• 2

    posted a message on Awaken the N'Zoth | Reno N'Zoth Quest Shadowpriest

    What I like about this deck is it's a baseline to try some pretty crazy stuff. It viable on its own and throwing weird stuff you wanna try is perfect considering it's highlander. Props to the creator for staying in the comments, upvoted. 

    Posted in: Awaken the N'Zoth | Reno N'Zoth Quest Shadowpriest
  • 1

    posted a message on New Warrior Legendary - King Mosh

    Sometimes it doesn't need a whirlwind effect, such as simply throwing your crappy minions into your opponent's, using a ravaging ghoul on turn 8 (weak play granted), or using a weapon to get the last undamaged minion, because in a midrange to control matchup, minions are already damaged. But with cards like brawl, this card may not be needed unless jades are still dominating after Brann Bronzebeard (which with jade idol, that will probably be the case). This is a nice counter to them. Granted, I may be subjective do to wanting control warrior to be a thing. Looking at this card by itself, it probably is too slow of a removal, but if we need more mass clears, we got one.

    Posted in: Card Discussion
  • 3

    posted a message on Kalimos, Primal Lord - The HearthPwn Un'Goro Card Reveal

    But tunnel is rotating...

     

    Posted in: News
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