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    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: ICEMAN#13217

    Region: NA

    Trade Only: Yes, you go first

     

    done. ty JoeHobo.

    Posted in: Players and Teams Discussion
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    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    iceman#13217

    NA

    80g Trade.

    Posted in: Players and Teams Discussion
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    posted a message on Ramp Druid

    how do you have every card in this deck but Medivh. LOL!

    Posted in: Ramp Druid
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    posted a message on How to fix aggro shaman:

    Good point. Well if you leave the discovery to 3 totems then there is at least a 25% chance that you won't get the perfect one you were looking for. Imho that is pretty good balance.

    Posted in: General Discussion
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    posted a message on New Casual Hearthstone Club: "Fandral United" [FU] open recruiting

    Hello.

    This is the beginning of a new group called "Fandral United." or FU for short.

    What we like: Idling in discord for text and voice chat, finding practice partners and helping each other get better through regular practice. Also regular wednesday night club-wide tournaments. And a persistent ELO based rating ladder system for members to compete with eachother over time. Who can join? Anyone! We are hoping to build a community of new and experienced players alike, so that those who grow under our tutelage may one day flourish in the great big hearthstone world. And remember, our motto is: "Just F U."

    The main glue that holds [FU] together is the communication platform known as "discord." www.discordapp.com if you haven't heard of discord it gives a convenient place to hold multiple chat and voice channels and it is all completely free and designed for gamers. It has become quite popular and is a very nice program.

    one popular discord channel is the /r/hearthstone channel which spawned off the hearthstone reddit.

    to get to the Fandral United channel follow this invite link https://discord.gg/hUj7F or simply search the server name "Fandral United"

    want to join the club? just reply to this thread with the phrase "Just F Me." And find your way into our discord channel. That's it!

    Features: Wednesday night open tournament: "Just F Yourself"

    "Just F Yourself" will be a weekly tournament held every wednesday at 7:30 pm for all attendeees. Depending on numbers there will be several small single elim brackets, with winners heading into a finals single elim bracket. Formats will vary as time goes on and we get a better feel for it. With definite possibilities for double elim and round robin format tournaments since i like those a lot. Some added aspects of "Just F Yourself." Will be features such as: Match specific card bans, other themes depending on the week and whim of the community.

    Sound like your thing? Well stop on by and don't forget to bump the thread with a "Just F Me." 

    Thanks. -illOdin

     

    Posted in: Players and Teams Discussion
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    posted a message on How to fix aggro shaman:

    I agree with SMcB that doomhammer can't be nerfed. What would you do no windfury... then it loses it's identity as doomhammer. 1 Attack? unplayable garbage. Less swings, who cares its the burst we're worried about. So yea doomhammer won't change we know that. 

    As far as kicking tuskarr down to just basic totems, i thought of that but i think it's a little too nerfbat. It would be a blizzard-style move to do that. Mostly because of card wording and consistency arguments. Wording: Discover a basic totem, is very simple and straightforward. Something blizzard has shown they opt for in a lot of situations. But eh, i think tuskarr is more fun with the other totems. Ideally it would be like:

    Discover a basic totem; or: pay 1 mana get random upgraded totem. Now that would be cool. Then he's like a shop. I hope they do that but "Oh whaaa that's like a whole new mechanic." Blizzard are a bunch of lazy ***** who won't code new stuff into the game in favor of dumbing stuff down sometimes. Meh.

    Posted in: General Discussion
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    posted a message on How to fix aggro shaman:
     
    My counter argument is that if there IS a problem, it's not aggro Shaman that needs fixing - other classes need better options for dealing with Shaman's out of control early game.  
    You are thinking to hard. What is easier:
    Fix one thing to mesh with all the other 8.
    Fix 8 things separately to fit with one.
    you pick.
    Posted in: General Discussion
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    posted a message on How to fix aggro shaman:
    Quote from SchruteBucks >>

    Doesn't need fixing, as it's not broken.  The deck cannot be fixed anyways, as it is merely a result of a combination of cards and the existing meta.  Any attempt to 'fix' this specific deck has huge potential consequences (potentially very bad ones), and like I said, the deck isn't even broken by Blizzard's standards.  While it is quite strong, there IS counterplay, and the deck relies on drawing well and winning quickly.  If you don't draw well, you simply run out of steam and the later into the game it goes, the lower your chances of winning.  

     It does need fixing. I know that it has potential to draw poorly and I said that already. The weak points of the deck don't need to be explained. I'm assuming everyone knows that already. Yea its an aggro deck it will lose in the late game. That said. There is still the possibility that it will win outright in the early game, What I am calling into question is: Should this be something we even want to see in hearthstone. Do you care about growth of the game and the spectator base for the game? Well you should. If you want to continue to see new sets or have any hope that you will get to play in tournaments, even causal ones in the future. The game needs to grow. It has to be satisfying to watch. This deck is the "Premature Ej-A-Cu-know-what" of hearthstone.
    Posted in: General Discussion
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    posted a message on How to fix aggro shaman:

    Maybe you think there is no problem. Maybe you think the best solution is different than what I've come up with. If you want to post to this thread please offer a full explanation for your reasoning and try to add to the conversation. We'd like to come to an answer that everyone is happy with. For the good of all hearthstone players we need the game to be as balanced and competitive as possible or it will not be played or remembered in the future. Should aggro shaman even be fixed? Some think not. If you want to share your arguments please explain in thoughtful meaningful posts. If you just want to show some support for the change then give a shout out and a +1 and see if we can get this ball rolling.

    Yes, many solid strategies exist to counter aggro decks, and the variety of successful decks in Hearthstone is evident and impressive. I do not doubt this at all

    However, there is still that game that happens quite often, where you get aggroed down in 5 maybe 6 turns. ? Should this really be part of the game? What if a chess game was over in 5 moves, what would the board look like. Two pawns a knight and a bishop out for each player, how could you say one person had played better than the other? You couldn't. 

    chess5

    It's a similar feeling for an aggro win. So you got a trogg a totem golem and a flametongue, rolled a totem golem, then doomhammer rockbitered on turn 6. Did the other player slip, or did you have to think at all? No not really huh.

    Conversely, you can draw into a whole bunch of weak minions and have no chance of winning. That's the risk of playing aggro. Still, we all want to see HS become more skill-oriented for the sake of the competitive scene growing to gain respect in the real world.

    This will never really happen so long as there is unbalanced silly quick freewins as one factor to the game.

    Now a lot of people talk about randomness in hearthstone and think that is the problem. This is a whole nother topic and im not going to talk long about it. Actually it is the large number of random chances that bring skill to the game. It is this counter-intuitive statement that makes it interesting. You have to think through a number of probability calculations, and you have to do it before the rope. That takes skill and so the randomness imparts skill to the game. I just wanted to clear that up and state that that is not the gripe we are dealing with in this post. 

    Back to aggro shaman. Ok so how is this ever going to get fixed. 

    I think with just a few small changes there can be a balance to aggro shaman, to where the deck archetype can still exist somewhat, and yet fit into the game without ruining it.

    Problem 1: Tuskarr Totemic

    I imagine Tuskarr to be somewhat like Gandalf in the beginning of the Lord of The Rings movie. He's wheeling into town on a horse drawn cart. And his cart is full of splendid gifts and fireworks for children and townspeople. Instead of fireworks though he has totems. If you play warcraft a totem is basically a small wooden artifact that when you throw it on the ground it eminates a magical aura or effect. Hence it doesn't fit with me that tuskarr has an entire golem with him that he can just bust out on a whim. On top of this, golem, when played normally has the overload effect. Hindering you next turn. When you get him from tuskarr this doesn't happen. How to balance this. Well the wording is going to be tricky but it could be "Battlecry: Summon any 0 attack totem." At the VERY least, you could ad the overload effect if you roll totem golem. Maybe even overload 2 if you roll it.

    Evidence: If you look at the pro-event "Batstone" Where pro player Firebat is hosting some players to play a tournament with some card eliminated from the game. What is the number two card? Tuskarr Totemic I really respect this move by firebat and I see that he is very forward thinking trying to do something for the game so that it can maintain a large viewer base and actually grow. You cant go to blizzard headquarters and just change the game, firebat took a social approach and just shows everyone what they want. Very cool. By the way that event is happening tomorrow the 14th at 12pm est.

    Problem 2: Rockbiter Weapon

    Aggro shaman's opening is typical for the aggro archetype. This i can accept. Rolling a totem golem can give you a too-stron board state, we talked about this. Then on top of this the finsher is super strong and easy to get early on. Doomhammer rockbiter giving you a 10 damage burst and 4 more per turn for 3 extra turn thereafter. This is what really does it. This finisher is just too strong, and can easily happen on turn 6, equipping doomhammer on turn 5. Fixes : change rockbiter to read "Choose 1: Give a minion +3 attack this turn; give a hero +2 attack this turn." This will mitigate at least 2 damage of the burst. Possibly letting an opposing deck hang on for that one more turn to pull back into the game. Also this will make early game board control slightly more difficult for shaman since they can't clear with the hero + early game biter weapon.

    Problem 3: Flamewreathed Faceless

    Pretty self explainatory here. The tempo gain is just too much for a lot of decks to handle after a flamewreathed is played. If yuo can't clear it you immediately fall prey to Flametongue Totem and abusive buffing it and bringing your health total down very fast into... of course... doomhammer rockbiter range. Solution: Pretty easy nerf, 6/6 overload 2. at least 7/7 overload 3.

    Ok these are just my thoughts but I think there is something a bit off with aggro shaman and i don't really like it. 

    Posted in: General Discussion
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    posted a message on What's with the new tempo mage?

    I guess so.

    I understand the argument for early game trades, and yea That is kinda good to kill totem golem or even azure drake with a torch or a frost bolt. Think about the times u draw shatter and are playing against dragon warrior with 2x ravaging ghoul though, lol total dead card. Or paladin running pyromancer. yea i know a high percent of mage spells are good only like 2-4 that you really wouldn't want to see, depending on the board.

    It's just a new archetype i guess. I think it only really works if u play Archmage Antonidas or Medivh tempo mage. So you can convert that random spell into a body or a good fireball (sometimes). Does that make the old rag/water elemental tempo mage not as good. Or is there still an edge to have in that certainty that every card in your deck is going to do something positive and you know it?

    i mean. what are we losing for it? Missiles? Water elemental? Bloodmage? Mirror image? I want all that stuff!

    I'll try it. i have all my commons from naxx and gvg still to uncraft i think i can get antonidas maybe that's why im complaining i just don't have archemage yet. Maybe not i might be right and book sucks.

    Posted in: General Discussion
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    posted a message on Pantry Spider evolve bug! 2 3 drops!??

    Yes i realize it was designed like that intentionally, I'm saying it shouldn't be like that. 

    I mean it's a design bug that isn't the way it should be. How can a 1/3 spider be worth 3 mana? it just doesn't fit in with the way the rest of the game is designed.

    The only thing that's broken with it really is evolve and master of evolution i guess but still it makes some really unfair turns when u get 8 mana worth of minions for 4 mana. 

    Posted in: Card Discussion
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    posted a message on What's with the new tempo mage?
    Quote from ticandtac >>

    "you get a random one. On top of those planned for your deck. And literally all tempo mage minions have spell synergy. And it gives you a 1/1 on top of everything."

     Yes but "those planed for your deck" is now = ("those planned for your deck" - 1) because you have to give a card slot to book. That's where i see the problem and im very surprised that pro players actually just jumped in and starting using this card so quickly how could they be comfortable with it? That's what im wondering who has the hardfacts explaination for why babbling book is better than a spell you planned.
    Posted in: General Discussion
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    posted a message on Pantry Spider evolve bug! 2 3 drops!??

    Ok when you play Pantry Spider you get two 1/3 and each one says it costs 3 mana,

    This combined with evolve gets you two random 4 drops.

    to me this is a bug. Ok i can understand that the ORIGINAL pantry spider is a 3 mana card. But the spider it spawns is a 1/3 and hence NOT worth 3 mana. This is an imbalance and inconsistency that is causing evolve shaman to come up with too-lucky board states ruining certain games. I think it should be fixed. You?

    Posted in: Card Discussion
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    posted a message on What's with the new tempo mage?

    OK so, since Karazhan's release

    We're seeing the new card Babbling Book seeing a lot of play in tempo mage.

    Even pros are using it. Looking at the current ONOG PAX tournament, babbling book is in several players tempo mage.

    Ok, why? All you get is a random spell and a 1/1 token. How is getting a random spell better than having one you planned for the deck. Yea you have a little less board but i mean, a VERY little. That 1/1 must be negligible compared to introducing an uncertain spell.

    Are you going to argue, well it gives antonidas another spell. Ok, but why not just pick a good spell and put it into your deck, its equivalent to 1 card anyways.

    I mean, mage doesn't play any minion buffs to make use of the 1/1. I just don't understand babbling book or why you would play it. Anyone?

     

    Posted in: General Discussion
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    posted a message on Jason Chayes on Monetization and Card Backs in Hearthstone

    F2P is super super super slow lets be honest with the gold cap at 100 per day from victories, and that taking 30 victories. People are looking at amax of about 150 per day. Giving them 1-2 packs per day if they play approx 40-50 games! thats a lot of games. Solutions: set gold cap higher maybe to 160. Or put 6 cards in a pack. 

    Posted in: News
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