Let me go sell my car to pay for this deck
- iCyTaLonS
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Member for 8 years, 9 months, and 4 days
Last active Thu, Jan, 7 2021 16:59:48 -
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MrPresident posted a message on Top100 Legend | Astral Barnes DruidPosted in: Top100 Legend | Astral Barnes Druid -
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Poodris posted a message on This is why Competitive Hearthstone is a JokePosted in: General DiscussionWhy do people think something involving people calling themselves "dude" and "Monsanto" should be taken seriously in the first place?
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iandakar posted a message on This is why Competitive Hearthstone is a JokePosted in: General DiscussionThis is going to be an endless topic as looking as the "it's a 10 mana card, should have huge impact" exist. Both deathwings, the giants... They all cost the same and don't have an even close impact to yogg. Not remotely.
Whoever is fine with yogg should be fine with a 10-mana 1/1, battlecry: a random player wins the game.
Deathwing isn't used because it's too weak of an impact which is why he's never used. He's a perfect example of a 10 mana card that's too weak. Dragonlord is a niche card that almost no dragon deck uses since it's VERY hard to pull off properly without dying. He's interesting enough to try out but NOT a strong 10 mana card. The giants aren't EVER used for 10 mana: they would SUCK as a 10 mana card. They work because they become 4-6 mana 8/8s (or in the case of the newest giants, 0 mana 8/8s).of the 10 mana cards we have:Pyro does see use as a 10 mana 'i win' card in freeze mage.. sometimes.Anyfin does about 20 damage to your face in one use and over 30 on the second use, thus why it's used as a combo card.Mind control is too weak and see no use.Varian puts 3 minions on the board.. and only saw use for a short while in Tempo Warrior before Dragon warrior put it back to pasture.Faceless, I bet many who don't arena forgot it even exists,And the Old Gods, of which C'thun does 12-20 damage as its battlecry then drops as a 12-20 THEN tend to get pulled again later from the dead to later do it again, N'Zoth lets you replay Sylvanas and Tirion and it's STILL not strong enough, and Y''Shaarj is too weak outside of brawls or maybe a turn 4 play with Barnes.Thus the point: At 10 mana, you can't play around with a cute effect. You either win the game, actually DON'T get played at 10 mana, or you aren't worth it. And the cards that actually see use follow that mindset because that's what it means to require an entire turn's worth of mana. If anything Yogg's problem is that it stumbled on the required power level needed for a 10 drop when it was designed as a Trolden card. Future 10 mana cards will need ways to provide that much firepower without needing GvG styled randomness.I accept that Yogg shouldn't have been the card at this slot (would've preferred N'Zoth myself) but it DOES show us all what was lacking in most of hte +8 minions and in Control in general. Make future cards a more stable version of Yogg, capable of flat out ending games at the right time (and miffing at wrong time.. just more based on how he's used than dice roll) and we'll come a long way towards having non-warrior late game decks in hearthstone.And yes that'll mean dealing with "YEs Yes I'm going to winOMGWTFNO!!!!" moments. At least, if you actually WANT control to exist.Last note, the difference between Yogg and '1/1 I win' is that Yogg actually sucks when used outside of dire situations. If you use him, say, against a combo deck that's about to combo you down, Yogg will tend to make things worse. He's also a dead weight when you are ahead on the board but losing or if you are VERY late in the game and near fatigue. Thus Yogg, in those times, tends to be '0/0, you lose'.Yogg works best when the game hasn't hit near fatigue and you're behind but have options if you can just gain Tempo back. Like facing a tempo deck that's flooded the board and you have cards but are out of time. Note that ANY board wipe would also mean 'I win" since Tempo tends to die horribly once they lose tempo.Thus why the concept of Yogg works out, because his randomness is controlable: he's best against Tempo plays and all-ins, and worse against combo, fatigue situations, and when misplayed. A less random card with those features would b awesome. -
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dovahneer posted a message on Flamewreathed FacelessPosted in: Flamewreathed Faceless -
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BigVanisher posted a message on Moonglade PortalPosted in: Moonglade PortalHow this portal is rare??
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tomiathon posted a message on What's your opinion on otk decks?Posted in: General Discussiondon't mind OTK decks at all. i'd much rather play a game where I lose on turn 10+ and had a chance to actually play than a game to aggro where I lose on the mulligan because I don't have an answer to their one drop and a board clear for turn 4-6
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NightfallsCurse posted a message on Angry ChickenPosted in: Angry ChickenAngry Chicken looks considerably less angry than Chicken
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Posted in: DOOM!I believe "DOOM!" is actually a good card because if you have "Onyxia" in your deck, this card becomes big strong. What I mean to by that is that to if you have out an "Onyxia" playable card and plus the 1/1 Welpps then you can get very card in hand. Sori Engliash is not my first speaked languaje
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BruskWozEre posted a message on Hearthstone is a stress relieving gamePosted in: General DiscussionThis is the most stressful game Ive ever played in my entire life
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only see hunters and shamans on ladder, switch to control warrior. 2 priests in a row, running doulbe SW:D and entombs, fuck this shit
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Don't like this nerf tbh. SMOrc "hurr me go face" decks are already tier 1, and Blizzard even said that yogg was a bad card in every deck except token druid and tempo mage. they could have banned it from tournaments, but because of all the salty hunter and shaman players the card is now garbage. oh well, thanks for the 1600 dust i guess
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Agree that best nerf is totemic, card was stupid because 3/7 times it basically won the game for the shaman player
worst nerf imo is Yogg, I know many people hated the card but it was one of the best control cards ever to be printed due to its comeback potential, now aggro curvestone face decks will be even more stupidly broken than they already were
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fuck I hate mirror matchups in this game, 100% draw RNG and nothing else matters
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deck has been working pretty phenomenally for me so far, honestly surprised but can't complain, really good deck imo
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midrange hunter is such a good deck even literally braindead people can be successful with it. just played against the worst player I have ever seen, the dude played a turn 1 fiery bat, into coin, into end turn. later on, he had a sylvanas on the board, I played a doomsayer. he played call of the wild, attacked face with the sylvanas, attacked the doomsayer with huffer, leaving it on the board. I managed to barely win the game, but I was at 3hp. to all midrange hunter players, if someone playing their first ever game of hearthstone can be fairly successful with your deck, you should already be at legend rank if you're not a complete retard. just stop infesting the lower ranks and get to legend already so the rest of us can enjoy hearthstone. thank you
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so many hunters I see have golden portrait and legend card back
just wanted to say: getting to legend rank playing a deck in which going face and playing on curve are the only two objectives does not make you good at the game, it makes you dedicated to playing a boring, mindless deck in order to increase your e-peen, which makes you retarded
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fuck this tavern brawl, worst one i've ever seen
100% and i mean 100% rng dependent, how anyone thought this shit was fun is beyond me
i usually enjoy tavern brawl but fuck this shit
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"Greetings, friend" or "That's incredible!" whenever some braindead face shaman player plays totemic and gets a totem golem, followed by a faceless the next turn. Keep playing your non-skill deck, I'm sure that finally reaching rank 17 is worth all the hours of playing a deck in which the only objective is to go face.
Also, fuck you too warriors. Brawl, nice card design. Am I supposed to 'not overextend' and let him justicar, shield block, tank up, shieldbearer for infinite armor? Or do I put stuff on the board and watch it all get killed by brawl? Wish I knew.