This is a great deck! the best I've ever used I had to register to this site just to upvote you.
in 70% of my games people just concede after I echo my giant + reno :D
3
This is a great deck! the best I've ever used I had to register to this site just to upvote you.
in 70% of my games people just concede after I echo my giant + reno :D
2
I already commented on how good i think the deck is but i wanna go a bit more in depth.
- starting a bunch of rambling here, feel free to skip -
I am a fan of card games and have played a variety of them on my life, a couple of them competitively , and I like HStone enough to give it a shot so I started playing in some a small free league to improve my gameplay and try to find a better style. The matches are played using 'Last Hero Standing' with 1 ban.
I have always been a fan of either heavy control decks or flexible strategies. And in the league I use my 4 favorite decks at the moment, trying to have different styles be able to start adapting. So right now I am going with Dragon Priest (tempo), Handlock (control-ish), Control Warrior and this MidRangey-Pala. (maybe i could add something faster as well)
After 2 matches i am currently 6-2. With this deck being the MVP. In both of them I have started 0-1 and then have had 3 straight wins w Pala. And the decks I played so far are: Token druid, control priest, handlock , face hunter, tempo mage, patron warrior. W some close wins but wins are wins.
- end of rambling -
This deck is flexible enough to provide solid early game and the chance to rush face or play a slower pace game. I think the key (with any deck in this game but face ones) is to properly evaluate when to gain board and when to go for face. But the fact that you can have the choice with this and the array of powerful tools (board presence, good tempo plays, heals, sticky monsters) make it one of my favorite decks right now. Also its not cancerdin.
3
I don't get why this deck is so much better than so many VERY closely-related Paladin Midrange decks. But man, I just went on a winstreak from Rank 8 to Rank 4, and still going strong. This deck is serious beast mode, I love it. I beat Patron and Control Warrior almost every time, every kind of Hunter every time, and absolutely destroy Secret Paladin. The only deck that gives me trouble is Tempo Mage if they get a good start, then it feels impossible, because a timely Arcane Missiles is GG.
Seriously though, excellent deck all around. Versatile, fun, and not cancerous aggro.
2
Hey, I just wanted to say strong deck. By the way , any way to play around this? I ran into this about 7 games in a row at high rank (From Yesterday Onward). I wasn't sure what I was facing until I read your guide, and I was like, "Ohhh no wonder all these people got the idea of playing Zombie Chow and Knife Juggler together." (Because I rarely seen them being played together)
I would like to try it, but I will never be committed to playing Paladin. So crafting Tirion is out of the question unless I get him out of a pack someday XD.
I was also surprised to be destroyed by Murloc Knight and Quartermaster because most people that play Paladin don't run them despite how good they are anymore. (Now I can't treat Silver Hand Recruit as Empty threat during Ladder Climbing, so many deck stopped running Quartermaster recently, so it was better to ignore it most the times. Then I got rekt by your deck for not keeping up, this really has changed how I play against Paladin in ladder.)
2
All i have to say is, i had 1.6k dust laying there, came along this amazing guide and kid you not I wish I SS my matches, i read everything before the matches, i came back to check out the mulligans and dude, i went literally 3-0 first 3 matches right of the start. I am planning to Ladder with this deck. I am of course going to play more than just 3 to get the hang of it. I am rank 12 and i am looking for other decks besides a secret paladin and a dragon priest that i have. I think this deck is pretty amazing. I like how you spent your time describing everything in detail. Tanks for this guide. I will later on write back and let you know if i made it to Legend or not.
3
My favourite classes are Priest and Paladin.
Since I haven't been able to build a consistent Midrange Priest (sometimes too weak in early game) or Control Priest deck (unfortunately too slow in the meta - too reliant on Auchenai - Paletress can be very frustrating) and Dragon Priest became boring, I tried to build a Mage or Paladin deck - but no pure Aggro variant. My decks were all too inconsistent and unbalanced, I too often had the feeling I didn't get the cards I need --> ergo: the decks weren't good enough. I won maybe a tad over 50% of my matches and therefore climbed very slowly.
Then I encountered your deck. First I thought it was similar to mine. Then I looked more precisely and found small and simple differences - the Coghammer, Sylvanas, 1x Zombie Chow and obviously no secrets. In fact, I hate Chow, but still included him 2x everywhere, because of early game - too often he has cost me the game. Using just one Chow is perfect, if you draw him early, it's great and if not, nevermind. It's a great feeling to know I don't need to rely solely on Zombie Chow. And the Coghammer is a brilliant inclusion - it really helps you gain control efficiently.
So I tried your deck out - I don't own BGH or Quartermaster, so I replaced them with another Healbot and Mukla's Champion and I so far never looked back. Before Mukla I tried out Eadric, but he didn't fit at all.
After losing the first three unrated games against Aggro decks (with Eadric still on board) with really bad luck (didn't draw a single Minibot or Knife Juggler), I put in Mukla and Healbot (to counter the Aggro) and won the next three games. So I went to ranked games...
So far I am 19-3 - two losses against CW (played thrice) and one against Dragon Priest (played four times) and the deck rocks - it always has an answer.
The secret against Dragon Priest has been Mukla, in fact, that card is amazing. Yes, the card is slower than Quartermaster, but at turn 7 you afford playing Mukla for great value. He is the PERFECT turn 7 play after Murloc Knight, still good with Muster and almost always great in the Midrange or Endgame, since it buffs every minion turning Shredders, Minibots or Healbots into dangerous threats. CW is the hardest matchup, I didn't encounter Handlock so far.
You see, it's going well, but I'm still flirting with changes - the 2nd Healbot is very often helpful, but it can happen that he is cloggy (probably BGH is better). Also I am searching for space for another Equality, Chow could see the exit soon. Sylvanas is sometimes cloggy as well, but awesome against Control Warrior or any other kind of Control deck.
1
The fact is, the two are probably around similar in power. But as people have noted, Nefarian is zoo-like and more forgiving of mistakes, while Ragnaros can be approximated by Control Warrior. This is the real reason of the perceived difference.
I'm not saying that players who have equal finesse in both zoo and classic control are wrong in saying that Nefarian is better. The reason for the disparity lies in that the majority of players (your opponents) are better at zoo than they are at control warrior. So, you have an easy time as Nefarian since THEY don't know how to play Ragnaros, even if your skill in playing Nefarian or Ragnaros is the same.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
2
Yeah, Tirion is the I win button due to so many threat, your opponent usually spend their premium removal before tirion. This deck needs improvement though, the argent lance is very useful. I still have trouble fighting tempo mage with their ridiculous turn 4/5 spell spam, and i can't evn reno yet. not even aldor/kodo can save me.
Any idea how to fight tempo mage? I am thinking the 3 mana 2/1 charge divine shield, or even possibly bluegill warrior just to trade with their 3/2
2
Hello. Thank you for your response.
Well, the deck is expensive, thats for sure, but it is fun indeed.
regarding your replacement, I think Tirion is irreplacable, while the rest is easily replaceable. I would advise you to craft it if you like paladin (as he is in basic, so always in Standard, and is a very great card). Also, Tirion is the biggest reason why you should play Nzoth paladin.
For Chillmaw, I think Ysera is a good choice, but Abomination is not, because it can destroy your nzoth board whereas you can discard dragon to prevent chillmaw effect from triggering.
My recommendation :
Tirion --> Ragnaros Firelord or emperor thaurisan
Chillmaw -> Infested tauren
Loghtlord -> ysera
Cairne -> either Corrupted healbot or the 4 mana 1/1 deathrattle spawn 5/5.
1
This deck win condition is those value card (Ysera, Tirion, Rag, Cairne), and Nzoth as finishing. You should bait both their brawl/equality before dropping nzoth.
Also, this deck is not good for playing from rank 10, not because it is weak, but because the games are long. Also, this deck is quite hard to master, but gives you a lot ofanswer to anything, so not the try it once win all the time kind of thing (like shaman/dragon warrior).
This is more in the style of old reno mage/renolock deck where you are a hybrid and you have a lot of options every turn.
1
This deck can piss aggro like no end, and heal so much. The curator is a godsend, a 4/6 taunt with 3 card draw. Yes please!
2
And summon anomalus instead
5
Not true. Rhonin is cool and playable in tempomage as a 2nd win condition. But it is too slow in this current meta. Though I agree that Flame leviathan and Anomalus is very bad.
2
There is a simple way to fix Force of Nature.
Make it summon two 3/3 minion with charge instead of 3 2/2 minion with charge.
This way, FoN + Roar only deal 12 damage with empty board, and 14 damage + minion attack with 1 minion on board. Nerfing Savage Roar will hurt token druid a lot. Whereas nerfing FoN by reducing its damage output will make it a super crappy card (6 mana for 6 splitted damage is crappy enough if not for Roar).
1
Using YugiOh as an example of Good Cardgame is very ironic. Given that Yugioh is far from balanced and is a giant mess.
As an ex-Yugioh player who enjoys it a lot, but then gladly quit because of how terrible the powercreep in it.
You basically have to buy all the new OP card, and then it get banned, and then buy the next new OP card, etc. Formats is far far better than Powercreep. Unless you actually dont care about playerbase, and only want to stomp newer player who knows little about the game, or cant compete with your wallet, then powercreep is your option.
2
so 20 of 30 card for druid is from classic set, with only boom, shredder, loatheb, shade is gone. All of them are totally replaceable. shredder can be replaced with mounted raptor, savage combatant,
even more so, druid have so many options to replace those card. ancient of war, sylv, cenarius (those are the card currently not used in current meta, but have been used previously).
5
While its refreshing to have a new deck (and made old deck obsolete), There is a HUGE drawback.
Combo druid will always be viable because swipe, wrath, innervate, wild growth, druid of claw, Fon, roar, lore, keeper, azure drake is from basic set.
And that makes Combo druid is the one eternal deck (unless combo being nerfed)