• 3

    posted a message on Sunkeeper Tarim

    the reason why i lose vs palidan in wild. 


    really strong


    Posted in: Sunkeeper Tarim
  • 2

    posted a message on Sneed's Old Shredder

    Honestly, one of the coolest cards I've crafted in gold. Great in Shaman.

    First hand, this card shines when the meta relies primarily on silences, direct damage, or destruction removal. The fact that it is 7 health instead of 5 is relevant and avoids most clears and I put that for a premium. The deathrattle high rolls a few win conditions, hadronox, reno jackson, literally any death rattle, aviana, professor paletress, and kel. With the new legendaries and spirit echos, you can generally take advantage of anything.

    Sneed eats so many high quality removals that they generally don't have a good answer to what is inside. 

    This card is relatively weak compared to rag versus a similar midrange deck.
    It is slow and you can end up dying because you had to deal with the board first.

    Great beat down card, requires a lot of support in terms of clears and heal, but there is nothing in this game that fills it's role.


    Posted in: Sneed's Old Shredder
  • 2

    posted a message on Primalfin Champion

    that flavur text LOL

    Posted in: Primalfin Champion
  • -6

    posted a message on Shadow Visions

    design quality is day and night from this and primordial glyph

    Posted in: Shadow Visions
  • 1

    posted a message on Direhorn Hatchling

    substantially better than white eyes the shaman legendary

    you can run 2 of them, they have high health pools, and they or the momma can be pulled through curator

    nzoth walls are much easier to pull off compared to a ancestral spirit + manipulator or spirit echos combo

    definitely the backbone of taunt warrior, that and that drake

    Posted in: Direhorn Hatchling
  • 2

    posted a message on Al'Akir the Windlord

    STILL way too weak, even for the elemental shaman package

     a shame

    it was a fun card

    Posted in: Al'Akir the Windlord
  • 3

    posted a message on Twilight Drake

    alot of draw mechanics being introduced in ungoro, seeing fringe play in other classes than warlock 

    Posted in: Twilight Drake
  • 2

    posted a message on Cornered Sentry

    also a great card with sea giant

    Posted in: Cornered Sentry
  • 1

    posted a message on Devolve

    after using this card i have a few takeaways

    1) Ugliest art in the shaman decklist (but great idea to use the three leaders)

      - i wont craft this card in gold, why would i make the opponents deck GOLD?

    2) A necessary card in a world of 4 mana 7 7s and mega boosted 10/1 and beefcake van cleefs

      - i remember one game where i held hex and a totem golem and was mana locked out of hexing a 12/12 vancleef on turn 2.

    3) Progressively gets less useful the higher the mana cost of the cards it hits.



    Posted in: Devolve
  • -3

    posted a message on Genzo, the Shark

    this card is pretty good if you space out your threats. definitely weaker versus full hands like renos. extremely strong when both sides are running out of steam.

    definitely not a Dr. 4 cant be played as one. it is a punish when you expect that they are lacking removal.

    forces out removal everytime like a flame-wreathed faceless

    sometimes the opponent leaves it up, hoping to draw 1 card. you then can play 6 cards instead of a situation with only 3 in hand and he gets punished for greed.

    essentially a mana tide that can't be traded in for free. id say its pretty good since carddraw is more important that anything else for some decks

    Posted in: Genzo, the Shark
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