing tbh...

    Posted in: Card Discussion
  • 1

    posted a message on New Warlock Card - Eager Underling

    Assuming you have a board a turn 5 play with this + Grim Rally could be something, or drawed with Betrug in play, but already too many IF for a 4 mana 2/2...

    Posted in: Card Discussion
  • 1

    posted a message on Legendary incoming in 3 hours

    Forsaken = Sylvanas, for priest, summoned by this (or another) minion. 

    Posted in: General Discussion
  • 16

    posted a message on New Priest Spell - Mass Resurrection

    Recycling is strong in this expansion.

    Posted in: Card Discussion
  • 2

    posted a message on No Mecha'thun Priest

    Hahahaha, evil genius!

    Posted in: No Mecha'thun Priest
  • 1

    posted a message on Kingsbane cant be rotated out soon enough.

    They just made much more easy to find the weapon and draw it again, so what do we want to tech against?

    Some minor adjustament could be tried to make it more balanced tho.

    For instance, from what I can see one of the most OP cards in this archetype is Doomerang: for 1 mana you throw your weapon to whatever minion you want at 1 durability and it comes back to your hand ready to be equipped again. Really? Destroy the weapon and shuffle it into the deck, that could be a good starting point.

    Posted in: Card Discussion
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