Dude why dont you write to Blizz and not on a forum for players then?
Its not like the players can do anything about it.
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Dude why dont you write to Blizz and not on a forum for players then?
Its not like the players can do anything about it.
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Plz share some experience on how to play Miracle rogues, or at least what could be done to improve the odds.
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I want to try a control warrior, but sadly I only have Ragnaros and Thalnos right now. I have everything in this deck, except the legendaries. When I get more, I will try this out.
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That's the list I've been running the past 5 or so games. I ran 10 with your list, but had to make adjustments to my own playstyle.
Namely, I feel like frothing doesn't hold synergy the same way you do (not to say you're wrong, just a different outlook). I feel like he's a loss of tempo, and this is an incredibly tempo driven deck. Dropped one for another Heroic strike, for the guaranteed 4 damage. Dropped the other for the second Upgrade. I feel like Upgrade actually TREMENDOUSLY helps the zoo matchup. Zoo is won and lost in our ability to clear their taunts, and 1 extra attack out of the Fiery does it.
Also, don't own Black Knight (one of my next crafts for sure) so I put Brawl right in right off the bat. Brawl has actually been a win condition in 2 games so far, considering adding a second (in the 2 games, it cleared their taunts and left up a murloc for me, combined with hand damage/weapon, I had lethal).
Considering dropping the Knife Juggler for either 1. Another Gnomish Inventor, 2. Another Brawl, or 3. Leeroy. Knife Jugglers best synergy is with the Tidehunter (and it IS great synergy) but the rest of the deck is curved so well that until turn 6 I'm not really dropping more than 1 minion at a time. Knife juggler wants to connect multiple times a round for sure. I'm leaning towards Gnomish (or dropping Knife and the Gnomish for 2 loot hoarders, not sure yet) because I do love an extra card or two.
So far I'm looking at
3-1 against Zoo
2-2 against Hunter both games I lost they were at 1 hp :(
2-2 against warrior (beat 1 aggro and 1 control, lost to 2 other control)
3-0 against miracle (just swing for the face all game long baby)
2-0 against priest (both games I coined first turn axe and killed northshire. One straight up quit then and there, the other only lasted a few turns)
Haven't gotten matched up against the rest yet, could see mage and shaman being problems for sure.
Will say though, incredibly fun deck. I'm counting to see if I have lethal around turn 5 consistenly :)
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What are your thoughts on adding 1 carniv-cube in place of songstealer for the destroy effect once you steal the minion?
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Often find myself lacking card draw and my hand vanishing too soon, any suggestions? Could be that I'm playing it wrong.
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Worked well, thanks.
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Amazing deck, easy to use and worked first time, + it's my fave class. Thanks! :D
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Was pretty funny, had the option of Loatheb, Harrison or Onyxia to draft, chose her just for the fun of it. Strange how she didn't get buffed but the whelps did, game engine must count it as them hitting the table first before her. Still was great to watch haha.
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Wasn't trying to debate with you mate just to clear that up, I understood the intent in your original post. My question was more of a rhetorical one aimed at Blizzard ;P
Thanks again for your support.
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Mulligan for brawl at all costs vs miracle rogue, keep the board clear on his side and as long as you can put a minion down to brawl with you'll have at least a 50%+ chance of coming out on top. I play more aggressively against rogue by using my taskmaster to buff my lower minions and force him to waste shadow step/evis and even cold blood if he's desperate. Biggest mistake you can make is playing too defensive vs the inevitable miracle, just be wary of your hp and keep an eye on what cards he has left, only use shield block/armour to shield slam if your desperate to avoid damage or in danger of being within his lethal range. Be wary of blade flurry also as his main board clear, don't play anything you don't want to lose cheaply and try to force him into wasting it when you can put out a strong board in hand next turn.
Aggro is key, make your opponent be the one changing his game style to deal with you rather then you worrying about dealing with him, be unexpected and force him into a mistake. His main strength is also his main weakness, he has to take damage to clear the board with his weapon, pile on the pressure and watch him buckle under it.
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Finally reached 500 Warrior Wins (Rank is low due to using a rush deck while grinding out wins and conceding if game wasn't favoring me to speed things up)
Actual warrior control deck list I use can be found below -
Comments/Suggestions and Questions welcome.