Nerfing Tuskarr Totemic and Rockbiter won't change the fact Shaman is absurdly strong and does not even require much skill.
However, nerfing Yogg Saron (a card that I hate) makes Shaman vs. Druid matchup almost unlosable for Shaman now… GG Blizzard.
- iCyTaLonS
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alpharaon posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion -
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Maukiepaukie posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionWhat the fuck is up with the fucking ladder only fucking retarded hunters and shamans go fuck yourself if you play hunter or shaman you will NEVER achieve anything in life you fucking retard
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codyischida posted a message on Best deck after patchPosted in: General DiscussionMidrange Shaman will still rule, Yogg was a counter to its board, now it's gone. There's no enough nerfs to this deck.
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Deadly_Pants2 posted a message on Card Nerf - Yogg-Saron, Hope's EndPosted in: Card DiscussionI lost to many times to unskilled yogg druid players who just draw the nuts then play this..its gonna be good to see less of those..all these nerfs will def increase how much skill maters in games.
Druid is a pretty hard class to play well so please don't call something unskilled because you're salty -
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lumahau posted a message on Card Nerf - Yogg-Saron, Hope's EndPosted in: Card DiscussionAlso, it's not true that Yogg is a card that can destroy all game that came before. Exactly as C'Thun, it needs preparation, and it takes your whole turn to be played. The player running Yogg usually must forego board presence and be more subject to being killed (except for Token Druid and Tempo Mage: that's the real problem!), so
1. The player assumes tremendous risks for all the game, not only the turn Yogg's been played
2. The player must use his whole turn to play Yogg
3. Yogg still can have a negative outcome
C'Thun and N'Zoth have *always* good outcomes. Some will be worst than you're expecting, some will be better. If you run a Chillmaw, N'Zoth will even protect your face. C'Thun will also help you before getting into the game, by buffing your minions, giving you health and armor, duplicating your solid taunt minion (or tripling it with Brann). They are OLD GODS, they MUST be OP, amazing, etc. Even more in a so aggressive meta, the only reward for playing slower archetypes is the satisfaction you get for the result of an Old God. Blizzard destroyed the fun. I have not been playing ranked since LoE. And I could go back, but my happiness has been cut short.
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iSolidHx posted a message on Card Nerf - Yogg-Saron, Hope's EndPosted in: Card DiscussionThis is the only nerf of this set that I will call idiotic (the execute nerf was unnecessary as well but o well, better nerf control).
So the Yogg Nerf:
We are playing in an absurdly heavy aggro/face meta. Better nerf a 10 mana card that sometimes does nothing useful and sometimes helps your opponent.
To all those who cry because they lost some games to Yogg and say its a 10 mana battlecry 'Win the game' card: Pause, take a drink to dilute your salt levels, think logically and realise that on average Yogg was only significantly better for the person who played it a little over half the time. I.e. 10 mana for poor stats and a slightly greater than 50% chance for a significant benefit. The other 35-45% containing possibilities ranging from bad, through awful, to lose the game. Sounds pretty balanced to me.
If you have a problem with people filling their decks with spells/spell generating cards, then once again, stop crying. Filling a deck with low cost minions and going face is considered a viable strategy, so whats wrong with the opposite that is at least more interesting to play with and against as well as to watch?
Finally the competitive issue that everyone seems to think was an issue: It never even existed. Hearthstone is a card game, and even if there were no rng added through card effects (of which there are many) the greatest and most game deciding rng is contained in what cards you draw at what time. Everyone tolerates this. The degree of randomness brought into a hearthstone game via Yogg is much less than that brought into it via the nature of all card games and that is before the fact that Yogg isn't even in every game, whereas card draw is. The issue is that Yogg's randomness is so much more noticeable, the screen goes purple and tones of cards start popping up, deck shuffling is invisible. The competitive issue was therefore purely psychological and never existed in reality.
So, we can see that pre-nerf Yogg was perfectly fine. Now lets look at the nerf:
Potentially the only realistic nerf that would make Yogg more unplayable would have been to make it cost 12 mana so that you would need innervate or two Emperor ticks etc to play it. Yogg is often the very first casualty of its own effect and it is very rare to see it survive its effect if any significant amount of spells have been played. The only reason Yogg was good is that is could fairly reliably clear the board, no matter how much it screwed you over in other matters such as milling cards or damaging your face, and in an aggro/face meta with the fewest good board clears ever, this made it a card worth playing. Now the card text might as well be:
You are playing a late game deck in an unfriendly meta, should you make it to turn 10 you may now spend your whole turn to play this card. When you play this card the following will likely happen: The card will self-destruct instantly, you may now proceed to lose the game. The card will help your opponent before self-destructing, you may now proceed to lose the game. Should you get lucky the card will help you a little but not enough to make it worth your whole turn, you may now proceed to likely lose the game. Occasionally, should you get very lucky, the card will help you significantly, you can now potentially win the game. Once in a blue moon, when you get incredibly lucky, you will win the game.
Sounds like one of the worst cards in the game. GG Blizzard, make one of the most fun(ny) cards in the game unplayable.
This is so insignificant it barely matters but if you play any other battlecry minion and it then gets silenced, you still got the battlecry effect. Yogg needs to be different why? Makes no sense, final nail in this ridiculous coffin. RIP Yogg, paragon of interesting game design, you shall be missed.
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puskevit posted a message on Card Nerf - Yogg-Saron, Hope's EndPosted in: Card DiscussionPlay Yogg, hex on Yogg have 0/1 taunted frog for 10 mana. I can hear my opponet say ''GREETINGS''.
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CheeseEtc posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionI see a lot of people complaining about 4-mana 7/7 but imo 0-mana 5/5 Taunt is much worse since it allows shaman to maximise his attack power without worrying about defense.
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BlackerPaul posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionThings in HearthPwn which REALLY BOIL MY BLOOD!:
1. People who insist on using twitch emotes in the forum. They don't make any sense without the icons and they make you sound like a fucking idiot who can't use normal language.
2. The use of the word trade: Trading means exchanging. Unless my yeti is damaged, it doesn't trade with your 4/4, it kills it. I can trade 4 imps with your fierce monkey, but if I run 1 imp into it it isn't trading at all, it is suiciding.
3. People who get angry about other people playing top tier decks in casual. If I'm testing a deck, I want to know how it goes against the top decks. Getting burned out by some janky 8 card combo is no indication as to how a deck will actually go against proper decks. When your mill hunter deck loses enough matches to proper decks, you'll eventually end up getting paired with someone playing pirate priest or beast mage and you can have a "fun" game.
4. People making new threads to rant. USE THE FUCKING SALT THREAD!
5. People who think they're clever because they play control decks. In the history of hearthstone there's been about 3 decks which are genuinely difficult to play and none of them were heavy control. Decks which draw multiple cards per round can be hard to pilot due to the speed you have to make decisions, but clicking armour up every turn and clearing the board isn't that fucking difficult! You haven't invented the wheel here, so stop acting so superior.
6. Incessant complaining about the state of the game. If you aren't enjoying it, stop playing! I've seen some of the monstrosities in the fan creations thread, and I can tell you now, team 5 is doing a much better job than you dickheads who think you know better than they do.
Now that that's off my chest, I'm going to have a nice cup of tea :) Enjoy your day!
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Sakithegolden posted a message on Just came back to HS. Faced 5 hunters in a row.Posted in: General DiscussionJust came back to heartpwn after taking a break.
looking trough forums and everybody is complaining about a card or a deck or something.
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only see hunters and shamans on ladder, switch to control warrior. 2 priests in a row, running doulbe SW:D and entombs, fuck this shit
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Don't like this nerf tbh. SMOrc "hurr me go face" decks are already tier 1, and Blizzard even said that yogg was a bad card in every deck except token druid and tempo mage. they could have banned it from tournaments, but because of all the salty hunter and shaman players the card is now garbage. oh well, thanks for the 1600 dust i guess
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Agree that best nerf is totemic, card was stupid because 3/7 times it basically won the game for the shaman player
worst nerf imo is Yogg, I know many people hated the card but it was one of the best control cards ever to be printed due to its comeback potential, now aggro curvestone face decks will be even more stupidly broken than they already were
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fuck I hate mirror matchups in this game, 100% draw RNG and nothing else matters
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deck has been working pretty phenomenally for me so far, honestly surprised but can't complain, really good deck imo
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midrange hunter is such a good deck even literally braindead people can be successful with it. just played against the worst player I have ever seen, the dude played a turn 1 fiery bat, into coin, into end turn. later on, he had a sylvanas on the board, I played a doomsayer. he played call of the wild, attacked face with the sylvanas, attacked the doomsayer with huffer, leaving it on the board. I managed to barely win the game, but I was at 3hp. to all midrange hunter players, if someone playing their first ever game of hearthstone can be fairly successful with your deck, you should already be at legend rank if you're not a complete retard. just stop infesting the lower ranks and get to legend already so the rest of us can enjoy hearthstone. thank you
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so many hunters I see have golden portrait and legend card back
just wanted to say: getting to legend rank playing a deck in which going face and playing on curve are the only two objectives does not make you good at the game, it makes you dedicated to playing a boring, mindless deck in order to increase your e-peen, which makes you retarded
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fuck this tavern brawl, worst one i've ever seen
100% and i mean 100% rng dependent, how anyone thought this shit was fun is beyond me
i usually enjoy tavern brawl but fuck this shit
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"Greetings, friend" or "That's incredible!" whenever some braindead face shaman player plays totemic and gets a totem golem, followed by a faceless the next turn. Keep playing your non-skill deck, I'm sure that finally reaching rank 17 is worth all the hours of playing a deck in which the only objective is to go face.
Also, fuck you too warriors. Brawl, nice card design. Am I supposed to 'not overextend' and let him justicar, shield block, tank up, shieldbearer for infinite armor? Or do I put stuff on the board and watch it all get killed by brawl? Wish I knew.