Here would be a better Bonemare that wouldn't destroy it but no longer be OP.
Seriously, why does this card exist? 7 mana 9/9 with Taunt. That's bullshit.
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4
the reason why i lose vs palidan in wild.
really strong
2
Honestly, one of the coolest cards I've crafted in gold. Great in Shaman.
First hand, this card shines when the meta relies primarily on silences, direct damage, or destruction removal. The fact that it is 7 health instead of 5 is relevant and avoids most clears and I put that for a premium. The deathrattle high rolls a few win conditions, hadronox, reno jackson, literally any death rattle, aviana, professor paletress, and kel. With the new legendaries and spirit echos, you can generally take advantage of anything.
Sneed eats so many high quality removals that they generally don't have a good answer to what is inside.
This card is relatively weak compared to rag versus a similar midrange deck.
It is slow and you can end up dying because you had to deal with the board first.
Great beat down card, requires a lot of support in terms of clears and heal, but there is nothing in this game that fills it's role.
2
that flavur text LOL
-6
design quality is day and night from this and primordial glyph
2
substantially better than white eyes the shaman legendary
you can run 2 of them, they have high health pools, and they or the momma can be pulled through curator
nzoth walls are much easier to pull off compared to a ancestral spirit + manipulator or spirit echos combo
definitely the backbone of taunt warrior, that and that drake
3
STILL way too weak, even for the elemental shaman package
a shame
it was a fun card
3
alot of draw mechanics being introduced in ungoro, seeing fringe play in other classes than warlock
2
also a great card with sea giant
1
after using this card i have a few takeaways
1) Ugliest art in the shaman decklist (but great idea to use the three leaders)
- i wont craft this card in gold, why would i make the opponents deck GOLD?
2) A necessary card in a world of 4 mana 7 7s and mega boosted 10/1 and beefcake van cleefs
- i remember one game where i held hex and a totem golem and was mana locked out of hexing a 12/12 vancleef on turn 2.
3) Progressively gets less useful the higher the mana cost of the cards it hits.
-4
this card is pretty good if you space out your threats. definitely weaker versus full hands like renos. extremely strong when both sides are running out of steam.
definitely not a Dr. 4 cant be played as one. it is a punish when you expect that they are lacking removal.
forces out removal everytime like a flame-wreathed faceless
sometimes the opponent leaves it up, hoping to draw 1 card. you then can play 6 cards instead of a situation with only 3 in hand and he gets punished for greed.
essentially a mana tide that can't be traded in for free. id say its pretty good since carddraw is more important that anything else for some decks