Just wanted to share my Control Warrior list that I've been having a lot of success with. Read the full writeup for details (and there are lots of 'em).
On a side note, I think it's the most expensive (serious) deck that I've ever seen on Hearthpwn.
Sorry, what do you mean? I never made any claims that I was like rank 1 legend or anything.
You should judge a deck based on the actual CARDS and CONTENT of the deck (a crazy concept, I know), rather than simply judging it based on the highest rank it has achieved. Getting to high ranks has more to do with playing time/skill and less to do with the actual deck itself.
As a longtime Shaman player, I can tell you that in the current meta Zoo and Paladin are going to be your best bets against most Shaman decks. However, it's important to realise that a Shaman with a good hand beats basically everything (just like most aggro/tempo decks with a good hand).
I know that this probably isn't the answer you were looking for, but it's probably best to just dust it. I don't think that Hogger, Doom of Elwynn is particularly good in any deck. Could you squeeze him into some sort of Patro/Control Warrior deck? Probably. But is he really going to be the best choice? No; in fact, there are even other 7-drops that I'd consider to be stricly better.
Just wanted to show off my Shaman deck that I've been working hard on. I honestly believe that it's the best Shaman list at the moment. See full writeup for details.
It performs worse than I expected, but it is still playable. I feel like Mukla's Champion is just not consistent enough to be included. Furthermore, I think that the Azure Drakes are an absolute necessity, What I plan on doing in the future is removing both of the Mukla's Champions as well as both copies of Ancient of Lore, and replacing them with Azure Drakes and Kodoriders. Unfortunately, I don't have two Kodoriders in my collection, so I'm going to need to put the project on hold while I save up some dust.
Here is the control Shaman build that I've been working on since TGT was released. The deck works, I'm climbing with it this season, and last season it got me to rank 5 with minimal effort. For more info, view the full deck writeup. Input is appreciated.
So here is a deck I just built last night. I was skimming through the collection manager and I just kinda came up with it off the top of my head. To be honest, I haven't really played it much as of yet (it is only a few hours old as of right now), however it seems like a good idea. Enjoy, and if you are bold enough to play it, please give me your feedback. it is much appreciated.
I've included the list here. If you'd like to know more about the deck, please see the full writeup.
All in all, I would consider playing Yeti over this.
I will agree that I didn't consider Webspinner, as that card could potentially bring a lot of long-term value. However, other than Webspinner, every single minion that you named there is really situational. Yes, a Lightwarden could potentially be detrimental against a Priest. However, against basically every other class (except maybe Paladin in some rare cases) it is a 1/2 body. Similar doctrine applies to Warbot, Northshire Cleric, and Cogmaster.
If you read through the list, you'll realize that the only 1-mana minions that are even relevant on turns 4-5 are Zombie Chow, Flame Imp, and Dust Devil (and only because it can do a massive amount of face damage). All of the other minions either die to one damage or don't have a high enough attack to make any impact on a game.
I've actually been pondering this combo for a while. Despite the fact that I can't actually test it out (as I don't have a copy of Tinkmaster Overspark), I don't think it can be too good. I mean, it's a bit like the Humility/Stampeding Kodo comkbo, except it costs two more mana, uses two legendaries (meaning that you can only have one of each in your deck), isn't consistent removal if your opponent has multiple minions, and it just straight-up doesn't work if you have any of your own minions on board.
0
Just wanted to share my Control Warrior list that I've been having a lot of success with. Read the full writeup for details (and there are lots of 'em).
On a side note, I think it's the most expensive (serious) deck that I've ever seen on Hearthpwn.
1
You should judge a deck based on the actual CARDS and CONTENT of the deck (a crazy concept, I know), rather than simply judging it based on the highest rank it has achieved. Getting to high ranks has more to do with playing time/skill and less to do with the actual deck itself.
0
My vote goes to Sylvanas Windrunner.
0
There are just better options at the 6-mana slot (Sylvanas Windrunner, The Black Knight, and Cairne Bloodhoofall come to mind).
0
As a longtime Shaman player, I can tell you that in the current meta Zoo and Paladin are going to be your best bets against most Shaman decks. However, it's important to realise that a Shaman with a good hand beats basically everything (just like most aggro/tempo decks with a good hand).
0
I know that this probably isn't the answer you were looking for, but it's probably best to just dust it. I don't think that Hogger, Doom of Elwynn is particularly good in any deck. Could you squeeze him into some sort of Patro/Control Warrior deck? Probably. But is he really going to be the best choice? No; in fact, there are even other 7-drops that I'd consider to be stricly better.
0
Just wanted to show off my Shaman deck that I've been working hard on. I honestly believe that it's the best Shaman list at the moment. See full writeup for details.
0
Have you considered removing the Slams and replacing them with Fierce Monkey? Seems like it might be pretty interesting
0
It performs worse than I expected, but it is still playable. I feel like Mukla's Champion is just not consistent enough to be included. Furthermore, I think that the Azure Drakes are an absolute necessity, What I plan on doing in the future is removing both of the Mukla's Champions as well as both copies of Ancient of Lore, and replacing them with Azure Drakes and Kodoriders. Unfortunately, I don't have two Kodoriders in my collection, so I'm going to need to put the project on hold while I save up some dust.
0
Here is the control Shaman build that I've been working on since TGT was released. The deck works, I'm climbing with it this season, and last season it got me to rank 5 with minimal effort. For more info, view the full deck writeup. Input is appreciated.
0
So here is a deck I just built last night. I was skimming through the collection manager and I just kinda came up with it off the top of my head. To be honest, I haven't really played it much as of yet (it is only a few hours old as of right now), however it seems like a good idea. Enjoy, and if you are bold enough to play it, please give me your feedback. it is much appreciated.
I've included the list here. If you'd like to know more about the deck, please see the full writeup.
0
Here is the deck that I used to beat Heroic Emperor Thaurissan. Read the full writeup for details.
0
I will agree that I didn't consider Webspinner, as that card could potentially bring a lot of long-term value. However, other than Webspinner, every single minion that you named there is really situational. Yes, a Lightwarden could potentially be detrimental against a Priest. However, against basically every other class (except maybe Paladin in some rare cases) it is a 1/2 body. Similar doctrine applies to Warbot, Northshire Cleric, and Cogmaster.
Voidwalker and Shieldbearer still just die for free and are super low-value, even if they can absord an attack from the Hungry Dragon.
2
If you read through the list, you'll realize that the only 1-mana minions that are even relevant on turns 4-5 are Zombie Chow, Flame Imp, and Dust Devil (and only because it can do a massive amount of face damage). All of the other minions either die to one damage or don't have a high enough attack to make any impact on a game.
0
I've actually been pondering this combo for a while. Despite the fact that I can't actually test it out (as I don't have a copy of Tinkmaster Overspark), I don't think it can be too good. I mean, it's a bit like the Humility/Stampeding Kodo comkbo, except it costs two more mana, uses two legendaries (meaning that you can only have one of each in your deck), isn't consistent removal if your opponent has multiple minions, and it just straight-up doesn't work if you have any of your own minions on board.